Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Baltic States to Russia
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
2 infantry moved from Gold Coast to 82 Sea Zone
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Baltic States to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Poland
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Germany to Western Germany
2 submarines moved from 109 Sea Zone to 124 Sea Zone
2 bombers moved from Russia to Eastern Poland
11 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Egypt to Southern Italy
1 artillery moved from French West Africa to French Central Africa
Germans take French Central Africa from Neutral_Axis
2 infantry moved from 82 Sea Zone to Nigeria
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
1 battleship, 1 carrier and 1 transport moved from 82 Sea Zone to 68 Sea Zone
2 fighters moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Poland to Germany
1 fighter moved from Poland to Germany
Place Units - Germans
1 bomber and 8 mech_infantrys placed in Western Germany
Germans undo move 1.
1 bomber and 7 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 46 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 33 PUs;
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour moved from Volgograd to Bryansk
1 aaGun, 3 artilleries and 2 infantry moved from Smolensk to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
Place Units - Russians
2 armour placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yunnan to Shan State
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Malaya
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea Zone
2 battleships, 2 cruisers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from India to Kwangsi
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 factory_minor placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,33
UK_Pacific : 0,33
AA fire in India : : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Neutral_Axis
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
AA fire in Western Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 cruisers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Central United States
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 13 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 infantry and 2 transports; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 71 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 battleship and 1 marine moved from 71 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Kenya to Nigeria
1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Nigeria
2 fighters moved from 71 Sea Zone to Nigeria
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 infantry moved from Burma to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
Combat - British
Battle in 82 Sea Zone
British attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 82 Sea Zone
British roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking 82 Sea Zone from Germans with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Nigeria
British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Nigeria, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Nigeria
British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Nigeria, round 3 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the British and 1 infantry owned by the Germans lost in Nigeria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 artillery, 1 infantry and 1 marine
Casualties for Germans: 3 infantry
Non Combat Move - British
2 fighters moved from Nigeria to 82 Sea Zone
1 tactical_bomber moved from Nigeria to French Equatorial Africa
1 armour moved from Kenya to French Equatorial Africa
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Belgian Congo
2 artilleries moved from Kenya to Belgian Congo
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
Place Units - British
2 infantry placed in Union of South Africa
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,6,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in Eastern Persia
Battle in Persia
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Eastern Persia from British, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Egypt
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour moved from Western Ukraine to Baltic States
1 infantry moved from Greece to Albania
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 fighter and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Brazil to British Guiana
1 transport moved from 85 Sea Zone to 88 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 cruiser moved from 85 Sea Zone to 88 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 47 PUs;
Germans buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
2 submarines moved from 124 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Eastern Poland to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 3 transports in 110 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits
1 destroyer owned by the Americans, 2 submarines owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
Americans roll dice for 4 fighters and 3 transports in 110 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
Americans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Americans lost in 110 Sea Zone
3 transports owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 4 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 transports
Casualties for French: 1 fighter
Casualties for British: 2 fighters
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 7 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 3 bombers and 7 mech_infantrys in Normandy Bordeaux, round 2 : 1/10 hits, 3,17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 3 : 4/8 hits, 2,83 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,67 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 4 : 2/8 hits, 2,83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to France
2 bombers moved from 110 Sea Zone to France
11 artilleries, 1 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
2 infantry placed in France
1 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,5,2,5,4,4
Germans collect 47 PUs (6 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Central Africa: 1 artillery
EDIT: Removing units owned by British from French Equatorial Africa: 1 armour and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,00
Americans : -1,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 armour moved from Volgograd to Bryansk
7 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
5 artilleries and 4 infantry placed in Russia
1 armour and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
2 bombers moved from Kwangsi to Shensi
1 armour moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 2/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 armour moved from Hunan to Hopei
1 artillery moved from Kansu to Suiyuyan
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 cruisers moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Hunan to Yunnan
1 bomber moved from Shensi to Hunan
1 bomber moved from Shensi to Yunnan
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,67
Chinese : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 4 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 bombers moved from United Kingdom to Western Germany
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 101 Sea Zone to 109 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 infantry moved from Queensland to New South Wales
2 cruisers, 2 submarines and 2 transports moved from 54 Sea Zone to 62 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in Norway
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns moved from Eastern United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 4 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 7 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 8 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 9 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 10 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 11 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 12 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 13 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 13 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 14 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber in Hunan, round 14 : 1/1 hits, 0,17 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Germans
1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun, 3 artilleries and 11 infantry moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from Northwest Persia to Rostov
Italians take Caucasus from Russians
Italians take Rostov from Russians
1 armour and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
2 artilleries and 1 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Ceylon
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/7 hits, 1,50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/7 hits, 1,50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Ceylon from UK_Pacific, taking Anglo Egyptian Sudan from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
3 fighters moved from Southern Italy to Egypt
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to France
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to France
2 armour moved from Baltic States to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
1 infantry moved from Persia to Northwest Persia
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 destroyers and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,5
Italians collect 31 PUs (1 lost to blockades); end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2,00
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 48 PUs;
Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 15 artilleries, 19 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
4 bombers moved from France to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 16 artilleries, 5 bombers, 24 infantry and 14 mech_infantrys
Russians defend with 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys
AA fire in Bryansk : 2/5 hits, 0,83 expected hits
2 bombers owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 16 artilleries, 3 bombers, 24 infantry and 14 mech_infantrys in Bryansk, round 2 : 23/67 hits, 21,33 expected hits
Russians roll dice for 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys in Bryansk, round 2 : 20/56 hits, 20,50 expected hits
19 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 16 artilleries, 3 bombers, 4 infantry and 14 mech_infantrys in Bryansk, round 3 : 20/47 hits, 18,00 expected hits
Russians roll dice for 11 armour, 9 artilleries, 15 infantry and 2 mech_infantrys in Bryansk, round 3 : 13/37 hits, 14,17 expected hits
2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 11 artilleries, 3 bombers and 10 mech_infantrys in Bryansk, round 4 : 12/34 hits, 14,00 expected hits
Russians roll dice for 11 armour and 6 artilleries in Bryansk, round 4 : 9/17 hits, 7,50 expected hits
6 armour owned by the Russians, 6 artilleries owned by the Russians, 7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 4 artilleries, 3 bombers and 8 mech_infantrys in Bryansk, round 5 : 13/25 hits, 10,33 expected hits
Russians roll dice for 5 armour in Bryansk, round 5 : 1/5 hits, 2,50 expected hits
5 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 4 artilleries, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 60
Casualties for Germans: 12 artilleries, 2 bombers, 24 infantry and 7 mech_infantrys
Casualties for Russians: 4 aaGuns, 11 armour, 9 artilleries, 34 infantry and 2 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Karelia
2 infantry moved from France to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Germany
3 bombers moved from Bryansk to Ukraine
1 fighter moved from Egypt to Southern Italy
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
Germans undo move 1.
1 infantry placed in Ukraine
3 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Germany
3 armour placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 4,33
AA fire in Bryansk : : 1,17
Russians : -1,67