Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGeneral Svend-Sved vs Maxi
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd retreated to Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 1,17 Russians : -3,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Amur 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 bomber moved from Kiangsu to 44 Sea Zone 2 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from Malaya to Shan State 3 mech_infantrys moved from Kiangsu to Hopei 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Urals Japanese take Urals from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 4 fighters moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 armour moved from Kwangtung to French Indo China 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Jehol 1 bomber moved from 44 Sea Zone to Borneo 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0,67 UK_Pacific : 0,33 Japanese : 0,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 carriers moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Norway 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Western United States to Wake Island 2 destroyers moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Borneo Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 bomber Americans roll dice for 7 fighters and 1 tactical_bomber in Borneo, round 2 : 2/8 hits, 4,17 expected hits Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0,50 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Borneo Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery and 1 bomber Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -2,17 Japanese : -0,50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 5 artilleries and 8 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 3 infantry placed in Kiangsi 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from West India to Eastern Persia British take Eastern Persia from Italians 1 bomber moved from India to French Indo China 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 2 infantry moved from Anglo Egyptian Sudan to Egypt 5 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Persia 1 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to India 1 fighter moved from India to West India 1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 5 fighters and 2 infantry Italians defend with 1 airfield, 1 harbour and 1 infantry British roll dice for 5 fighters and 2 infantry in Egypt, round 2 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Persia to West India 5 fighters moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Shan State to India Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Persia : : -0,17 British : 0,67 Italians : -0,33 Japanese : 0,67 AA fire in French Indo China : : -0,17
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 bomber and 2 fighters moved from Southern Italy to Egypt 2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 5 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar Combat - Italians
Combat Hit Differential Summary :
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scramble ved gibraltar?
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@Maxiheimer Nej tak
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 bomber and 2 fighters moved from Southern Italy to Egypt 2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 5 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 5 infantry British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 1,83 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 fighter Battle in Eastern Persia Italians attack with 1 bomber British defend with 1 artillery Italians roll dice for 1 bomber in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians and 1 artillery owned by the British lost in Eastern Persia British win with no units remaining. Battle score for attacker is -8 Casualties for Italians: 1 bomber Casualties for British: 1 artillery Battle in Egypt Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 airfield, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 5 infantry moved from Northern Italy to France 2 armour and 2 mech_infantrys moved from Belarus to Karelia 2 aaGuns moved from Belarus to Bryansk Place Units - Italians 3 infantry placed in Persia 1 carrier placed in 97 Sea Zone 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 1,83 British : -1,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 4 bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Holland Belgium Germans attack with 4 bombers and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 4 bombers moved from Holland Belgium to Western Germany 10 infantry moved from Western Germany to France 9 mech_infantrys moved from Germany to France 4 tactical_bombers moved from Bryansk to Germany 4 fighters moved from Bryansk to Germany 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 3 armour moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 artilleries and 3 infantry moved from Libya to Tobruk Place Units - Germans 10 infantry placed in Western Germany 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Urals Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Tambov 2 fighters and 2 tactical_bombers moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 mech_infantrys Battle in Kazakhstan Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 armour and 1 fighter Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 fighter in Urals, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Kazakhstan to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Urals to Russia Place Units - Russians 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,33 Russians : 1,67 Japanese : -0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Kiangsu to Kiangsi 1 armour moved from French Indo China to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 4 fighters moved from 6 Sea Zone to Kiangsi 3 tactical_bombers moved from 6 Sea Zone to Kiangsi 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 4 infantry moved from French Indo China to Yunnan 2 fighters moved from Malaya to Shan State 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery and 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 2 battleships and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 4 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 5 artilleries and 13 infantry Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Kiangsi, round 2 : 7/17 hits, 6,33 expected hits Chinese roll dice for 5 artilleries and 13 infantry in Kiangsi, round 2 : 7/18 hits, 6,00 expected hits 5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Kiangsi 1 armour, 1 artillery and 1 mech_infantry retreated to Kiangsu Chinese win, taking 6 Sea Zone from Americans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Chinese: 8 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 3 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 2/5 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 fighters moved from Kiangsi to 20 Sea Zone 1 fighter moved from Malaya to 20 Sea Zone 1 fighter moved from Shan State to 20 Sea Zone 1 fighter moved from Shan State to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 2 tactical_bombers moved from Kiangsi to Kiangsu 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Hopei to Kiangsu 1 mech_infantry moved from Hopei to Kiangsu 1 aaGun moved from Jehol to Shantung 4 carriers, 1 destroyer, 4 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Buryatia Place Units - Japanese 3 infantry placed in Malaya Japanese undo move 1. 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 51 PUs (2 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Chinese : 1,00 UK_Pacific : -0,33 Japanese : 0,83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 2 fighters moved from Norway to 125 Sea Zone 1 armour, 1 artillery, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 airfield, 2 artilleries, 1 harbour and 5 infantry Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/15 hits, 5,33 expected hits Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/12 hits, 4,83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 5 infantry Non Combat Move - Americans 4 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from 125 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to Norway Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Norway 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : 0,33 Americans : 0,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kansu to Shensi 1 fighter moved from Sikang to Shensi 5 artilleries and 4 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,2,2,4,6,5,6,6,1,3,6,1,6,4,3,5,4,3,3,6,3,6,6,1,1,6,5 Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour, 3 artilleries, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from West India to Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 bomber moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from West India to India 1 fighter moved from West India to India 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Morocco Battle in Yunnan British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 4 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan British win, taking Morocco from Germans, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 artillery and 4 infantry Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Egypt British attack with 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Italians defend with 1 airfield, 1 harbour and 2 infantry British roll dice for 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/17 hits, 7,00 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 3 armour, 3 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 5 fighters moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Norway 1 bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,1,1,5,5,6,2,1,3,4,1,6,4,4,5,4,3,1,5,5,2,3,1,2,5,2 UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,00 AA fire in Persia : : 0,83 British : 1,83 Italians : 0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 1 bomber, 2 fighters and 5 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry British defend with 1 airfield, 3 armour, 3 artilleries, 1 harbour and 4 mech_infantrys Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 4/10 hits, 3,50 expected hits British roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in Egypt, round 2 : 3/10 hits, 3,83 expected hits 4 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 4/7 hits, 3,00 expected hits British roll dice for 3 armour and 3 artilleries in Egypt, round 3 : 3/6 hits, 2,50 expected hits 3 artilleries owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 2/4 hits, 2,00 expected hits British roll dice for 2 armour in Egypt, round 4 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Italians and 2 armour owned by the British lost in Egypt Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 23 Casualties for Italians: 2 artilleries and 5 infantry Casualties for British: 3 armour, 3 artilleries and 4 mech_infantrys Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Karelia to Novgorod 2 artilleries moved from Northern Italy to France 1 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Egypt to 95 Sea Zone 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Southern Italy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Persia to Northwest Persia Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Persia 1 bomber and 1 fighter placed in Southern Italy 1 infantry placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Italians collect 28 PUs (2 lost to blockades); end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1,50 British : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 46 Sea Zone to New Guinea 3 fighters moved from Philippines to Kwangsi Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov 1 bomber moved from Bryansk to Volgograd 2 infantry moved from France to Holland Belgium 2 bombers moved from Western Germany to Tambov 1 tactical_bomber moved from Germany to Holland Belgium 2 bombers moved from Western Germany to Smolensk 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from France to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Germany to Southern Italy 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from Volgograd to Bryansk 2 bombers moved from Tambov to Bryansk 2 bombers moved from Smolensk to Bryansk 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Ukraine to Bryansk 3 tactical_bombers moved from Germany to Bryansk 2 fighters moved from Germany to Western Germany 9 mech_infantrys moved from France to Germany 3 artilleries and 3 infantry moved from Tobruk to Alexandria Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : 1,00 Russians : 0,00