Sovietishcat (allies) vs Majikforce (axis) G40 No bid

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 18 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 18 infantry in Kazakhstan, round 2 :  4/18 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 18 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 armour, 3 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs

    triplea_42758_Rus6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                2 submarines moved from 26 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
                1 destroyer moved from 8 Sea Zone to 10 Sea Zone
                4 fighters moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 fighters moved from Midway to Hawaiian Islands
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 mech_infantrys moved from Kiangsu to Jehol
                2 mech_infantrys moved from Kansu to Chahar
                1 artillery and 2 mech_infantrys moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Hopei to Burma

    Combat - Japanese
                Battle in Siberia
                Battle in Alaska
                Battle in British Columbia
                Battle in 10 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 cruiser owned by the ANZAC lost in 10 Sea Zone
                    Japanese win, taking Siberia from Russians, taking Alaska from Americans, taking British Columbia from British, taking 10 Sea Zone from Neutral with 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 carrier, 1 cruiser and 1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                2 fighters moved from 10 Sea Zone to 1 Sea Zone
                2 destroyers moved from 26 Sea Zone to 1 Sea Zone
                3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 aaGun moved from Kansu to Shensi

    Place Units - Japanese
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 1 infantry placed in French Indo China
                1 fighter placed in Malaya
                1 tactical_bomber placed in French Indo China
                3 bombers placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Japanese : 0.33

    triplea_42758_Jap6.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 10 infantry and 5 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                3 mech_infantrys moved from Western United States to British Columbia
                1 fighter and 1 tactical_bomber moved from Western United States to British Columbia

    triplea_42758_Ame6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 10 infantry and 5 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                3 mech_infantrys moved from Western United States to British Columbia
                1 fighter and 1 tactical_bomber moved from Western United States to British Columbia

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in British Columbia
                    Americans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in British Columbia, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in British Columbia, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters
                    Italians defend with 1 cruiser and 2 destroyers
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 :  6/8 hits
                        Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 cruiser and 2 destroyers
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                13 transports moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from Western United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from British Columbia to Western United States
                1 mech_infantry moved from Western United States to British Columbia
                4 infantry moved from Brazil to British Guiana
                9 bombers moved from Egypt to Russia

    Place Units - Americans
                4 infantry placed in Western United States
                6 infantry placed in Central United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,6,5,2
                Americans collect 45 PUs (4 lost to blockades); end with 46 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs

    triplea_42758_Ame6.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                3 infantry moved from Persia to Northwest Persia
                1 tactical_bomber moved from Egypt to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    triplea_42758_Bri6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                3 infantry moved from Persia to Northwest Persia
                1 tactical_bomber moved from Egypt to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 artillery and 2 infantry moved from Quebec to Ontario

    Place Units - British
                2 fighters placed in Persia
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6,3,2,5,4,4,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1,5
                British collect 28 PUs (5 lost to blockades); end with 29 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 5 PUs; end with 7 PUs

    triplea_42758_UK_6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 1 armour, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                1 carrier moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 destroyer placed in 93 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42758_Ita6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Syria to Persia

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_42758_Fre6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 infantry moved from Bryansk to Tambov
                2 fighters and 3 tactical_bombers moved from Bryansk to Samara
                2 bombers moved from Bryansk to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                7 mech_infantrys moved from Bryansk to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Caucasus to Volgograd
                2 infantry moved from Norway to Finland
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                4 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 2 infantry moved from France to Northern Italy
                4 infantry moved from Western Germany to Northern Italy

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
                        British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Samara
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Samara, round 2 : 3/7 hits, 3.17 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                2 fighters and 3 tactical_bombers moved from Samara to Bryansk
                2 bombers moved from Northwest Persia to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                1 armour, 1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 61 PUs (1 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        British : 0.33
        Americans : 0.67
        Russians : 0.67

    triplea_42758_Ger7.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Samara
                1 infantry moved from Kazakhstan to Samara

    triplea_42758_Rus7.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Samara
                1 infantry moved from Kazakhstan to Samara

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                2 aaGuns and 14 infantry moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Manchuria

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs

    triplea_42758_Rus7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 1 infantry moved from Shensi to Kansu
                2 mech_infantrys moved from Chahar to Kansu
                3 mech_infantrys moved from Jehol to Manchuria
                2 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                3 armour, 5 artilleries, 1 bomber, 4 fighters, 6 infantry, 7 mech_infantrys and 5 tactical_bombers moved from Burma to India
                1 tactical_bomber moved from French Indo China to India
                1 fighter moved from Malaya to India
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                3 bombers moved from Kiangsu to India
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport moved from 1 Sea Zone to 15 Sea Zone

    Combat - Japanese
                Battle in New Zealand
                Battle in Soviet Far East
                Battle in Wake Island
                Battle in India
                    Japanese attack with 3 armour, 7 artilleries, 4 bombers, 5 fighters, 8 infantry, 7 mech_infantrys and 6 tactical_bombers
                    British defend with 3 aaGuns, 2 artilleries, 7 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 2/9 hits, 1.50 expected hits
                        2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
                        Japanese roll dice for 3 armour, 7 artilleries, 4 bombers, 3 fighters, 8 infantry, 7 mech_infantrys and 6 tactical_bombers in India, round 2 : 18/38 hits, 15.67 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 7 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 17/29 hits, 12.17 expected hits
                        8 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 3 aaGuns owned by the British and 15 infantry owned by the British lost in India
                        Japanese roll dice for 3 armour, 3 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 6 tactical_bombers in India, round 3 : 9/21 hits, 11.33 expected hits
                        UK_Pacific roll dice for 2 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/12 hits, 6.50 expected hits
                        2 tactical_bombers owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 4 fighters owned by the British lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 4 : 14/17 hits, 9.17 expected hits
                        UK_Pacific roll dice for 3 fighters in India, round 4 : 1/3 hits, 2.00 expected hits
                        1 artillery owned by the Japanese and 3 fighters owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking New Zealand from ANZAC, taking Soviet Far East from Russians, taking Wake Island from Americans, taking India from UK_Pacific with 3 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Japanese: 7 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 3 aaGuns, 2 artilleries, 7 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
                Battle in Manchuria
                    Japanese attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                        Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Manchuria, round 3 : 1/5 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Shensi to Timguska
                1 aaGun moved from Shensi to Kansu
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 bomber moved from India to Malaya
                1 bomber moved from India to Burma
                1 bomber moved from India to Burma
                1 bomber moved from India to Burma
                2 fighters moved from India to Burma
                3 tactical_bombers moved from India to Burma

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 1 infantry placed in Japan
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 104 PUs

    Combat Hit Differential Summary :

    Chinese : 0.00
        UK_Pacific : 1.33
        AA fire in India : : 0.50
        Japanese : 7.33

    triplea_42758_Jap7.tsvg

  • '22 '16

    I think that’s victory on the pacific side.  GG

  • '19

    Yes in deed - GG - I’ll post the result.

    Thank you for the game!

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