Forgot tech.
GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 5 mech_infantrys moved from Persia to Iraq
8 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 7 mech_infantrys moved from Caucasus to Iraq
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Greece to 98 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber; Italians loiter and taunt
British defend with 1 submarine
Germans roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 6/7 hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 13 armour and 13 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 13 armour and 13 mech_infantrys in Iraq, round 2 : 7/26 hits
Americans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iraq
Germans win, taking Iraq from Americans with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Samara to Kansu
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Tsinghai
4 bombers moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
2 mech_infantrys moved from Northern Italy to Western Germany
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Greece
1 infantry moved from France to Northern Italy
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Volgograd
1 fighter placed in Normandy Bordeaux
2 destroyers placed in 110 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Persia to Syria
1 armour and 1 mech_infantry moved from Northwest Persia to Syria
1 fighter moved from Persia to Syria
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Syria
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 : 3/4 hits
British roll dice for 2 mech_infantrys in Syria, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Syria
Japanese win, taking Syria from British with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Syria to Iraq
2 artilleries and 1 infantry moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Persia to Burma
3 infantry moved from Shan State to French Indo China
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Hunan to Anhwe
1 bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to Borneo
1 bomber moved from 44 Sea Zone to Borneo
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
4 armour moved from Persia to West India
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 5 destroyers and 2 fighters placed in 6 Sea Zone
1 destroyer placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 4 transports
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports in 26 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 carrier, 1 cruiser and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.17
Americans : -0.83
Japanese : -0.17Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 5 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 4 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 submarines
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter
80 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 1 fighter and 1 submarine
79 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 submarinesProduction/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 73 / 78
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 634 times
2 was rolled 599 times
3 was rolled 605 times
4 was rolled 604 times
5 was rolled 589 times
6 was rolled 586 times
Average roll : 3.463
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 3617Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.553
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 38Germans Combat
1 was rolled 186 times
2 was rolled 154 times
3 was rolled 175 times
4 was rolled 175 times
5 was rolled 154 times
6 was rolled 154 times
Average roll : 3.420
Median : 3.000
Variance : 0.996
Standard Deviation : 0.998
Total rolls : 998British Combat
1 was rolled 28 times
2 was rolled 42 times
3 was rolled 28 times
4 was rolled 41 times
5 was rolled 55 times
6 was rolled 29 times
Average roll : 3.628
Median : 4.000
Variance : 2.661
Standard Deviation : 1.631
Total rolls : 223Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.635
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 63Americans Combat
1 was rolled 56 times
2 was rolled 74 times
3 was rolled 66 times
4 was rolled 74 times
5 was rolled 63 times
6 was rolled 58 times
Average roll : 3.481
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 391Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 153 times
2 was rolled 151 times
3 was rolled 158 times
4 was rolled 132 times
5 was rolled 137 times
6 was rolled 153 times
Average roll : 3.462
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 884 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 73 / 78
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 634 times
2 was rolled 599 times
3 was rolled 605 times
4 was rolled 604 times
5 was rolled 589 times
6 was rolled 586 times
Average roll : 3.463
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 3617Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.553
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 38Germans Combat
1 was rolled 186 times
2 was rolled 154 times
3 was rolled 175 times
4 was rolled 175 times
5 was rolled 154 times
6 was rolled 154 times
Average roll : 3.420
Median : 3.000
Variance : 0.996
Standard Deviation : 0.998
Total rolls : 998British Combat
1 was rolled 28 times
2 was rolled 42 times
3 was rolled 28 times
4 was rolled 41 times
5 was rolled 55 times
6 was rolled 29 times
Average roll : 3.628
Median : 4.000
Variance : 2.661
Standard Deviation : 1.631
Total rolls : 223Italians Combat
1 was rolled 24 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.599
Median : 4.000
Variance : 0.202
Standard Deviation : 0.450
Total rolls : 147French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.635
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 63Americans Combat
1 was rolled 56 times
2 was rolled 74 times
3 was rolled 66 times
4 was rolled 74 times
5 was rolled 63 times
6 was rolled 58 times
Average roll : 3.481
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 391Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 153 times
2 was rolled 151 times
3 was rolled 158 times
4 was rolled 132 times
5 was rolled 137 times
6 was rolled 153 times
Average roll : 3.462
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 884 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea ZoneNon Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
3 armour placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3
British collect 21 PUs (8 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for British and UK_Pacific :
35 Sea Zone : 1 flag
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 7 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 9 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
81 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 73 / 78
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 21
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 654 times
2 was rolled 618 times
3 was rolled 622 times
4 was rolled 625 times
5 was rolled 613 times
6 was rolled 602 times
Average roll : 3.464
Median : 3.000
Variance : 0.410
Standard Deviation : 0.640
Total rolls : 3734Null / Other
1 was rolled 26 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.560
Median : 4.000
Variance : 0.161
Standard Deviation : 0.401
Total rolls : 150Germans Combat
1 was rolled 186 times
2 was rolled 155 times
3 was rolled 176 times
4 was rolled 175 times
5 was rolled 154 times
6 was rolled 154 times
Average roll : 3.418
Median : 3.000
Variance : 0.988
Standard Deviation : 0.994
Total rolls : 1000British Combat
1 was rolled 28 times
2 was rolled 42 times
3 was rolled 28 times
4 was rolled 41 times
5 was rolled 55 times
6 was rolled 29 times
Average roll : 3.628
Median : 4.000
Variance : 2.661
Standard Deviation : 1.631
Total rolls : 223Italians Combat
1 was rolled 26 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.560
Median : 4.000
Variance : 0.161
Standard Deviation : 0.401
Total rolls : 150French Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.667
Median : 4.000
Variance : 1.877
Standard Deviation : 1.370
Total rolls : 66ANZAC Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.635
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 63Americans Combat
1 was rolled 56 times
2 was rolled 74 times
3 was rolled 66 times
4 was rolled 74 times
5 was rolled 63 times
6 was rolled 58 times
Average roll : 3.481
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 391Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.235
Median : 3.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 68UK_Pacific Combat
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.541
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 61Russians Combat
1 was rolled 123 times
2 was rolled 112 times
3 was rolled 111 times
4 was rolled 115 times
5 was rolled 102 times
6 was rolled 104 times
Average roll : 3.409
Median : 3.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 667Japanese Combat
1 was rolled 153 times
2 was rolled 151 times
3 was rolled 158 times
4 was rolled 132 times
5 was rolled 137 times
6 was rolled 153 times
Average roll : 3.462
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 884 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Romania to Northern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 34 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 34 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Malaya from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 34 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 transport
34 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 70 / 78
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 21
UK_Pacific : 0 / 0
Italians : 10 / 14
ANZAC : 24 / 34
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 6 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
13 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Kansu to Dzavhan
Germans take Dzavhan from Russians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
4 bombers moved from Southern Italy to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 4 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 15 armour and 15 mech_infantrys
British defend with 1 artillery
Germans roll dice for 15 armour and 15 mech_infantrys in Trans-Jordan, round 2 : 9/30 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 15 armour and 15 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 artillery moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Greece to Iraq
1 infantry and 2 mech_infantrys moved from Greece to 97 Sea Zone
1 carrier, 1 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry and 2 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 mech_infantrys moved from Romania to Northern Italy
3 mech_infantrys moved from Greece to Romania
1 fighter moved from Greece to Southern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
4 bombers moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea ZonePlace Units - Germans
3 destroyers placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
2 destroyers and 1 transport placed in 110 Sea Zone
3 armour placed in Iraq
1 fighter placed in Persia
1 bomber placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 bomber, 6 destroyers, 1 fighter and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Borneo to Malaya
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
1 bomber moved from Borneo to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
4 armour moved from West India to Burma
1 fighter and 1 tactical_bomber moved from Burma to Kiangsu
1 bomber moved from 37 Sea Zone to Shan State
1 bomber moved from 34 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to India
1 fighter moved from Burma to Kiangsu
1 tactical_bomber moved from Burma to India
4 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
5 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer and 1 transport placed in 39 Sea Zone
1 bomber placed in IndiaTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
I assumed no non-combat for France.
I also assumed no scramble in sz 92. Let me know if that’s wrong and we can re-roll it.
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cant post , :(
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What I’ve been told is you have to download the file to your computer, and then you can post it onto here by attaching it as a file on the thread.
Alternatively you can also email me the file.
I’ll be glad when all migration stuff is finished. :white_frowning_face:
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hopefully this works
file attached0_1542678521752_tojo1.tsvg -
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germany…grr clicking upload but not bringing up a window
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think it worked