GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)

  • '19 '17 '16

    Scramble in sz 98?


  • no scramble

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
                2 bombers moved from Western Germany to 98 Sea Zone
                1 armour and 4 mech_infantrys moved from Northwest Persia to Persia
                1 armour and 1 mech_infantry moved from Iraq to Persia

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers
                    British defend with 1 destroyer and 1 submarine; Americans defend with 1 carrier, 2 fighters and 7 transports
                    1 submarine owned by the British Submerged
                        Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 7 transports in 98 Sea Zone, round 2 :  4/4 hits
                        1 tactical_bomber owned by the Germans, 1 carrier owned by the Americans, 3 fighters owned by the Germans, 1 transport owned by the Americans, 1 destroyer owned by the British and 2 fighters owned by the Americans lost in 98 Sea Zone
                        6 transports owned by the Americans lost in 98 Sea Zone
                    Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 52
                    Casualties for Germans: 3 fighters and 1 tactical_bomber
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 carrier, 2 fighters and 7 transports
                Battle in Persia
                    Germans attack with 2 armour and 5 mech_infantrys
                    British defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour and 5 mech_infantrys in Persia, round 2 :  2/7 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                5 armour moved from Kazakhstan to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                6 mech_infantrys moved from Ukraine to Caucasus
                3 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Nenetsia to Samara
                1 tactical_bomber moved from 98 Sea Zone to Greece
                4 bombers moved from 98 Sea Zone to Southern Italy
                3 mech_infantrys moved from Yugoslavia to Greece
                2 mech_infantrys moved from Romania to Greece
                2 mech_infantrys moved from Romania to Northern Italy
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
                Germans undo move 3.
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 fighter placed in Normandy Bordeaux
                Germans undo move 2.
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 infantry placed in Greece
                1 submarine placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_42382.0_Ger18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians

    triplea_42382.0_Rus18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 bomber moved from Yunnan to 35 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 artillery and 2 infantry moved from Iraq to Syria
                1 fighter moved from Eastern Persia to 80 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 2 destroyers; Americans defend with 7 transports; ANZAC defend with 1 carrier, 2 fighters and 2 infantry
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 4 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 battleship owned by the British
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports in 35 Sea Zone, round 2 :  3/7 hits
                        2 destroyers owned by the Japanese, 1 carrier owned by the ANZAC, 1 submarine owned by the Japanese and 2 destroyers owned by the British lost in 35 Sea Zone
                        Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  1/7 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 7 transports in 35 Sea Zone, round 3 :  2/4 hits
                        2 destroyers owned by the Japanese and 1 cruiser owned by the British lost in 35 Sea Zone
                        Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 :  3/5 hits
                        Americans roll dice for 1 battleship, 2 fighters and 7 transports in 35 Sea Zone, round 4 :  3/3 hits
                        1 battleship owned by the British, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
                        2 infantry owned by the ANZAC and 7 transports owned by the Americans lost in 35 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 70
                    Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
                    Casualties for ANZAC: 1 carrier, 2 fighters and 2 infantry
                    Casualties for Americans: 7 transports
                    Casualties for Japanese: 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                Battle in Syria
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Syria, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Syria, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Syria
                    Japanese win, taking Syria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Caucasus to Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 fighter moved from 80 Sea Zone to India
                1 tactical_bomber moved from Eastern Persia to India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
                2 bombers moved from 35 Sea Zone to Yunnan
                3 infantry moved from India to Burma
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from Yunnan to Shan State
                1 artillery moved from Soviet Far East to Siberia
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 submarine moved from 3 Sea Zone to 5 Sea Zone
                1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                4 armour, 2 artilleries and 1 infantry moved from Iraq to Persia

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                3 fighters placed in Japan
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                Japanese collect 78 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_42382.0_Jap18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 cruiser, 4 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Syria
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Iraq
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Iraq
                    Americans win, taking Iraq from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Syria
                        Americans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 artillery in Syria, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Syria, round 4 : 2/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans lost in Syria
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Japanese : 0.33

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        Philippines : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        26 Sea Zone : 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 2 submarines
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        80 Sea Zone : 1 flag
        104 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        101 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
        79 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 0 / 0
        Japanese : 76 / 84
        Americans : 56 / 82
        Chinese : 0 / 0
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 10 / 16
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Americans Combat
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    triplea_42382.0_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 0 / 0
        Japanese : 76 / 84
        Americans : 56 / 82
        Chinese : 0 / 0
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 10 / 16
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Americans Combat
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    triplea_42382.0_Chi18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 mech_infantrys moved from Trans-Jordan to Syria
                1 mech_infantry moved from Trans-Jordan to Syria
                1 fighter moved from Egypt to Syria

    Combat - British
                Battle in Syria
                    British attack with 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 3 mech_infantrys in Syria, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Syria
                    British win, taking Syria from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Syria to Egypt
                2 armour moved from Egypt to Trans-Jordan
                4 mech_infantrys moved from Egypt to Trans-Jordan

    Place Units - British
                3 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
                British collect 27 PUs (3 lost to blockades); end with 28 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 1.00
        Japanese : 0.33

    Territory Summary for British and UK_Pacific :

    35 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 4 armour, 1 artillery and 6 mech_infantrys
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Syria : 1 flag, 2 mech_infantrys
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        71 Sea Zone : 1 transport
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 0 / 0
        Japanese : 75 / 84
        Americans : 56 / 82
        Chinese : 0 / 0
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 10 / 16
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.364
            Median : 4.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    triplea_42382.0_UK_18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                2 armour moved from Yugoslavia to Romania
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_42382.0_Ita18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Philippines to Celebes
                1 carrier, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from Celebes to Philippines

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Japanese : -0.33

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun
        Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 bomber
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 aaGun
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 carrier, 1 fighter and 1 submarine
        54 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 0 / 0
        Japanese : 72 / 84
        Americans : 56 / 82
        Chinese : 0 / 0
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42382.0_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for French :

    United Kingdom : 2 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 0 / 0
        Japanese : 72 / 84
        Americans : 56 / 82
        Chinese : 0 / 0
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42382.0_Fre18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 armour and 5 mech_infantrys moved from Persia to Iraq
                8 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                3 armour and 7 mech_infantrys moved from Caucasus to Iraq
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                4 bombers moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 tactical_bomber moved from Greece to 98 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to 104 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber; Italians loiter and taunt
                    British defend with 1 submarine
                        Germans roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  6/7 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 98 Sea Zone
                    Germans win, taking 98 Sea Zone from Neutral with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 104 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Germans attack with 13 armour and 13 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 13 armour and 13 mech_infantrys in Iraq, round 2 :  7/26 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iraq
                    Germans win, taking Iraq from Americans with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Samara to Kansu
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Tsinghai
                4 bombers moved from 98 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
                2 mech_infantrys moved from Northern Italy to Western Germany
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Greece
                1 infantry moved from France to Northern Italy
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Germans
                1 armour, 1 artillery and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Volgograd
                1 fighter placed in Normandy Bordeaux
                2 destroyers placed in 110 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs

    triplea_42382.0_Ger19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Russians

    Turn Complete - Russians

    triplea_42382.0_Rus19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Persia to Syria
                1 armour and 1 mech_infantry moved from Northwest Persia to Syria
                1 fighter moved from Persia to Syria
                1 bomber moved from Yunnan to 44 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Syria
                    Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 :  3/4 hits
                        British roll dice for 2 mech_infantrys in Syria, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Syria
                    Japanese win, taking Syria from British with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from Syria to Iraq
                2 artilleries and 1 infantry moved from Persia to Iraq
                2 fighters and 2 tactical_bombers moved from Persia to Burma
                3 infantry moved from Shan State to French Indo China
                2 armour and 2 mech_infantrys moved from Yunnan to Hunan
                2 armour and 2 mech_infantrys moved from Hunan to Anhwe
                1 bomber moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from India to Borneo
                1 bomber moved from 44 Sea Zone to Borneo
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                4 armour moved from Persia to West India
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 infantry moved from Burma to Shan State
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 5 destroyers and 2 fighters placed in 6 Sea Zone
                1 destroyer placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_42382.0_Jap19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 2 carriers, 1 cruiser, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 4 transports
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports in 26 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 carrier, 1 cruiser and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Americans : -0.83
        Japanese : -0.17

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 5 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 4 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 submarines
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 fighter
        80 Sea Zone : 1 flag
        104 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 carrier, 1 fighter and 1 submarine
        79 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 submarines

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 73 / 78
        Americans : 54 / 79
        Chinese : 0 / 0
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 634 times
                2 was rolled 599 times
                3 was rolled 605 times
                4 was rolled 604 times
                5 was rolled 589 times
                6 was rolled 586 times
            Average roll : 3.463
            Median : 3.000
            Variance : 0.406
            Standard Deviation : 0.637
            Total rolls : 3617

    Null / Other
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.553
            Median : 3.000
            Variance : 0.793
            Standard Deviation : 0.890
            Total rolls : 38

    Germans Combat
                1 was rolled 186 times
                2 was rolled 154 times
                3 was rolled 175 times
                4 was rolled 175 times
                5 was rolled 154 times
                6 was rolled 154 times
            Average roll : 3.420
            Median : 3.000
            Variance : 0.996
            Standard Deviation : 0.998
            Total rolls : 998

    British Combat
                1 was rolled 28 times
                2 was rolled 42 times
                3 was rolled 28 times
                4 was rolled 41 times
                5 was rolled 55 times
                6 was rolled 29 times
            Average roll : 3.628
            Median : 4.000
            Variance : 2.661
            Standard Deviation : 1.631
            Total rolls : 223

    Italians Combat
                1 was rolled 24 times
                2 was rolled 23 times
                3 was rolled 21 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 26 times
            Average roll : 3.599
            Median : 4.000
            Variance : 0.202
            Standard Deviation : 0.450
            Total rolls : 147

    French Combat
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 17 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.877
            Standard Deviation : 1.370
            Total rolls : 66

    ANZAC Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.927
            Standard Deviation : 0.963
            Total rolls : 63

    Americans Combat
                1 was rolled 56 times
                2 was rolled 74 times
                3 was rolled 66 times
                4 was rolled 74 times
                5 was rolled 63 times
                6 was rolled 58 times
            Average roll : 3.481
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 391

    Neutral_Allies Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.883
            Standard Deviation : 0.940
            Total rolls : 11

    Chinese Combat
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 16 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.235
            Median : 3.000
            Variance : 1.244
            Standard Deviation : 1.115
            Total rolls : 68

    UK_Pacific Combat
                1 was rolled 15 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3.541
            Median : 4.000
            Variance : 1.247
            Standard Deviation : 1.117
            Total rolls : 61

    Russians Combat
                1 was rolled 123 times
                2 was rolled 112 times
                3 was rolled 111 times
                4 was rolled 115 times
                5 was rolled 102 times
                6 was rolled 104 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.437
            Standard Deviation : 0.661
            Total rolls : 667

    Japanese Combat
                1 was rolled 153 times
                2 was rolled 151 times
                3 was rolled 158 times
                4 was rolled 132 times
                5 was rolled 137 times
                6 was rolled 153 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 884

    triplea_42382.0_Ame19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 73 / 78
        Americans : 54 / 79
        Chinese : 0 / 0
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 634 times
                2 was rolled 599 times
                3 was rolled 605 times
                4 was rolled 604 times
                5 was rolled 589 times
                6 was rolled 586 times
            Average roll : 3.463
            Median : 3.000
            Variance : 0.406
            Standard Deviation : 0.637
            Total rolls : 3617

    Null / Other
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.553
            Median : 3.000
            Variance : 0.793
            Standard Deviation : 0.890
            Total rolls : 38

    Germans Combat
                1 was rolled 186 times
                2 was rolled 154 times
                3 was rolled 175 times
                4 was rolled 175 times
                5 was rolled 154 times
                6 was rolled 154 times
            Average roll : 3.420
            Median : 3.000
            Variance : 0.996
            Standard Deviation : 0.998
            Total rolls : 998

    British Combat
                1 was rolled 28 times
                2 was rolled 42 times
                3 was rolled 28 times
                4 was rolled 41 times
                5 was rolled 55 times
                6 was rolled 29 times
            Average roll : 3.628
            Median : 4.000
            Variance : 2.661
            Standard Deviation : 1.631
            Total rolls : 223

    Italians Combat
                1 was rolled 24 times
                2 was rolled 23 times
                3 was rolled 21 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 26 times
            Average roll : 3.599
            Median : 4.000
            Variance : 0.202
            Standard Deviation : 0.450
            Total rolls : 147

    French Combat
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 17 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.877
            Standard Deviation : 1.370
            Total rolls : 66

    ANZAC Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.927
            Standard Deviation : 0.963
            Total rolls : 63

    Americans Combat
                1 was rolled 56 times
                2 was rolled 74 times
                3 was rolled 66 times
                4 was rolled 74 times
                5 was rolled 63 times
                6 was rolled 58 times
            Average roll : 3.481
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 391

    Neutral_Allies Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.883
            Standard Deviation : 0.940
            Total rolls : 11

    Chinese Combat
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 16 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.235
            Median : 3.000
            Variance : 1.244
            Standard Deviation : 1.115
            Total rolls : 68

    UK_Pacific Combat
                1 was rolled 15 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3.541
            Median : 4.000
            Variance : 1.247
            Standard Deviation : 1.117
            Total rolls : 61

    Russians Combat
                1 was rolled 123 times
                2 was rolled 112 times
                3 was rolled 111 times
                4 was rolled 115 times
                5 was rolled 102 times
                6 was rolled 104 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.437
            Standard Deviation : 0.661
            Total rolls : 667

    Japanese Combat
                1 was rolled 153 times
                2 was rolled 151 times
                3 was rolled 158 times
                4 was rolled 132 times
                5 was rolled 137 times
                6 was rolled 153 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 884

    triplea_42382.0_Chi19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Egypt
                2 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3
                British collect 21 PUs (8 lost to blockades); end with 21 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Territory Summary for British and UK_Pacific :

    35 Sea Zone : 1 flag
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 7 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 9 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        81 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 73 / 78
        Americans : 54 / 79
        Chinese : 0 / 0
        British : 29 / 21
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 654 times
                2 was rolled 618 times
                3 was rolled 622 times
                4 was rolled 625 times
                5 was rolled 613 times
                6 was rolled 602 times
            Average roll : 3.464
            Median : 3.000
            Variance : 0.410
            Standard Deviation : 0.640
            Total rolls : 3734

    Null / Other
                1 was rolled 26 times
                2 was rolled 23 times
                3 was rolled 22 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 26 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.161
            Standard Deviation : 0.401
            Total rolls : 150

    Germans Combat
                1 was rolled 186 times
                2 was rolled 155 times
                3 was rolled 176 times
                4 was rolled 175 times
                5 was rolled 154 times
                6 was rolled 154 times
            Average roll : 3.418
            Median : 3.000
            Variance : 0.988
            Standard Deviation : 0.994
            Total rolls : 1000

    British Combat
                1 was rolled 28 times
                2 was rolled 42 times
                3 was rolled 28 times
                4 was rolled 41 times
                5 was rolled 55 times
                6 was rolled 29 times
            Average roll : 3.628
            Median : 4.000
            Variance : 2.661
            Standard Deviation : 1.631
            Total rolls : 223

    Italians Combat
                1 was rolled 26 times
                2 was rolled 23 times
                3 was rolled 22 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 26 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.161
            Standard Deviation : 0.401
            Total rolls : 150

    French Combat
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 17 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.877
            Standard Deviation : 1.370
            Total rolls : 66

    ANZAC Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.927
            Standard Deviation : 0.963
            Total rolls : 63

    Americans Combat
                1 was rolled 56 times
                2 was rolled 74 times
                3 was rolled 66 times
                4 was rolled 74 times
                5 was rolled 63 times
                6 was rolled 58 times
            Average roll : 3.481
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 391

    Neutral_Allies Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.883
            Standard Deviation : 0.940
            Total rolls : 11

    Chinese Combat
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 16 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.235
            Median : 3.000
            Variance : 1.244
            Standard Deviation : 1.115
            Total rolls : 68

    UK_Pacific Combat
                1 was rolled 15 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3.541
            Median : 4.000
            Variance : 1.247
            Standard Deviation : 1.117
            Total rolls : 61

    Russians Combat
                1 was rolled 123 times
                2 was rolled 112 times
                3 was rolled 111 times
                4 was rolled 115 times
                5 was rolled 102 times
                6 was rolled 104 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.437
            Standard Deviation : 0.661
            Total rolls : 667

    Japanese Combat
                1 was rolled 153 times
                2 was rolled 151 times
                3 was rolled 158 times
                4 was rolled 132 times
                5 was rolled 137 times
                6 was rolled 153 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 884

    triplea_42382.0_UK_19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 armour moved from Romania to Northern Italy

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_42382.0_Ita19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from Philippines to 34 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 34 Sea Zone
                    ANZAC attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win, taking Malaya from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 34 Sea Zone to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Japanese : -0.33

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun
        Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 bomber
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 aaGun
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        37 Sea Zone : 1 transport
        34 Sea Zone : 1 submarine
        26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 70 / 78
        Americans : 54 / 79
        Chinese : 0 / 0
        British : 29 / 21
        UK_Pacific : 0 / 0
        Italians : 10 / 14
        ANZAC : 24 / 34
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42382.0_ANZ19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - French

    Turn Complete - French

    triplea_42382.0_Fre19.tsvg

Suggested Topics

  • 16
  • 33
  • 32
  • 60
  • 96
  • 71
  • 135
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.4k

Users

39.9k

Topics

1.7m

Posts