You can scramble 1 plan to SZ 43
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 carriers and 4 fighters moved from 106 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
3 destroyers and 2 transports placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 3.
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
3 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
Combat - British
Battle in Persia
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 armour and 6 mech_infantrys moved from Iraq to Northwest Persia
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
British undo move 2.
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
3 fighters moved from Gibraltar to Morocco
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Morocco
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Crete from Neutral_Allies, taking Morocco from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Italians
3 fighters moved from Morocco to Gibraltar
1 infantry moved from Tunisia to Libya
2 submarines moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 1/3 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 1/3 hits
1 transport owned by the Japanese lost in 35 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Test summary from TripleA, engine version: 1.9, time: 8:51:34 PM
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
4 bombers, 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 bomber moved from Caucasus to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 91 Sea Zone
Germans attack with 4 bombers, 2 carriers, 1 destroyer, 5 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 4 carriers, 3 destroyers, 8 fighters and 2 transports
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
Combat Hit Differential Summary :
Germans : 0.17
AA fire in Iraq : : -0.17
9 total hits in SZ91. OOL?
Did you miss some units which could reach this battle? Or just hoping for some luck?
9 total hits in SZ91. OOL?
Did you miss some units which could reach this battle? Or just hoping for some luck?
Was hoping for luck.
Leave one carrier and 1 dd alive. Max defense other than that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
4 bombers, 2 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 bomber moved from Caucasus to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 91 Sea Zone
Germans attack with 4 bombers, 2 carriers, 1 destroyer, 5 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 4 carriers, 3 destroyers, 8 fighters and 2 transports
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
Americans roll dice for 4 carriers, 3 destroyers, 8 fighters and 2 transports in 91 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
2 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 carriers owned by the Germans, 3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 4 bombers, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/12 hits, 6.83 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 7 fighters and 2 transports in 91 Sea Zone, round 3 : 7/9 hits, 5.33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 4 fighters owned by the Germans and 6 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 4 : 5/7 hits, 4.33 expected hits
Americans roll dice for 1 carrier, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 2 carriers, 1 destroyer, 4 fighters and 6 submarines
Casualties for Americans: 4 carriers, 3 destroyers, 8 fighters and 2 transports
Non Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to Eire
3 infantry moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
3 artilleries moved from Samara to Volgograd
3 infantry moved from Russia to Tambov
1 bomber moved from Iraq to Caucasus
Place Units - Germans
2 carriers and 1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in France
1 infantry placed in Western Germany
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.00
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to Okinawa
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Okinawa
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
2 fighters moved from Philippines to 44 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
Combat - Japanese
Battle in Okinawa
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Okinawa, round 2 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Okinawa
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Okinawa
Japanese win, taking Okinawa from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 3 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 44 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Hunan to Shan State
5 infantry moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
3 artilleries and 1 infantry moved from Jehol to Anhwe
4 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from Okinawa to Kiangsu
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,3
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : -0.67
ANZAC : 0.33
Japanese : 1.33
Ok, gg wp. You got me again. Reporting it now.
Thanks for the game.
I’m really not sure where the allies can go if the axis do the critical things perfectly. MrRoboto has an interesting strategy though - might force me to invest in a third factory for Japan.