18L MrRoboto (Axis) vs Sovietishcat (Allies) Game 2

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Norway to Germany
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 1 Sea Zone
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Finland

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Germany causes 16 damage total.
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 :  4/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 1 Sea Zone to Western United States
                3 mech_infantrys moved from Alaska to British Columbia
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Germany to Romania
                2 bombers moved from Queensland to India

    Place Units - Americans
                2 destroyers placed in 112 Sea Zone
                1 airfield and 1 bomber placed in Norway
                1 factory_minor placed in Finland
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_42437_Ame9.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Alexandria to Egypt

    triplea_42437_Bri9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Norway to Germany
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 1 Sea Zone
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Finland

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Germany causes 16 damage total.
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 3 :  4/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 1 Sea Zone to Western United States
                3 mech_infantrys moved from Alaska to British Columbia
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Germany to Romania
                2 bombers moved from Queensland to India

    Place Units - Americans
                2 destroyers placed in 112 Sea Zone
                1 airfield and 1 bomber placed in Norway
                1 factory_minor placed in Finland
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 11 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 11 PUs

    Purchase Units - British
                British buy 2 artilleries and 1 factory_minor; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Combat - British

    Non Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                2 artilleries placed in United Kingdom
                1 factory_minor placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,5,3,6,6,1,6,4,6,5,6,6,2,6,1,1,4,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
                British collect 27 PUs (6 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 1 infantry

    triplea_42437_UK_9.tsvg

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                3 fighters moved from Southern Italy to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 submarines moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Slovakia Hungary to 112 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
                5 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from 89 Sea Zone to West Indies
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 artilleries moved from Algeria to Morocco

    triplea_42437_Ita9.tsvg

  • '19 '18

    Scramble?

  • '19

    No scramble

  • '19

    No scramble

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                3 fighters moved from Southern Italy to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 submarines moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Slovakia Hungary to 112 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
                5 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from 89 Sea Zone to West Indies
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 artilleries moved from Algeria to Morocco

    Combat - Italians
                Battle in West Indies
                Battle in Morocco
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 3/4 hits, 1,33 expected hits
                        French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking West Indies from Americans, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 112 Sea Zone
                    Germans loiter and taunt; Italians attack with 5 fighters and 3 submarines
                    Americans defend with 2 destroyers
                        Italians roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                        Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        2 destroyers owned by the Americans lost in 112 Sea Zone
                    Italians win with 5 fighters and 3 submarines remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Poland
                    Italians attack with 5 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Poland
                        Italians roll dice for 4 infantry in Poland, round 3 : 1/4 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Poland
                    Italians win, taking Poland from Russians with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Yugoslavia
                5 fighters moved from 112 Sea Zone to Western Germany
                4 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 2,17
        French : -0,33
        Americans : -0,67
        Russians : 0,33

    triplea_42437_Ita9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs

    triplea_42437_ANZ9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42437_Fre9.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 carrier and 4 destroyers moved from 112 Sea Zone to 115 Sea Zone
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from Western Germany to Finland
                2 fighters moved from Western Germany to Novgorod
                1 artillery moved from 115 Sea Zone to Finland
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from 115 Sea Zone to Finland
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 carrier, 4 destroyers and 2 transports
                    Russians defend with 1 submarine
                        Germans roll dice for 1 carrier, 4 destroyers and 2 transports in 115 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 carrier, 4 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Finland
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1,67 expected hits
                        Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 2 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 artillery and 2 fighters in Novgorod, round 3 : 2/3 hits, 1,33 expected hits
                        Russians roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Germans
                2 fighters moved from Novgorod to 115 Sea Zone
                2 fighters moved from Finland to 112 Sea Zone
                1 artillery and 5 infantry moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Bulgaria

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                2 artilleries and 6 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier and 2 fighters
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 2 fighters
                EDIT: Removing units owned by Germans from Slovakia Hungary: 1 artillery and 3 infantry
                EDIT: Adding units owned by Germans to Germany: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        Americans : -0,50
        Russians : -0,83

    triplea_42437_Ger10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Romania to Bulgaria
                18 infantry and 5 mech_infantrys moved from Romania to Yugoslavia
                1 artillery and 2 infantry moved from Belarus to Novgorod
                1 armour moved from Romania to Bulgaria
                2 mech_infantrys moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Volgograd to Western Ukraine
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Volgograd to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Volgograd to Sikang
                      Chinese take Sikang from Japanese
                14 armour and 8 artilleries moved from Romania to Yugoslavia
                1 mech_infantry moved from Caucasus to Persia
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Novgorod

    triplea_42437_Rus10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Romania to Bulgaria
                18 infantry and 5 mech_infantrys moved from Romania to Yugoslavia
                1 artillery and 2 infantry moved from Belarus to Novgorod
                1 armour moved from Romania to Bulgaria
                2 mech_infantrys moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Volgograd to Western Ukraine
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Volgograd to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Volgograd to Sikang
                      Chinese take Sikang from Japanese
                14 armour and 8 artilleries moved from Romania to Yugoslavia
                1 mech_infantry moved from Caucasus to Persia
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Novgorod

    Combat - Russians
                Battle in Yugoslavia
                    Russians attack with 14 armour, 8 artilleries, 18 infantry and 5 mech_infantrys
                    Italians defend with 1 infantry
                        Russians roll dice for 14 armour, 8 artilleries, 18 infantry and 5 mech_infantrys in Yugoslavia, round 2 :  17/45 hits
                        Germans roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 14 armour, 8 artilleries, 17 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Russians attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 factory_minor
                        Russians roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
                    Russians win, taking Persia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Western Ukraine
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bulgaria
                    Russians win, taking Bulgaria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                4 aaGuns moved from Romania to Yugoslavia
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Novosibirsk
                2 armour and 1 mech_infantry moved from Volgograd to Russia
                2 aaGuns, 2 artilleries and 10 infantry moved from Belarus to Bryansk
                2 fighters moved from Egypt to Caucasus
                1 infantry moved from Volgograd to Tambov

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,5,3,4,6,2,4,2,3,6,6,1,5,6,3,4,1,3
                Russians collect 35 PUs (2 lost to blockades); end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    triplea_42437_Rus10.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 8 armour, 1 artillery, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Suiyuyan to Sikang
                3 fighters and 2 tactical_bombers moved from Kansu to Sikang
                1 artillery moved from Kansu to Tsinghai
                4 armour moved from Timguska to Tsinghai
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 7 Sea Zone to 8 Sea Zone
                1 destroyer and 3 submarines moved from 8 Sea Zone to 1 Sea Zone
                1 bomber moved from Aleutian Islands to 1 Sea Zone

    Combat - Japanese
                Battle in 1 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 3 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 3 submarines in 1 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 1 Sea Zone
                    Japanese win, taking 1 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Sikang
                    Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 3/6 hits, 3,00 expected hits
                        Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 4 armour and 1 artillery
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 4 armour and 1 artillery in Tsinghai, round 2 : 1/5 hits, 2,33 expected hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                3 armour and 1 infantry moved from Chahar to Suiyuyan
                3 armour and 2 infantry moved from Suiyuyan to Kansu
                2 armour moved from Yenisey to Kansu
                2 artilleries and 4 infantry moved from Yakut S.S.R. to Yenisey
                3 mech_infantrys moved from Manchuria to Chahar
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun, 6 armour, 4 artilleries, 1 bomber, 2 fighters, 19 infantry and 1 tactical_bomber moved from Yunnan to Burma
                3 fighters and 2 tactical_bombers moved from Sikang to Szechwan
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                3 armour moved from French Indo China to Yunnan
                3 infantry moved from Shan State to Burma
                3 armour moved from Malaya to Burma
                2 battleships, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                4 destroyers moved from 37 Sea Zone to 19 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from 1 Sea Zone to Aleutian Islands
                1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 harbour placed in Hainan
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                2 armour and 1 infantry placed in Malaya
                3 armour placed in Kwangtung
                3 armour placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Americans : -0,50
        Chinese : 0,33
        Japanese : -0,33

    triplea_42437_Jap10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Romania to 95 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western United States to 1 Sea Zone
                1 bomber moved from Western United States to 89 Sea Zone
                1 destroyer moved from 26 Sea Zone to 1 Sea Zone
                1 fighter moved from Hawaiian Islands to 1 Sea Zone

    triplea_42437_Ame10.tsvg

  • '19

    Scramble sz 95?

  • '19 '18

    No scramble

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Romania to 95 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western United States to 1 Sea Zone
                1 bomber moved from Western United States to 89 Sea Zone
                1 destroyer moved from 26 Sea Zone to 1 Sea Zone
                1 fighter moved from Hawaiian Islands to 1 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 89 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 3 submarines
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 1 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 3 submarines in 1 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 1 destroyer owned by the Americans lost in 1 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 3 submarines

    Non Combat Move - Americans
                1 bomber moved from 89 Sea Zone to Western United States
                2 fighters moved from 1 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 1 Sea Zone to Western United States
                1 fighter moved from 1 Sea Zone to Alaska
                1 mech_infantry moved from British Columbia to Alaska
                2 bombers moved from 95 Sea Zone to Yugoslavia
                3 bombers moved from India to Yugoslavia

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour and 2 fighters placed in Norway
                1 bomber placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs

    triplea_42437_Ame10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 11 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 11 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_42437_Chi10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                1 infantry moved from Tunisia to Algeria
                      British take Algeria from Italians
                5 fighters moved from Norway to Finland

    triplea_42437_Bri10.tsvg

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