18L cyanight (Axis+1) vs MrRoboto (Allies) BM3

  • '14 Customizer

    You gonna move your subs? Or should I go ahead with Japan?

  • '19 '18

    go ahead

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 infantry moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Manchuria to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                3 armour moved from Shantung to Anhwe
                1 bomber and 1 fighter moved from Korea to Anhwe
                2 fighters moved from 36 Sea Zone to Anhwe
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                Battle in Caroline Islands
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking Java from Americans, taking Caroline Islands from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 3 armour, 1 bomber and 3 fighters
                    Chinese defend with 2 artilleries and 4 infantry
                        Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Anhwe, round 2 :  2/7 hits
                        Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 :  3/6 hits
                        2 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Anhwe, round 3 :  4/4 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 :  1/4 hits
                        1 armour owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Chinese: 2 artilleries and 4 infantry
                    Casualties for Japanese: 3 armour and 1 fighter

    Non Combat Move - Japanese
                4 mech_infantrys moved from Manchuria to Shantung
                1 bomber moved from Anhwe to Shantung
                2 fighters moved from Anhwe to Shantung
                2 carriers moved from 36 Sea Zone to 33 Sea Zone
                1 destroyer moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 cruiser moved from 7 Sea Zone to 6 Sea Zone
                4 fighters moved from 31 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                3 fighters moved from 35 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs

    triplea_42265_Jap8.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 carriers, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from India to 35 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
                2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
                2 fighters moved from 110 Sea Zone to France
                1 infantry moved from Southern France to France
                2 fighters moved from 110 Sea Zone to France

    Combat - Americans
                Battle in Wake Island
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking Wake Island from Japanese with no units remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 destroyer
                Battle in France
                    Americans attack with 4 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
                        Americans roll dice for 4 fighters and 1 infantry in France, round 2 : 1/5 hits, 2,17 expected hits
                        Germans roll dice for 2 mech_infantrys in France, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
                    retreated to France
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                4 fighters moved from Eastern United States to 110 Sea Zone
                4 fighters moved from France to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                2 carriers, 4 fighters and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 12 Sea Zone to 31 Sea Zone
                1 submarine moved from 30 Sea Zone to 31 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                2 battleships, 3 carriers, 3 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 31 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States
                Americans undo move 3.
                2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Sikang

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Szechwan to Hunan
                2 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                2 infantry placed in Hunan
                1 infantry placed in Anhwe
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Purchase Units - British
                British buy 3 armour, 4 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Holland Belgium to France
                2 fighters moved from 110 Sea Zone to France
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                11 infantry moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Eastern Persia
                    British attack with 2 armour, 11 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 2 armour, 11 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/14 hits, 3,00 expected hits
                        Germans roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 2 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Iraq
                    British attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Germans defend with 2 armour and 1 factory_minor
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Iraq, round 2 : 2/6 hits, 1,33 expected hits
                        Germans roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits
                        2 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Germans: 2 armour
                Battle in France
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in France, round 2 : 3/4 hits, 1,33 expected hits
                        Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in France
                    British win, taking France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from France to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from Tunisia to Libya
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 aaGuns moved from West India to Eastern Persia
                1 aaGun, 1 artillery and 4 infantry moved from Szechwan to Sikang
                4 infantry and 1 mech_infantry moved from Siam to Shan State
                1 mech_infantry moved from Shan State to Yunnan
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                British undo move 1.
                1 artillery and 2 infantry placed in Egypt
                3 armour placed in Union of South Africa
                3 artilleries placed in United Kingdom
                1 transport placed in 106 Sea Zone
                British undo move 3.
                British undo move 1.
                2 artilleries and 1 infantry placed in United Kingdom
                2 artilleries and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -0,50
        British : 2,00
        Americans : -0,83
        Japanese : 0,67

    triplea_42265_UK_8.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Western Germany to France
                1 fighter moved from Western Germany to France
                2 fighters moved from Southern Italy to France
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                9 infantry moved from Northern Italy to France
                1 armour and 1 mech_infantry moved from Persia to Iraq
                1 artillery and 5 infantry moved from Northwest Persia to Iraq
                1 bomber moved from Caucasus to Iraq
                4 mech_infantrys moved from Caucasus to Iraq

    Combat - Italians
                Battle in France
                    Italians attack with 4 fighters, 9 infantry and 1 tactical_bomber
                    French defend with 1 airfield and 1 factory_minor; British defend with 2 infantry
                        Italians roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in France, round 2 :  2/14 hits
                        French roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the British lost in France
                    Italians destroys 0PUs while taking French capital
                    Italians win, taking France from French with 4 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys in Iraq, round 2 :  2/13 hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Iraq, round 2 :  1/5 hits
                        1 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys in Iraq, round 3 :  4/12 hits
                        British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 3 :  1/3 hits
                        2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from France to 112 Sea Zone
                3 fighters moved from France to Western Germany
                1 tactical_bomber moved from France to Western Germany
                1 aaGun moved from Northern Italy to France
                1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Iraq to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,4,5,1,3,1,6,5,4
                Italians collect 27 PUs (12 lost to blockades); end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs

    triplea_42265_Ita8.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Suriname
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    ANZAC : 1,67
        Japanese : -0,67

    triplea_42265_ANZ8.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1,33 expected hits
                        Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Suriname
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1,67
        Japanese : -0,67

    triplea_42265_Fre8.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 91 Sea Zone
                2 bombers moved from Western Germany to Normandy Bordeaux
                1 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                6 fighters moved from 112 Sea Zone to Normandy Bordeaux
                2 bombers moved from Persia to Egypt
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians

    Combat - Germans
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/2 hits
                    Bombing raid in Egypt rolls: 3,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 2 bombers, 6 fighters and 7 mech_infantrys
                    French defend with 1 factory_minor and 1 harbour; British defend with 2 aaGuns and 4 infantry; Americans defend with 1 armour and 4 fighters
                        AA fire in Normandy Bordeaux :  3/6 hits
                        2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 fighters and 7 mech_infantrys in Normandy Bordeaux, round 2 :  4/13 hits
                        French roll dice for 2 aaGuns, 1 armour, 4 fighters and 4 infantry in Normandy Bordeaux, round 2 :  4/9 hits
                        4 mech_infantrys owned by the Germans, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 :  6/9 hits
                        French roll dice for 1 armour, 4 fighters and 2 infantry in Normandy Bordeaux, round 3 :  3/7 hits
                        3 mech_infantrys owned by the Germans, 1 armour owned by the Americans, 3 fighters owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 5 fighters in Normandy Bordeaux, round 4 :  4/6 hits
                        French roll dice for 1 fighter in Normandy Bordeaux, round 4 :  1/1 hits
                        1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour and 4 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 bombers, 2 fighters and 7 mech_infantrys
                    Casualties for British: 2 aaGuns and 4 infantry
                    Casualties for Americans: 1 armour and 4 fighters

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to 112 Sea Zone
                4 fighters moved from Normandy Bordeaux to 112 Sea Zone
                2 infantry moved from Karelia to Finland
                1 bomber moved from 91 Sea Zone to Southern France
                2 bombers moved from Egypt to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 aaGuns moved from Northwest Persia to Iraq
                1 aaGun moved from Northwest Persia to Iraq
                8 bombers moved from Persia to Western Germany

    Place Units - Germans
                2 fighters placed in 112 Sea Zone
                2 bombers and 2 infantry placed in Western Germany
                3 armour placed in Russia
                Germans undo move 3.
                1 infantry and 2 mech_infantrys placed in Russia
                3 armour placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 3 aaGuns
                EDIT: Adding units owned by Germans to Caucasus: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_42265_Ger9.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_42265_Rus9.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                1 battleship moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                2 mech_infantrys moved from Shantung to Anhwe
                2 mech_infantrys moved from Shantung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                1 bomber moved from Shantung to Anhwe
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Battle in Celebes
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking Celebes from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 submarine; ANZAC defend with 2 transports
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/5 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the British lost in 42 Sea Zone
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 submarine
                    Casualties for ANZAC: 2 transports
                Battle in Kiangsu
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Kiangsu, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsu to Japan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
                1 fighter moved from 46 Sea Zone to 42 Sea Zone
                2 carriers moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 battleship moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Anhwe to Philippines
                4 fighters moved from Hawaiian Islands to Japan
                1 tactical_bomber moved from Hawaiian Islands to Japan

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                3 fighters placed in Japan
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5
                Japanese collect 32 PUs (1 lost to blockades); end with 32 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs

    triplea_42265_Jap9.tsvg

  • '19 '18

    You’ve won that game! GG!

    Can I please get a rematch? Same side/bid?

  • '14 Customizer

    Good Game.  Sure we can play another.

  • '19 '18

    Cool. So will you create the thread?
    In case of the same G1, I will make the same scramble decision

  • '14 Customizer

    I’ll make a new thread today.

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