@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 125 Sea Zone
4 bombers moved from United Kingdom to Germany
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
Do you intercept bombing raid in W.Germany?
No intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 125 Sea Zone
4 bombers moved from United Kingdom to Germany
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 125 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Germany to Romania
2 bombers moved from Western Germany to Romania
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 mech_infantry moved from Eastern United States to Western United States
1 bomber moved from 125 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 mech_infantrys moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Eastern Poland to Romania
2 fighters moved from Novgorod to Romania
Place Units - British
3 fighters placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,6,6,5,4
UK_Pacific collect 5 PUs; end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 91 Sea Zone to 83 Sea Zone
OOL for Romania
Best defence
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 91 Sea Zone to 83 Sea Zone
Combat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 83 Sea Zone
Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Romania
Italians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 6 armour, 3 artilleries, 2 infantry and 9 mech_infantrys; British defend with 4 fighters; Americans defend with 5 bombers
Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits
Russians roll dice for 2 aaGuns, 6 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry and 9 mech_infantrys in Romania, round 2 : 14/29 hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Russians, 2 armour owned by the Italians, 1 artillery owned by the Italians and 7 infantry owned by the Italians lost in Romania
Russians win with 6 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is -31
Casualties for Italians: 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns
Non Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.829
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.250
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.655
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Sikang
Combat - ANZAC
Battle in Sikang
ANZAC attack with 1 fighter
Japanese defend with 1 bomber
ANZAC roll dice for 1 fighter in Sikang, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Sikang
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major, 12x factory_major; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour, 2 artilleries and 3 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 3 infantry moved from Norway to Finland
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Germany to Poland
3 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 artilleries and 7 infantry moved from Western Germany to Greater Southern Germany
2 armour moved from Germany to Greater Southern Germany
1 infantry moved from France to Northern Italy
Combat - Germans
Non Combat Move - Germans
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
Place Units - Germans
1 artillery and 1 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
2 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Romania to Bulgaria
1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Belarus
1 artillery and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour and 1 artillery moved from Romania to Bulgaria
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Romania to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
2 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Romania to Bulgaria
1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Belarus
1 artillery and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour and 1 artillery moved from Romania to Bulgaria
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Romania to Bulgaria
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/5 hits
Italians roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Bulgaria, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Bulgaria, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Bulgaria, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Italians win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
1 factory_minor placed in Romania
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 carriers moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 destroyers moved from 36 Sea Zone to 39 Sea Zone
4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
5 fighters and 6 tactical_bombers moved from Burma to India
3 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 39 Sea Zone
Any scramble orders for India to stop the shore Bombardment?
No scramble, max defence in India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 carriers moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 destroyers moved from 36 Sea Zone to 39 Sea Zone
4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
5 fighters and 6 tactical_bombers moved from Burma to India
3 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 4 armour, 6 artilleries, 8 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 aaGun, 2 fighters and 1 infantry
AA fire in India : 1/12 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits
Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers in India, round 2 : 18/45 hits
UK_Pacific roll dice for 4 aaGuns, 3 armour, 8 artilleries, 9 fighters, 14 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 2 : 18/41 hits
12 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the ANZAC, 3 aaGuns owned by the British, 1 infantry owned by the ANZAC, 5 mech_infantrys owned by the Japanese and 13 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 5 artilleries, 7 fighters, 4 mech_infantrys and 7 tactical_bombers in India, round 3 : 19/27 hits
UK_Pacific roll dice for 3 armour, 8 artilleries, 9 fighters, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 14/27 hits
5 artilleries owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 3 armour owned by the British, 4 mech_infantrys owned by the Japanese, 8 artilleries owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese roll dice for 6 fighters and 7 tactical_bombers in India, round 4 : 8/13 hits
UK_Pacific roll dice for 8 fighters in India, round 4 : 7/8 hits
7 fighters owned by the British, 7 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in India
Japanese win with 6 fighters remaining. Battle score for attacker is 20
Casualties for British: 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
Casualties for Japanese: 4 armour, 6 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
6 fighters moved from India to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 battleship, 1 cruiser and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 cruiser moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.260
Median : 3.000
Variance : 1.006
Standard Deviation : 1.003
Total rolls : 177
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
UK_Pacific Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.342
Median : 3.000
Variance : 0.347
Standard Deviation : 0.589
Total rolls : 76
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 23 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.216
Median : 3.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 88