8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 35
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 35
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 78 PUs;
Americans buy 5 armour, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
10 fighters moved from United Kingdom to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from Eastern United States to Venezuela
1 bomber moved from Eastern United States to Venezuela
8 fighters moved from Eastern United States to Venezuela
12 fighters moved from Eastern United States to Central America
2 armour moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 armour moved from Central United States to Central America
3 fighters moved from Eastern United States to Central America
6 fighters moved from Eastern United States to Venezuela
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Venezuela
Americans attack with 1 bomber, 17 fighters and 3 tactical_bombers
Germans defend with 1 factory_minor, 4 fighters and 3 infantry
Americans roll dice for 1 bomber, 17 fighters and 3 tactical_bombers in Venezuela, round 2 : 12/21 hits
Germans roll dice for 4 fighters and 3 infantry in Venezuela, round 2 : 3/7 hits
4 fighters owned by the Germans, 3 infantry owned by the Germans and 3 fighters owned by the Americans lost in Venezuela
Americans win with 1 bomber, 14 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 4 fighters and 3 infantry
Casualties for Americans: 3 fighters
Battle in Central America
Americans attack with 5 armour and 15 fighters
Germans defend with 1 armour, 3 infantry and 1 mech_infantry
Americans roll dice for 5 armour and 15 fighters in Central America, round 2 : 9/20 hits
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Central America, round 2 : 1/5 hits
1 mech_infantry owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Central America
Americans win, taking Central America from Germans with 5 armour and 14 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 6/11 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Southeast Mexico to Central America
5 armour moved from Eastern United States to Southeast Mexico
14 fighters moved from Central America to Central United States
14 fighters and 3 tactical_bombers moved from Venezuela to Southeast Mexico
1 bomber moved from Venezuela to Eastern United States
1 transport moved from 14 Sea Zone to 10 Sea Zone
3 transports moved from 9 Sea Zone to 10 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Western United States to Southeast Mexico
1 fighter moved from 104 Sea Zone to United Kingdom
14 fighters moved from Eastern United States to Iceland
2 artilleries and 3 infantry moved from Eastern United States to Central United States
10 transports moved from 112 Sea Zone to 123 Sea Zone
6 carriers moved from 112 Sea Zone to 123 Sea Zone
3 battleships, 4 cruisers and 2 destroyers moved from 112 Sea Zone to 123 Sea Zone
8 fighters moved from 112 Sea Zone to 123 Sea Zone
3 fighters moved from 104 Sea Zone to United Kingdom
4 fighters moved from 104 Sea Zone to 123 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Japan
1 artillery and 2 infantry placed in Western United States
3 armour placed in Central United States
2 armour placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,3,3,1,1
Americans collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 35
Purchase Units - British
British buy 2 aaGuns and 1 harbour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Sweden
British take Sweden from Germans
1 artillery moved from Norway to Finland
British take Finland from Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 battleship moved from 112 Sea Zone to 115 Sea Zone
5 infantry moved from Western Germany to Germany
3 artilleries moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 armour moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
10 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
2 infantry and 2 mech_infantrys moved from Western Germany to Germany
3 carriers moved from 112 Sea Zone to 127 Sea ZoneCombat - British
Battle in Gibraltar
Battle in Novgorod
British attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Novgorod
British win, taking Gibraltar from Germans, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Karelia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Karelia, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Germans lost in Karelia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Greater Southern Germany
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Germany
British attack with 1 armour, 3 artilleries, 10 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_major and 10 infantry
British roll dice for 1 armour, 3 artilleries, 10 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 10/27 hits
Germans roll dice for 10 infantry in Germany, round 2 : 3/10 hits
10 infantry owned by the Germans and 3 infantry owned by the British lost in Germany
British captures 113PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 3 artilleries, 10 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 10 infantry
Casualties for British: 3 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Karelia to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
10 fighters and 1 tactical_bomber moved from Germany to NorwayPlace Units - British
1 harbour placed in Iceland
2 aaGuns placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 153 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 35
Purchase Units - Italians
Italians buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
3 armour moved from Southern Italy to Western Germany
14 infantry moved from Southern France to France
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 armour moved from Eastern Persia to India
1 infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
2 artilleries moved from Eastern Persia to West India
4 artilleries and 9 infantry moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
3 infantry moved from Kiangsi to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsi to Jehol
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Korea to 43 Sea Zone
1 armour moved from French Central Africa to French West Africa
3 bombers moved from Russia to 115 Sea ZoneCombat - Italians
Battle in 41 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Italians roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Italians win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Italians attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 2 transports
ANZAC defend with 4 submarines
Italians roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 2 transports in 43 Sea Zone, round 2 : 2/7 hits
ANZAC roll dice for 4 submarines in 43 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Italians and 2 submarines owned by the ANZAC lost in 43 Sea Zone
Italians roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 43 Sea Zone, round 3 : 2/5 hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the ANZAC lost in 43 Sea Zone
Italians win, taking 43 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 2 destroyers
Casualties for ANZAC: 4 submarines
Battle in Western Germany
Italians attack with 3 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; French defend with 2 infantry
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 3/6 hits
British roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits
2 infantry owned by the French lost in Western Germany
Italians win, taking Western Germany from British with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 115 Sea Zone
Italians attack with 3 bombers
British defend with 1 battleship, 1 cruiser and 2 transports
Italians roll dice for 3 bombers in 115 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 2/2 hits
2 bombers owned by the Italians lost in 115 Sea Zone
Italians roll dice for 1 bomber in 115 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 115 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Italians lost in 115 Sea Zone
British win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -36
Casualties for Italians: 3 bombersNon Combat Move - Italians
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 43 Sea Zone to Borneo
1 bomber moved from 43 Sea Zone to MalayaPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 20 Sea Zone
2 submarines and 1 transport placed in 80 Sea Zone
1 fighter placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,4,4
Italians collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 68 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 73 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 76 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 36
Combat Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 36
Combat Move - Japanese
Turn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 36
Purchase Units - Americans
Americans buy 5 armour, 1 factory_upgrade, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
1 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
4 armour moved from Central America to Colombia
7 armour moved from Southeast Mexico to Colombia
1 artillery and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Colombia
14 fighters and 3 tactical_bombers moved from Southeast Mexico to Colombia
1 bomber moved from Eastern United States to Colombia
14 fighters moved from Central United States to Colombia
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
2 fighters moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 fighter moved from Eastern United States to ColombiaCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 89 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Germans with 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Venezuela
Battle in West Indies
Battle in Colombia
Americans attack with 11 armour, 1 artillery, 1 bomber, 29 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 armour, 2 artilleries, 1 fighter, 13 infantry and 3 mech_infantrys
Americans roll dice for 11 armour, 1 artillery, 1 bomber, 29 fighters, 1 infantry and 3 tactical_bombers in Colombia, round 2 : 23/46 hits
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 13 infantry and 3 mech_infantrys in Colombia, round 2 : 9/20 hits
3 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 1 fighter owned by the Germans, 7 armour owned by the Americans, 1 infantry owned by the Americans, 13 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Colombia
Americans win, taking Venezuela from Germans, taking West Indies from Germans, taking Colombia from Germans with 4 armour, 1 bomber, 29 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 armour, 2 artilleries, 1 fighter, 13 infantry and 3 mech_infantrys
Casualties for Americans: 7 armour, 1 artillery and 1 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 106 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 battleships, 6 carriers, 4 cruisers, 1 destroyer, 9 fighters and 10 transports moved from 123 Sea Zone to 101 Sea Zone
6 carriers moved from 112 Sea Zone to 124 Sea Zone
14 fighters moved from Iceland to United Kingdom
3 fighters moved from 106 Sea Zone to Eastern United States
3 fighters moved from 89 Sea Zone to Eastern United States
1 bomber moved from Colombia to Central United States
15 fighters moved from Colombia to Central America
14 fighters and 3 tactical_bombers moved from Colombia to Central America
3 armour moved from Central United States to Central AmericaPlace Units - Americans
Units in Central United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Central United States
Americans undo move 1.
3 armour placed in Central United States
Units in Central United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Central United States
1 armour placed in Eastern United States
1 armour and 1 infantry placed in Western United States
3 fighters placed in JapanTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
What is this game, I have never seen any game so crazy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 36
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 150 PUs;
British buy 1 artillery, 3 factory_minors, 11 infantry and 1 tactical_bomber; Remaining resources: 66 PUs;Combat Move - British
1 unit repaired.
1 artillery moved from Finland to Karelia
British take Karelia from Germans
1 artillery moved from Novgorod to Belarus
British take Belarus from Italians
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 127 Sea Zone to 124 Sea Zone
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 123 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Novgorod
1 artillery moved from Novgorod to Vyborg
British take Vyborg from Germans
1 infantry moved from Sweden to 114 Sea Zone
1 infantry moved from Novgorod to Archangel
British take Archangel from Italians
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic StatesCombat - British
Battle in Baltic StatesNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 fighters moved from Norway to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Novgorod
9 infantry and 1 tactical_bomber placed in United Kingdom
1 factory_minor placed in Norway
1 factory_minor placed in Sweden
1 factory_minor placed in FinlandTurn Complete - British
British collect 31 PUs; end with 97 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 36
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Siberia to Korea
1 armour moved from Jehol to Korea
2 mech_infantrys moved from Jehol to Suiyuyan
3 infantry and 1 mech_infantry moved from Anhwe to Jehol
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
Italians take 20 Sea Zone from ANZAC
Italians take 35 Sea Zone from UK_Pacific
1 armour, 2 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to Sumatra
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to India
3 artilleries and 8 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Persia to Northwest Persia
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Burma
2 artilleries moved from West India to India
14 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
Germans take Denmark from British
3 armour, 1 artillery and 1 infantry moved from Western Germany to Germany
3 armour moved from Germany to Poland
1 submarine moved from 41 Sea Zone to 42 Sea ZoneCombat - Italians
Battle in Philippines
Battle in Celebes
Battle in Sumatra
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Sumatra, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Sumatra
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Sumatra, round 3 : 2/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Italians lost in Sumatra
Italians win, taking Philippines from Americans, taking Celebes from ANZAC with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Sumatra to 37 Sea Zone
1 bomber moved from Sumatra to Malaya
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Borneo to French Indo ChinaPlace Units - Italians
1 carrier and 2 fighters placed in 37 Sea Zone
3 submarines placed in 20 Sea Zone
1 destroyer and 1 transport placed in 80 Sea Zone
1 fighter placed in PersiaTurn Complete - Italians
Italians collect 56 PUs; end with 58 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 69 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 74 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 77 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 82 PUs -
What is this game, I have never seen any game so crazy.
It is huh, uk had 151 last round, still allies seem doomed
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 36
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 37
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 12 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Soviet Far East to Amur
1 mech_infantry moved from Manchuria to Buryatia
3 armour moved from Jehol to Suiyuyan
3 mech_infantrys moved from Suiyuyan to Novosibirsk
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 bomber moved from Russia to Sweden
1 bomber moved from Russia to Norway
1 bomber moved from Russia to Finland
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery moved from Germany to Poland
7 infantry moved from Germany to Poland
4 armour moved from Germany to Baltic States
3 armour moved from Greater Southern Germany to Poland
2 artilleries and 5 infantry moved from Greater Southern Germany to Germany
11 infantry moved from Northern Italy to Western Germany
1 bomber moved from Novosibirsk to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
34 fighters moved from Western Germany to 91 Sea Zone
27 carriers, 9 destroyers, 11 submarines and 8 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Holland Belgium to FranceCombat - Germans
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scramble from novgorod?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 37
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 12 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Soviet Far East to Amur
1 mech_infantry moved from Manchuria to Buryatia
3 armour moved from Jehol to Suiyuyan
3 mech_infantrys moved from Suiyuyan to Novosibirsk
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 bomber moved from Russia to Sweden
1 bomber moved from Russia to Norway
1 bomber moved from Russia to Finland
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery moved from Germany to Poland
7 infantry moved from Germany to Poland
4 armour moved from Germany to Baltic States
3 armour moved from Greater Southern Germany to Poland
2 artilleries and 5 infantry moved from Greater Southern Germany to Germany
11 infantry moved from Northern Italy to Western Germany
1 bomber moved from Novosibirsk to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
34 fighters moved from Western Germany to 91 Sea Zone
27 carriers, 9 destroyers, 11 submarines and 8 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Holland Belgium to FranceCombat - Germans
Strategic bombing raid in Sweden
AA fire in Sweden : 0/1 hits
Bombing raid in Sweden rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Sweden causes 3 damage total.
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Battle in 115 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 115 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 89 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 3 submarines in 89 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 2 transports in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 89 Sea Zone
2 transports owned by the Americans lost in 89 Sea Zone
Germans roll dice for 3 submarines in 89 Sea Zone, round 3 : 1/3 hits
Germans win, taking 89 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
British roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits
British roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits
British roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 5 : 0/2 hits
British roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 6 : 0/2 hits
British roll dice for 1 infantry in Archangel, round 6 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 7 : 0/1 hits
British roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 8 : 1/1 hits
British roll dice for 1 infantry in Archangel, round 8 : 0/1 hits
1 infantry owned by the British lost in Archangel
Germans win, taking Archangel from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 4 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Baltic States, round 2 : 2/7 hits
British roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the British lost in Baltic States
Germans win, taking Baltic States from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
British roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the British lost in Belarus
Germans win, taking Belarus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 112 Sea Zone
Germans attack with 8 fighters
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 8 fighters in 112 Sea Zone, round 2 : 4/8 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
Germans win with 7 fighters remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 transportNon Combat Move - Germans
1 bomber moved from Sweden to Western Germany
7 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Finland to Western Germany
2 fighters moved from 115 Sea Zone to Poland
1 bomber moved from 115 Sea Zone to Poland
4 artilleries moved from India to Burma
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Novosibirsk to Archangel
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Yenisey to NovosibirskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Germany
3 fighters placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Brazil
3 infantry placed in Korea
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 91 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 37
Combat Move - Japanese
Turn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 37
Purchase Units - British
British repair damage of 6x factory_minor, 3x factory_minor, 4x factory_minor; Remaining resources: 84 PUs;
British buy 6 artilleries, 2 fighters and 13 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
British take 89 Sea Zone from GermansCombat - British
Battle in Belarus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Belarus
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/4 hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 infantry owned by the British lost in Belarus
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Germans lost in Belarus
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Belarus to Norway
1 artillery moved from Karelia to Finland
1 artillery moved from Vyborg to Finland
3 carriers and 1 transport moved from 124 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to United KingdomPlace Units - British
3 infantry placed in Norway
3 artilleries placed in Sweden
2 artilleries and 1 infantry placed in Finland
1 artillery, 2 fighters and 7 infantry placed in United Kingdom
2 infantry placed in NovgorodTurn Complete - British
British collect 26 PUs; end with 27 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 37
Purchase Units - Italians
Italians buy 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to French Indo China
1 fighter moved from French Indo China to Philippines
3 submarines moved from 20 Sea Zone to 33 Sea Zone
Italians take 22 Sea Zone from Americans
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to India
2 mech_infantrys moved from Suiyuyan to Anhwe
3 armour moved from Poland to Baltic States
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 fighters moved from 42 Sea Zone to JavaCombat - Italians
Battle in Caroline Islands
Battle in Sumatra
Battle in Java
Italians attack with 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys in Java, round 2 : 5/9 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits
1 infantry owned by the ANZAC, 1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Italians win, taking Caroline Islands from ANZAC, taking Sumatra from ANZAC, taking Java from ANZAC with 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marineNon Combat Move - Italians
4 fighters moved from Java to 42 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to India
3 artilleries and 8 infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Northwest Persia to Caucasus
1 bomber moved from Java to MalayaPlace Units - Italians
1 carrier, 1 cruiser and 1 transport placed in 37 Sea Zone
2 infantry and 1 marine placed in Kwangtung
1 fighter placed in Persia
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 64 PUs; end with 66 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 71 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 77 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 82 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 85 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 38
Purchase Units - Germans