Thank you for all the additional information and explanation. A great deal of though has obviously been put into this game. There are 5 of us that regularly play games together. It will be my choice of game in May. We’ll try this game in May and post some feedback. Even with play testing already being done, it is always a surprise what a new group of people find :)
We have tried simultaneous movement in Axis and Allies variants and found it created some new dynamics to the game that were not anticipated.
For example, with regular turn order, the British may liberate France and then the Americans would reinforce. This generally meant that the British needed the strength to capture the territory, and the Americans would move it behind the British with a more defensive force. With simultaneous movement, the British and Americans could both attack simultaneously. This meant the Germans needed a stronger defense and the Allies individually could be weaker as long as the combined force was enough.
There were also some odd movement scenarios. For example, with separate movement, the Americans might clear a sea zone with a Japanese transport in it, then the British could move through the sea zone to attack an adjacent territory. With simultaneous movement this was not possible.
Overall, we found simultaneous movement to be a completely different game than the turn based game. It required significant new rules and balance. In the end we decided to stay with a turn based game. I am very interested to hear about the simultaneous movement experience tried with this game!
Also, can you please PM me with your email address. I’ll put the setup charts into a nice format. I’d prefer to email them to you for approval so that you maintain control of the ‘look and feel’ of the game and it meets the objectives you have for quality and appearance.
Craig