L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                3 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Timguska, round 2 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Timguska, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Yenisey to Timguska
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 aaGun and 6 infantry moved from Siberia to Sakha

    Turn Complete - Russians

    triplea_41428.0_Rus10.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 5 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Jehol to Buyant-Uhaa
                1 bomber moved from Philippines to Buyant-Uhaa
                1 artillery and 8 infantry moved from Amur to Sakha
                1 mech_infantry moved from Manchuria to Sakha
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 tactical_bomber moved from 6 Sea Zone to Siberia
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                7 fighters and 7 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                3 fighters moved from Philippines to 21 Sea Zone
                1 mech_infantry moved from Kweichow to Szechwan
                1 bomber moved from Hunan to Szechwan
                1 fighter moved from 6 Sea Zone to Sakha

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 10 fighters, 1 submarine and 7 tactical_bombers
                    Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 :  6/17 hits
                        Americans roll dice for 1 cruiser and 1 transport in 21 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 10 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Siberia
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Siberia, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry
                    Russians defend with 1 aaGun and 6 infantry
                        AA fire in Sakha :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Sakha, round 2 :  2/11 hits
                        Russians roll dice for 1 aaGun and 6 infantry in Sakha, round 2 :  1/6 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha
                        Japanese roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Sakha, round 3 :  2/10 hits
                        Russians roll dice for 5 infantry in Sakha, round 3 :  2/5 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
                        Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Sakha, round 4 :  2/8 hits
                        Russians roll dice for 3 infantry in Sakha, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
                        Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Sakha, round 5 :  2/7 hits
                        Russians roll dice for 1 infantry in Sakha, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 6 infantry
                    Casualties for Japanese: 5 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour and 5 mech_infantrys
                    British defend with 1 aaGun and 2 infantry; Americans defend with 1 infantry
                        Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 2 :  1/6 hits
                        Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 :  0/3 hits
                        1 aaGun owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 3 :  2/6 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  0/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 4 :  2/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Buyant-Uhaa, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 21 Sea Zone to Japan
                8 fighters and 7 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from Sakha to Amur
                1 bomber moved from Buyant-Uhaa to Shantung
                1 bomber moved from Szechwan to Shantung
                2 mech_infantrys moved from Kiangsu to Hunan
                1 mech_infantry moved from Hopei to Hunan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Kansu to Chahar
                1 mech_infantry moved from Shantung to Hunan
                1 infantry moved from Shantung to Anhwe
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 9 destroyers and 6 submarines moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs

    triplea_41428.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 9 bombers moved from Burma to Yunnan
                1 bomber moved from Burma to Yunnan
                2 bombers moved from India to Kweichow
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                12 fighters moved from 33 Sea Zone to Philippines
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in Kweichow
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Americans attack with 12 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        Americans roll dice for 12 fighters and 2 infantry in Philippines, round 2 :  5/14 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 :  0/3 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 12 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Yunnan
                    Americans attack with 1 armour and 10 bombers
                    Japanese defend with 1 armour and 4 mech_infantrys
                        Americans roll dice for 1 armour and 10 bombers in Yunnan, round 2 :  7/11 hits
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 2 :  2/5 hits
                        1 bomber owned by the Americans, 1 armour owned by the Japanese, 1 armour owned by the Americans and 4 mech_infantrys owned by the Japanese lost in Yunnan
                    Americans win with 9 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 armour and 1 bomber
                    Casualties for Japanese: 1 armour and 4 mech_infantrys
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from Kweichow to India
                9 bombers moved from Yunnan to India
                1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 9 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 3 mech_infantrys moved from Morocco to Algeria
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                2 fighters moved from Gibraltar to Egypt
                12 fighters moved from Philippines to 35 Sea Zone
                1 infantry moved from Eastern United States to Central United States
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour, 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    triplea_41428.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                2 infantry moved from Sikang to Tsinghai
                1 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Kweichow
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Tsinghai, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

    triplea_41428.0_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
                1 fighter moved from Egypt to 96 Sea Zone
                4 fighters moved from United Kingdom to 110 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Belgian Congo to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa

    Combat - British
                Battle in French West Africa
                Battle in 96 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Northwest Persia
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer, 4 fighters and 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        British roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        British roll dice for 2 submarines in 110 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 submarine

    Non Combat Move - British
                4 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 96 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Egypt
                1 infantry moved from Persia to Iraq
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                5 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 aaGuns, 5 artilleries and 12 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                2 mech_infantrys moved from India to Burma
                2 mech_infantrys moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 2 infantry and 3 mech_infantrys

    triplea_41428.0_UK_10.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                2 fighters moved from 95 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 94 Sea Zone
                    Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 94 Sea Zone to 95 Sea Zone
                1 bomber moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 17 PUs

    triplea_41428.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser, 4 destroyers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Caroline Islands to Philippines
                1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41428.0_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom

    Non Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre10.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 18 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                6 bombers moved from Western Germany to 115 Sea Zone
                1 armour, 14 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia
                13 armour moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 6 bombers and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 6 bombers and 1 destroyer in 115 Sea Zone, round 2 :  4/7 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 6 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Northwest Persia
                    Germans attack with 14 armour, 17 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 14 armour, 17 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  10/32 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 14 armour, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 aaGun moved from Belarus to Smolensk
                2 aaGuns moved from Belarus to Novgorod
                6 bombers moved from 115 Sea Zone to Western Germany
                4 infantry moved from Western Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Finland
                1 infantry moved from Southern France to Northern Italy

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in France
                1 bomber and 9 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    triplea_41428.0_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                1 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Buryatia to Amur
                3 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 fighter
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                    1 infantry owned by the Russians retreated to Buryatia
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 2 infantry in Kansu, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 6 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 8 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 8 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 infantry in Kansu, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 9 :  0/1 hits
                        Russians roll dice for 1 infantry in Kansu, round 10 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 10 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Timguska to Novosibirsk
                1 infantry moved from Dzavhan to Yenisey

    Turn Complete - Russians

    triplea_41428.0_Rus11.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 11 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Sakha to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 3 infantry moved from Sakha to Buryatia
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Amur to Buryatia
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hopei to Kweichow
                2 bombers moved from Shantung to Kweichow
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 25 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Buryatia
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hunan to Chahar
                1 mech_infantry moved from Hunan to Hopei
                1 armour moved from Hunan to Kiangsu
                1 aaGun moved from Hunan to Anhwe
                1 infantry moved from Shantung to Anhwe
                2 bombers moved from Kweichow to Korea
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from Buryatia to 6 Sea Zone
                3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                2 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Hunan to Kwangsi
                1 mech_infantry moved from Hunan to Shantung

    Place Units - Japanese
                3 submarines placed in 6 Sea Zone
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_41428.0_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 bombers moved from India to Hunan
                3 bombers moved from India to Kweichow
                2 bombers moved from India to Hopei
                2 bombers moved from India to Kwangsi
                1 bomber moved from India to Kweichow
                1 bomber moved from India to Kweichow
                6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                4 fighters moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Hunan
                    Americans attack with 2 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
                    Americans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Americans attack with 5 bombers
                    Japanese defend with 2 infantry
                        Americans roll dice for 5 bombers in Kweichow, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                    Americans win with 4 bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 2 infantry
                Battle in 19 Sea Zone
                    Americans attack with 7 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 :  1/7 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Italians defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 :  3/4 hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Okinawa
                Battle in Hopei
                    Americans attack with 2 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Hopei, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Americans win, taking Okinawa from Japanese with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Americans attack with 2 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Kwangsi, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                2 bombers moved from Hopei to Yunnan
                4 bombers moved from Kweichow to Yunnan
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                6 fighters moved from 21 Sea Zone to 35 Sea Zone
                1 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 armour and 2 mech_infantrys moved from Morocco to Tunisia
                3 infantry moved from Morocco to Algeria
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                3 fighters moved from 94 Sea Zone to Egypt

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 armour, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_41428.0_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Hopei
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 2 infantry in Kansu, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_41428.0_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - British

    Non Combat Move - British
                1 aaGun, 5 artilleries and 12 infantry moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Hunan
                3 mech_infantrys moved from India to Yunnan
                1 aaGun and 3 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                4 infantry moved from Iraq to Trans-Jordan
                5 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 infantry moved from French West Africa to French Central Africa
                1 armour moved from French West Africa to French Equatorial Africa
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 6 fighters
                EDIT: Adding units owned by British to Gibraltar: 6 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 37 PUs; end with 45 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 5 mech_infantrys

    triplea_41428.0_UK_11.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 9 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                2 fighters moved from 95 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 94 Sea Zone to 95 Sea Zone
                1 bomber moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 22 PUs

    triplea_41428.0_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - ANZAC
                Battle in Iwo Jima
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 destroyer placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_41428.0_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre11.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Northwest Persia to Persia
                13 armour and 17 mech_infantrys moved from Northwest Persia to Iraq
                2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Iraq

    Combat - Germans
                Battle in Persia
                    Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 13 armour and 18 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 13 armour and 18 mech_infantrys in Iraq, round 2 :  6/31 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 13 armour and 18 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Persia to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                2 infantry moved from Russia to Samara
                4 infantry moved from Russia to Vologda
                2 infantry moved from Novgorod to Archangel
                1 aaGun moved from Smolensk to Russia
                1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Western Germany to Russia
                6 bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 bomber and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

    triplea_41428.0_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Urals to Timguska
                1 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Timguska, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Timguska, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Timguska, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Timguska

    Turn Complete - Russians

    triplea_41428.0_Rus12.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from Korea to 25 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 transport; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 17 Sea Zone to Japan
                2 fighters moved from 19 Sea Zone to Japan
                2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                2 bombers moved from 25 Sea Zone to Japan
                3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Chahar to Shantung
                1 mech_infantry moved from Buyant-Uhaa to Shantung
                1 infantry moved from Shantung to Anhwe
                1 aaGun moved from Anhwe to Kiangsu
                1 armour and 1 mech_infantry moved from Kiangsu to Shantung
                3 infantry moved from Shantung to Kiangsu
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Amur
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Shantung
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs

    triplea_41428.0_Jap12.tsvg

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