L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to 5 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 5 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                4 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 5 Sea Zone to Siberia

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_41428.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_41428.0_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - British
                5 artilleries and 12 infantry moved from India to Burma
                1 armour moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 armour moved from Tobruk to Alexandria
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    Russians loiter and taunt; British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Burma
                    British attack with 5 artilleries and 12 infantry
                    Japanese defend with 1 armour and 1 artillery
                        British roll dice for 5 artilleries and 12 infantry in Burma, round 2 :  2/17 hits
                        Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 :  2/2 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - British
                2 aaGuns moved from India to Burma
                2 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Syria to Iraq
                1 mech_infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 destroyer placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                UK_Pacific collect 10 PUs; end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    triplea_41428.0_UK_6.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Romania to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine
                1 armour moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 armour moved from Tobruk to Libya

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine
                    retreated to Western Ukraine
                    Russians win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Ukraine
                1 artillery and 2 infantry moved from Algeria to Tunisia

    Place Units - Italians
                1 infantry placed in Northern Italy
                3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41428.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 artilleries moved from New South Wales to Queensland
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41428.0_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre6.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Vologda to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Vologda to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                2 mech_infantrys moved from Poland to Western Ukraine
                2 tactical_bombers moved from Ukraine to Western Ukraine
                2 bombers and 1 tactical_bomber moved from Novgorod to Rostov
                1 bomber moved from Western Germany to Rostov
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 infantry and 5 mech_infantrys moved from Ukraine to Rostov

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery
                        Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 3 bombers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 artilleries and 4 infantry
                        Germans roll dice for 3 bombers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  3/12 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 :  2/6 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 3 bombers, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 :  4/10 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 :  1/3 hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 3 bombers, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Vologda to Bryansk
                2 aaGuns, 13 armour, 6 artilleries, 12 infantry and 31 mech_infantrys moved from Ukraine to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 bombers and 1 tactical_bomber moved from Rostov to Ukraine
                2 tactical_bombers moved from Western Ukraine to Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                6 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 submarine moved from 91 Sea Zone to 82 Sea Zone

    Place Units - Germans
                2 infantry placed in Western Germany
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_41428.0_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
                1 fighter and 1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Vologda to Russia
                3 infantry moved from Sakha to Buryatia
                1 aaGun and 8 infantry moved from Sakha to Siberia
                1 aaGun moved from Sakha to Buryatia
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_41428.0_Rus7.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 submarine moved from 39 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 5 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 6 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 :  7/12 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 21 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Philippines
                5 fighters and 5 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 bomber moved from Kweichow to Kiangsu
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Shantung to Hunan
                1 mech_infantry moved from Kweichow to Sikang
                1 armour moved from Szechwan to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                1 aaGun and 1 armour moved from Yunnan to Kweichow
                1 mech_infantry moved from Kweichow to Yunnan
                2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 infantry placed in Japan
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 carrier and 3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs

    triplea_41428.0_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Siberia to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - Americans
                Battle in Malaya
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Malaya from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                4 infantry moved from 54 Sea Zone to Queensland
                6 bombers moved from Western United States to Queensland
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Brazil to British Guiana

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_41428.0_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_41428.0_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 armour moved from Tobruk to Alexandria
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
                1 bomber and 1 fighter moved from India to Yunnan

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                1 bomber moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                1 submarine placed in 71 Sea Zone
                2 infantry and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 aaGun and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 aaGun and 3 infantry

    triplea_41428.0_UK_7.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 armour moved from Tobruk to Libya

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Southern Italy
                1 artillery and 2 infantry moved from Tunisia to Libya

    Place Units - Italians
                1 infantry placed in Northern Italy
                3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41428.0_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41428.0_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre7.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Vologda
                1 infantry moved from Novosibirsk to Vologda
                2 infantry moved from Bryansk to Tambov
                3 tactical_bombers moved from Ukraine to Tambov
                3 bombers moved from Ukraine to Vologda
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 tactical_bombers in Tambov, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Tambov to Bryansk
                3 bombers moved from Vologda to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Volgograd to Rostov
                1 armour moved from Bryansk to Rostov
                1 aaGun and 3 artilleries moved from Ukraine to Bryansk
                2 mech_infantrys moved from Western Ukraine to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                8 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 82 Sea Zone to 84 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_41428.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                8 infantry moved from Siberia to Soviet Far East

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Vologda, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Soviet Far East
                    Russians attack with 8 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 8 infantry in Soviet Far East, round 2 :  1/8 hits
                        Japanese roll dice for 2 infantry in Soviet Far East, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                        Russians roll dice for 7 infantry in Soviet Far East, round 3 :  1/7 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Siberia to Soviet Far East
                1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 aaGun and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_41428.0_Rus8.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Tsinghai to Shensi
                1 bomber moved from Kweichow to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to Kweichow
                1 bomber moved from Shensi to Kweichow
                1 mech_infantry moved from Kweichow to Tsinghai
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Kweichow
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from 16 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Anhwe to Kweichow

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_41428.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 bombers moved from Queensland to Yunnan
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 6 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 6 bombers in Yunnan, round 2 :  5/6 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Americans win with 6 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 16 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 16 Sea Zone to 26 Sea Zone
                6 bombers moved from Yunnan to Burma
                1 armour moved from Malaya to Burma
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Western United States to Central United States
                6 bombers moved from Western United States to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_41428.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan

    Combat - Chinese
                Chinese creates battle in territory Yunnan

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_41428.0_Chi8.tsvg

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