SZ 106 submerge
no scramble 111
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Tobruk to Alexandria
Combat - Americans
Battle in Kiangsu
Battle in Iwo Jima
Battle in Soviet Far East
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Italians defend with 1 submarine
Americans roll dice for 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Kiangsu from Japanese, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 2 destroyers and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from Yunnan to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
8 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yunnan: 1 bomber
EDIT: Adding units owned by Americans to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 battleship, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from Yunnan to Malaya
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - British
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour and 1 fighter
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
British roll dice for 2 armour and 1 fighter in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 marine in Egypt, round 2 : 0/1 hits
1 marine owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Szechwan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers and 1 transport
British roll dice for 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Italians lost in 98 Sea Zone
British roll dice for 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/4 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
Casualties for British: 1 fighter
Battle in Malaya
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 aaGun, 8 armour, 4 artilleries and 16 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Kweichow to Yunnan
Place Units - British
3 infantry placed in Iraq
9 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Rostov to Caucasus
2 artilleries, 4 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
2 fighters moved from Volgograd to Caucasus
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 0/5 hits
British roll dice for 2 armour in Egypt, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 2/4 hits
British roll dice for 2 armour in Egypt, round 3 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 2 armour
Battle in Caucasus
Italians attack with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Caucasus, round 2 : 3/12 hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 bomber moved from Egypt to Greece
2 fighters moved from Caucasus to Greece
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
When I l click to end France’s turn it says “The Axis achieve victory by controlling 8 victory cities, would you like to continue?” I was under the impression that since we traded Egypt I didn’t hold 8 for a full round so it wouldn’t trigger a victory. Is victory achieved by holding 8 at the end of a round (i.e through the end of France) or is it achieved by holding 8 for a turn after you’ve taken 8 (i.e. if I take it with Italy, holding 8 until Italy’s next turn)?
@BSD:
When I l click to end France’s turn it says “The Axis achieve victory by controlling 8 victory cities, would you like to continue?” I was under the impression that since we traded Egypt I didn’t hold 8 for a full round so it wouldn’t trigger a victory. Is victory achieved by holding 8 at the end of a round (i.e through the end of France) or is it achieved by holding 8 for a turn after you’ve taken 8 (i.e. if I take it with Italy, holding 8 until Italy’s next turn)?
Yeah, you need to hold 8 continuously for 1 round. Could be you are using an older version of triple a? But it’s not correct.
I mean you are going to win anyway, I think. I guess there’s a small chance I can still do something. Plus its fun for the Axis to really stick it to me now.
Go ahead and play Germany through Japan. I can edit in Russia after since all I have is 3 ftrs. I will evaluate after Japan and see if I surrender.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Northwest Persia
3 bombers moved from Rostov to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 bombers moved from Northwest Persia to Egypt
3 fighters and 9 tactical_bombers moved from Rostov to Egypt
5 fighters moved from Western Germany to Egypt
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Germany to Western Germany
6 armour and 4 mech_infantrys moved from Poland to Novgorod
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
3 aaGuns moved from Volgograd to Caucasus
1 aaGun and 7 infantry moved from Rostov to Caucasus
31 armour and 1 mech_infantry moved from Samara to Caucasus
4 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Russia
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
9 armour and 1 infantry placed in Western Germany
1 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
ah, good move.
I concede.
Want to rematach again? I’ll take axis for 10.
I bid 6.
5
I bid 4, if you go 3 you can have them.
ok, you can have them at 4.
:lol:
PM me when game is ready