Page 5. Variable IC costs
If you want to disallow IC in territory without VC seems reasonable.
Just double check cos the new map has more territories. Not saying anything wrong with FIC but eg. FIC is now broken up into 3 territories and majority of its income (2 of 3) is in a territory without a VC.
=====you can build a IC in any territory but it costs 15 IPC. Nothing has changed on that.
Page 6. Variable infantry costs
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I sort of understand what your saying. your groupings dont make sence to me:
You wanted Germany and Russia to have cheap infantry, and cheaper foreign infantry.
–-> group Germany+Russia together
Old system models democratic nations, increased infantry costs with further units.
—> group US+UK together
Germany+Russia
Japan+Italy
US+UK
======= this makes some sence but what DIFFERENCE is the 3 groups going to have? what is cost in each catagory?
- home capital
- VC
- non-VC
- occupied VC?
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I think the fewer Infantry at 2 ipc the better. It should not be offered to others because thats why we have NA’s .
Right. Only Germany and USSR. Others don’t get 2 IPC infantry. Japan has NA for fanatism.
Ok. One step at a time.
You’ve mentioned is Germany and USSR raises foreign troops.
So connected VC discount.
Germany+Russia $2 @ Capital; $3 @ Connected VC; $4 @ Other VC
Japan+Italy $3 @ Capital; $4 @ All Other VC
US+UK $3 @ Capital; $4 @ All Other VC
=====the last two categories have the same values. why group them if they are the same?
Looks very simple. My “democracy” concern not yet added.
========== please post it here using cut copy past from original document before and after.
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yes the cap is not related to VC number. its too complicated. Its only limited by IPC value which is like the old system. Factories allow builds of non- infantry, and VC allow builds of Infantry, sometimes both of these are in the same territory and sometimes they are not.
“1 VCP per infantry” model population.
IPC values varies great and can’t really be used to cap infantry (if you remove it you’ll introducing other limits like you did anyway.) in LHTR Germany often build 10 INF at Germany. In AARHE we do not.
Don’t remove them because of 1939 map.
You’ll fix 1939 but make 1942 unrealistic.
Individual rules shall be realistic, else it’ll come back and bite us.
=============== this is a good point what do you propose. post it exactly as it should be written.
Page 8. Conquest
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ok then what is the new wording. type it and ill cut/copy/ paste it
If you got all that I said…
new wording would simply be you lose your capital you lsoe 50% income next turn. No mention about IC.
============== ok i will leave it like that. fine
Page 17. Land reinforcement
Your other concern of cheating the system was actually a good thing
As I mentioned cross continent trips are no longer ridiculously long like 6 turns.
As long as you combatted you can’t move. So not so much “cheating”.
========= does this mean you still support ‘reinforcement’?
Page 18. Ground interdiction
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The SBR thing is not alot of bank for the buck roll one die after surviving ID rolls and fighter escorts only to watch your 15 ipc bomber get shot down…
Oh I see.
Just clean it a bit so you don’t repeat all that about ID rolls and escorts in both SBR and GI.
Under GI heading, simply say you get to roll for GI after SBR rolls.
Other things are like you could make it ID can prevent SBR roll. But escort dogfight can’t. But escort dogfight can prevent GI roll.
=============== i can make it more clear. sometimes it good to repeat a rule because it may apply in more than one instance
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no under my new system the last part is deleated. it does not do this. NCM is uneffected
Oh no I don’t mean GI stops NCM. I mean GI stops land reinforcement.
GI does not stop any NCM that movement is normal movement and not rail etc. GI is meant to stop the more ‘strategic movement abilities’ hence rail lines, ship transport, etc.