There haven’t been many more Japanese dice in that area, because I haven’t allowed her to hit my units anywhere since then (unless she wants to try a suicide run against Sinkiang, I’m sure she’ll have lots of “bad dice” to complain about after that battle)
If anything, the allies have had some bad luck - I lost 2 UK ftrs and 4 US Ftrs taking out the German fleet. Fortunately the allies now own the Atlantic after US3, the Med is empty, and UK owns ALL of Africa, the only extra forces that the UK used was 1 Inf and 1 TRN from NZ, and the Indian Ftr. Not a bad return on investment.
But that’s not thanks to dice, that’s just because the Germans never landed any units there and moved their Med fleet into the open Ocean.
Oh and India is again in UK hands, as it was only defended with 1 Jap Inf at the start of UK4.
I usually feel lucky with the dice but I think that’s because I avoid situations where the dice can do really bad things to me. The one exception being the naval battles in our game, in which I had to bite the bullet because the German navy was really in my face. End result though even with some bad dice is that I now own the Atlantic, and the Baltic is now wide open with lots of Allied TRNs in range, forcing you to keep units back in Germany to fend off any 1-2 punch.
Now, I won’t claim that this comes from the Arc blitz, since in retrospect my Russian tank blitz to Nor in R2 was just as much a waste (except it kept you from uniting your fleet by tempting you to land units in Nor), but I think I’m coming out ahead because I’m economizing better.
Example: in G3, you defended 3 border territories with 3 Inf 1 Arm each. I strafed all three with favourable economic odds. I actually got luckier than I wanted to and ended up capturing two of the territories with a total loss of 4 Inf, with the result that I then lost net 4 Inf to a counter-strafe in Ukraine, but you on the other hand lost 8 Inf 2 Arm to my strafes with Russia. That diff of 2 Arm (10 IPCs) is a big deal, esp. when Russia is earning 28-31 IPCs each round, it really equalizes the income nicely with Germany’s 40., which has to defend against two other allies as well.
So far, Russia, by playing “economically” has actually gained income from the starting position. Now after UK4 the allies have a beachhead and an almost-working shuck, and Allied income is 96 to Axis 70.