Forgot tech.
17L, BM, Pherman (Allies) vs Alex
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 marine moved from Kwangsi to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to French Indo China
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to JapanPlace Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in Malaya
3 submarines placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 marine moved from Kwangsi to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to French Indo China
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to JapanPlace Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in Malaya
3 submarines placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 infantry, 4 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 90 Sea Zone to Morocco
1 fighter moved from 90 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 90 Sea Zone to Gibraltar
1 bomber moved from India to KweichowCombat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Morocco
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
11 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
Uk just forgotten, or out of time? :)
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Strange, I must have forgotten to post it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 artillery
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 1 artillery
EDIT: Turning off Edit Mode
2 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from French Madagascar to 72 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
5 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,4,2,4,2,1,4
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
turn coming, sorry, couldnt find any quiet on recent evenings.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Egypt to 98 Sea Zone
4 artilleries moved from Egypt to 98 Sea Zone
2 marines moved from Egypt to 98 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 2 marines, 2 submarines and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Gibraltar
3 infantry moved from Algeria to Morocco
4 artilleries, 4 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
Italians take French Equatorial Africa from British
1 submarine moved from 83 Sea Zone to 67 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 5 artilleries, 2 fighters, 7 infantry and 2 marines
British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
AA fire in Gibraltar : 0/2 hits
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 5 artilleries, 2 fighters, 7 infantry and 2 marines in Gibraltar, round 2 : 7/16 hits
British roll dice for 2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 5/12 hits
2 aaGuns owned by the Americans, 1 artillery owned by the Americans, 4 infantry owned by the Americans, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
Italians roll dice for 5 artilleries, 2 fighters, 2 infantry and 2 marines in Gibraltar, round 3 : 4/11 hits
British roll dice for 2 armour, 1 artillery, 1 fighter and 1 marine in Gibraltar, round 3 : 2/5 hits
1 marine owned by the Americans, 1 armour owned by the Americans, 1 armour owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 5 artilleries, 2 fighters and 2 marines in Gibraltar, round 4 : 5/9 hits
British roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits
1 fighter owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 5 artilleries, 2 fighters and 2 marines remaining. Battle score for attacker is 42
Casualties for Italians: 7 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
Battle in Morocco
Italians attack with 3 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 3 infantry in Morocco, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/6 hits
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits
2 mech_infantrys owned by the Italians and 3 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 armour, 1 artillery and 2 bombers in Ukraine, round 3 : 3/4 hits
Russians roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits
1 artillery owned by the Italians and 2 artilleries owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
2 bombers moved from Ukraine to Yugoslavia
2 fighters moved from Gibraltar to Algeria
1 infantry moved from Gold Coast to French West AfricaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 bomber placed in Southern Italy
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries, 2 infantry and 1 marine
Japanese defend with 2 artilleries and 2 infantry
ANZAC win, taking Java from Japanese with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - ANZAC
3 fighters moved from Caroline Islands to Queensland
1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
4 destroyers moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to Archangel
1 mech_infantry moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Greece to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 bombers moved from Western Ukraine to Russia
1 submarine moved from 85 Sea Zone to 66 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 4/8 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Rostov to Western Ukraine
1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
2 bombers moved from Belarus to Poland
2 bombers moved from Archangel to Novgorod
1 bomber moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 artillery and 2 infantry moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
5 bombers placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Rostov
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
sz 33 battle. 4 subs hit in first round, casualties pls!
Or should I just make it best defense? Battle is at 98% or so.
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Wow, hold up. Anzac is supposed to be there. Did I forget to NC them?
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you moved them away last round.
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@alexgreat:
you moved them away last round.
Haha, did I really? Not sure what was going on in my mind there. Well obviously I didn’t mean to do that. Can we put them back and you can rewind to any point that you want between now and then?
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I know you don’t have to grant that request, but it is a courtesy that I give to my opponents so I don’t think it’s unreasonable for me to ask on occasion. You can ask anyone I play with regularly, I give stuff like that back to anyone I play with.
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Its not unreasonable.
If your intention was to move with the US to Australia as well and unify the fleet, then I think you made a mistake you shouldnt be able to take back. And why would you move Anzac this way, fighters and ships, that is unlikely just to happen by mistake.
But if you tell me that that was not your intention at all, I will just redo Japan and edit Anzac back there without thinking twice.
In any case, I dont rewind to before losing my 2 bombers to AA fire :)
Taking the island was intentional, I guess.
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nah, lets just play on. I agree you have always been a gentleman in our games.
I will edit, but probably not befoe tomorrow.
Just let me know about the island.