Please take the poll after reading this:
Axis Strategy:
Focus on beating the Soviet Union to win.
Germany:
Purchase land units to fight your war against the Soviets, specifically ¨Fast Movers¨ such as tanks and mechanized infantry.
Invade the Soviet Union on Round 1(in addition to taking Paris, attacking British ships, and helping the Italians to some degree).
Italy:
Try to hole up and defend yourself, preferably without losing aircraft in the worst case. Push to take Egypt in the best case. Purchase largely aircraft, as they are affordable for you and effective, and try not to lose any of them.
Japan:
Do not declare war on the United States. The United States will have to wait until Round 3 to join the war and Round 5 before it is physically possible for them to do a D-Day. This will make them very ineffective in your game. As Japan, focus on China a bit while also declaring war on, and invading, the Soviet Union on Round 1. Make sure to take at least 1 new Soviet territory every turn if it is possible, which it should be because of your large air force. Try not to lose any planes, and only use aircraft as support for your land battles when used with cannon fodder. If you play correctly you need not lose a single aircraft. Your purchases should reflect a push into China, the Soviet Union, and eventually Calcutta, India. This means a good purchase is would consist of things like transports with infantry and artillery and at some point 1 to 3 minor industrial complexes. Industrial complexes are useful to put along the Eastern Chinese Coast. I admit I am not completely clear on all the rule specifications on where Japan can and cannot put industrial complexes, although I do understand the standard rules that a major industrial complex must be placed on an originally controlled territory worth 3 IPCs or more, and so on. Assistance on the point of where Japan can and cannot place industrial complexes for political reasons would be greatly appreciated.
Overall Flow of the Game:
If this strategy is used well, here is my prediction for the flow of your game:
Round 1: France falls, Soviet Union invaded, Germany attacks British ships, and Italy is hit by the British.
Round 2: Italy holds off the British, Japan pushes into China, the money islands, and the Soviet Union, and Germany pushes into the Soviet Union.
Round 3: Italy keeps on fighting, Japan pushes forth, Germany pushes forth(this Round the territory containing Leningrad and the territory of Ukraine should hopefully be captured), and the United States joins the war on the Allied side.
Round 4: Italy keeps on fighting, Japan pushes to just about finish off China(and the money island should be secured), and the German and Japanese drive into the Soviet Union continues.
Round 5: A large United States D-Day force hits Western Germany or Rome. It is successful, and a few American infantry along with several Axis units are destroyed. Moscow is possibly captured.
Round 6: Italy is either holding on or out of the game. Japan has taken all of China, retained the money islands, and pushed back the Soviets. Germany captures or has captured Moscow, Soviet Union. Germany this round builds a force to push out the Americans from Rome or Western Germany. If the D-Day was in Western Germany, this is more of a threat and should be dealt with more seriously. An American capture of Rome the Round before is not too much of a problem to overcome.
From that point, the fight is between Germany, Japan, and Italy(if Italy is still in the game) fighting against the United States and the British Empire(including the Eastern British Empire and the Australian forces with forces from New Zealand). At this point, the Axis has the income and military might to be able to go on to victory.
This is a highly theoretical strategy, although I believe that if it was used in a game against the average Allied player it would win the overwhelming majority of the time. Please take the poll after reading this. Please comment with constructive criticism if possible.
Thank You and God Bless You All,
-Axisand AlliesGeneral