This is a project to add AARHE support to TripleA.
TripleA is an open-source game engine and axis and allies clone.
AARHE is one of the most substantial house rules or variant for Axis and Allies and this will be a long road.
Screenshots
http://img521.imageshack.us/img521/1023/menupi1.png
http://img515.imageshack.us/img515/6319/mapkd9.png
version 0.2 requires latest tripleA repository code
http://www.mediafire.com/?bh4ymxsxh1j
version 0.1
http://www.mediafire.com/?41vxjp1gwmi
version 0.2 xml changes
*added Bosphorus canal
*added VCs
*infantry now built at VCs
*added capacity of VCs
*all other units built at ICs
version 0.1 xml map changes
*use <info name=“LHTR 4th Edition” version=“1.02”>as starting point
*Balkans and Turkey now connected
*cost to enter neutral territories set to 0 IPC
*all neutral territories (except for Himalayas) now passable
*added AARHE neutral territories’ income and units
version 0.1 xml unit changes
*destroyer cost changed to 12 IPC
*battleship cost changed to 20 IPC
*battleship changed to 2 hit by default
*carrier changed to 2 hit by default
*transport defense changed to 0
*destroyer attack changed to 2 and defense changed to 2
*carrrier defense changed to 1
*carrier movement changed to 3
*destroyer movement changed to 3
*battleship no longer repair at end of round
version 0.1 xml game sequence changes
*moved collect income phase to start of turn
*player starting IPC changed to 0
*round sequence changed to all axis followed by all allies game sequence
*round sequence has team member turns interlaced
*first round sequence has Russians player first
file changes (installation instructions)
*copy TripleA\images\units*\carrier.png TripleA\images\units*\carrier_hit.png
*new TripleA\images\units*\victoryCity.png
*renamed images\Neutral\transport_.png as images\Neutral\transport.png</info>