Because of my recent game I came to several changes to the Afrika Korps strategy. The overall idea and especially the Japanese battle plan remains the same though.
The German Afrika Fleet (1 Aircraft Carrier with 1 Fighter and 1 Tactical, 1 Cruiser, 1 Battleship) sent into the Mediterranean is too fragile in the Atlantic and the UK will be able to take it down in many scenarios, especially when Gibraltar is fortified in UK1. Attacking that fleet is also what the UK player did in my case, and with luck the two Transports survived. Those two did rocked the game, as German Transports in the Mediterranean with some troops are amazing, as they can reach Egypt, the Middle East or even South Africa very fast.
Your goal is to win the game by capturing Moscow, but in order to do this I prefer to take Egypt first, instead of last. As discussed a lot before, this is to give the Axis a lot of early $ and to prevent a late-game stalemate. However Russia is able to get some additional time and troops (1-2 turns) by first focusing on Africa and the Middle East. Especially the Romanian border was weak as Germany and needed to sent a lot of counter-attacks south.
Major Industrial Complex in Romania
By building a major IC in Romania on G1 you make a major strategic investment and adjustment to Germany logistics. As seen on the forum this has been used before and views are mixed, but it is especially looked at as all Russia focused. I think it can provide so much more by using it for Egypt/Africa early game and afterwards against Russia. It actually works really well with the Afrika Korps strategy as you already intend to crush the neutrals such as Turkey giving you access to the Mediterranean.
G1: Build Major IC in Romania
G2: Build Mediterranean Fleet: 1 Aircraft Carrier, 1 Battleship, 4 Transports in Black Sea
G3: Build Baltic Fleet: 1 Aircraft Carrier, 1 Destroyer, 3 Transports in Baltic Sea
G4: Start producing lots of troops!
You make three major strategic logistical investments with Germany in its first three turns. After these builds you have excellent movement around Northern Russia, Southern Russia, Middle East and Africa. These builds allows you to get Infantry to places you want fast, both offense and defense.
I experienced again how easy it is to defend Europe against the Western Allies if they try to go through the north to Scandinavia instead of the Mediterranean. Your Industrial output as Germany and Italy is already excellent there and especially with a Baltic Fleet you are able to retake Norway, Leningrad or Denmark every turn.
Instead of the smallish initial German fleet with 2-3 transports that can arrive in Egypt in G4, you are now able to send a much more dedicated fleet to Egypt in G3, a whole turn earlier. That fleet can afterwards return to the Black Sea for Southern Russia, send to take Persia/Iraq or to South Africa.
This allows you to take Egypt (Black Sea Fleet) and Caucasus (Afrika Korps) in G3 and takes away a lot of risk. You still do a G3 on Russia as is usual only now you have full control of the Black Sea and sending 10 troops a turn from Romania into Russia.
The main problem with building a Romanian Major is the lack of threat to the UK. However I do think that the strategic advantages it provides for Germany against both Afrika, Middle East and Southern Russian outweighs the lack of threat.
Then as second I pondered some more about the United Kingdom, as it is my main opponent in the Mediterranean, Africa and the Middle East and also powerful. So powerful that in most games, they remain in control and cripple Italy. This has led me and many others come to the point that we agree that Germany needs to help Italy in order to succeed around the Mediterranean. In order to do this we need to understand all optimal UK possibilities in the Mediterranean and create a counter-strategy for each of them.
There was a lot of discussion inside this topic already, however I did missed the strongest UK approach (although in my opinion). The four optimal UK1 options are:
1. Taranto
2. Gibraltar
3. Red Sea
4. Boxing
1. Taranto
The known classic and used in most games. UK attacks SZ97 and SZ96 taking out 2/3 of the Italian fleet. Very effective in crippling Italy and because of this move people have become hopeless what to do with Italy outside Europe or Russia. It does leave the UK fleet hurt and thus mostly finished by the Luftwaffe in G2 leaving the Mediterranean open.
2. Gibraltar
The fleet unites at SZ92 while Gibraltar is reinforced or upgraded with an Airbase and some fighters. Have not played against or myself. Idea is to create a fortress unable for Italy to take or without very high Luftwaffe losses.
3. Red Sea
The fleet unites at SZ81 and reinforces Egypt. In UK2 they return to the Mediterranean in full force with additional planes from India and London to kick Italy ass. Possibility of getting locked out of the Mediterranean though.
4. Boxing
The fleet provides an encirclement of the Italian fleet while focusing on destroying Italian troops in Africa as soon as possible. The boxing in done in such order that if Italy decides to attack any of the sea zones it will get destroyed by the UK the next turn. Because of the boxing Italy is not able to reach either Gibraltar or Egypt.
I will expand the four strategies the following days to become more complete.