@oldsalty:
Bierwagan:
How would you have played your example if it were a bomber instead of a ftr?
Moin OldSalty!
I haven’t had a lone bomber defending a territory yet. But, it wouldn’t really change anything. Air units only get full attack strength when coupled with ground forces on a 1-to-1 basis.
@AAHRE:
Air Supremacy
When only one side has air units at the beginning of
combat cycle, air units fight with normal combat values
when matched 1-to-1 with a friendly land unit. Excess
air units fight at combat value of 1.
So, the bomber would have Air Supremacy but would only get a parting shot at 1 (n.b., bombers don’t get to select targets it is just carpet bombing) – then it would have to withdraw due to:
@AAHRE:
Land Combat: Retreat Decision
At the end of a land combat cycle, if only one side has
land units the other side must retreat.
TTP (Tactics, Techniques, and Procedures) insight for the day!
This becomes tactically significant later on in the game when you don’t have many ground units left. I’ve seen people attack what looks like a solid defense in Berlin by tying up all the airplanes in the sky. Then all you have to do is blast away the few defenders on the ground and “voila!” the vaunted Luftwaffe is forced to retreat because they have no land units, giving you the country and victory!
This really causes you to re-evaluate defense on the ground. You have to watch UK as well because normally it’s just used as a non-mobile aircraft carrier – but NO MORE!
It’s all about balance… and aircover! IL & Tekkyy have done a wondermus job of levelling the playing field and making it a real slobberknocker of a tactical puzzle.
Enjoy the day!
Bierwagen