If you are playing Revised with a bid then one possibility is to add a 2nd G transport to the Med fleet instead of adding units to Libya/Algeria. It doubles the transport capacity and can make the Russian player weary on an amphibious attack on the Caucasus/Ukraine.
Like mentioned above the drawback is that additional units sent to Africa won’t be used on the Eastern front and the 2nd transport will be sunk with the rest of the fleet if the Allies decide to do so.
German strategy for building AC
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Well I haven’t had revised long, still learning the initial set up.
-LT04
Let me help you out a bit. You can not use the classic CD rom to test Revised strategies.
There are map programs (or triple A) for Revised is you wanted to do simulations. Download battlemap and look at the Play by forum area (http://www.axisandallies.org/forums/index.php?board=40.0) to look at some existing games in progress/previously played. You should be able to gleen some pretty standard opening strategies at work there (for both sides)
BTW, I wouldn’t put any stock in the Classic CD-rom AI. Only true newbies would lose to that.
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I have lost to the AI once. I was the Axis, and I made russian infantry cost only 2IPCs, British fighters attack at 4 and transports that travel 3, and US all US ships cost 2-4 IPCs less, and tanks only cost 4. And i lost then….
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When I use the CD-ROM I don’t use the computer AI. I play all five players set up the scenario described then try like hell to destroy the strategy. It gives me a working knowledge of what could possibly happen. Like for this topic when it was Germany’s turn I had all the Air units kill off all the UK Navy (besides the TRN by India) so when it came to UK’s turn all I had was 2 FTR’s and one bomber on England that was all I needed to take Germany’s navy out of the water. But like you said a lot of key differences between the two. By the way my triple A is classic, where could I get a link to the revised copy?
-LT04
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Your tripleA should have revised in it too. Just start a new game and select the revised board before starting the game.
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Mine doesn’t have that option I can choose to add ART and DST’s but they stay with the classic map. It says classic in the upper Left hand corner but I can’t change it its text not a button. Is it b/c I have version 1.5?
-LT04
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Instead of “Start A New Game” at the beginning, choose “Load A Game”. You’ll get the option to load a wide variey of different map types/play styles including Revised.
~Josh
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Out side lime,
Thanks for the tip, I’ll give it a try. I didn’t think to look there, don’t know why it would be there, but like I sad didn’t think to look there.
-LT04
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Hey I was looking at the optional rules and one of them was to be able to place FTR’s on newly bought CV’s. I like the Idea you can do that in some cases I wouldn’t buy a CV b/c no support around it but if I could put 2 FTR’s on that would change my mind some of the time. I just don’t think its realistic at the end of the turn when you place your units I imagine the CV just being launched from dry dock and the FTR’s rolling off the assembly line. Just think of the stress on the CV already being loaded with air craft before launching, so I don’t think I would ever use the rule b/c of that what do you guys gals think?
-LT04
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I believe this is a standard rule in LHTR 1.3 (which is the ruleset that is most common on this board). Is it only an optional rule in OOB?
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Out side lime,
Thanks for the tip, I’ll give it a try. I didn’t think to look there, don’t know why it would be there, but like I sad didn’t think to look there.
-LT04
Took me a while to figure it out myself. :-D
~Josh
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I was supprised I looked it up (it being the OOB FTR placement rules) a FTR can be placed on the carrier or on land. I’m still getting used to the rule changes from classic to revised. Sorry to keep bothering you guys / gals with classic / revised discrepancies bare with me please.
-LT04
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:lol: he he you made it funny :lol:
-LT04