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    Topics created by weddingsinger

    • W

      Axis attacking UK's sz92 stack

      Axis & Allies Global 1940
      • • • weddingsinger
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      @JDOW

      May I ask how that plays out? Has that meant Italy gets Cairo early while UK pressures Germany?

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      oysteilo (Axis) vs weddingsinger (Allies) BM3

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      oysteiloO

      bump 1

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      weddingsinger (Axis) vs oysteilo (Allies) BM3

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      oysteiloO

      bump 1

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      weddingsinger (Axis) vs LennardF (Allies) G40 BM3

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      TripleA Turn Summary: Germans round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 17 Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 89 PUs; Germans buy 22 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 mech_infantry moved from Western Germany to Yugoslavia Germans take Yugoslavia from Americans 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Iraq 1 mech_infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Iraq 3 bombers moved from Western Germany to Greece 7 bombers moved from Western Germany to Albania Combat - Germans Battle in Albania Germans attack with 7 bombers Americans defend with 2 infantry Germans roll dice for 7 bombers in Albania, round 2 : 5/7 hits, 4.67 expected hits Americans roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Albania Germans win with 7 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Iraq Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Greece Germans attack with 3 bombers, 1 fighter and 1 infantry Americans defend with 2 infantry Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Greece, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for Americans: 2 infantry Non Combat Move - Germans 7 bombers moved from Albania to Western Germany 2 bombers and 1 fighter moved from Greece to Western Germany 1 fighter moved from Volgograd to Rostov 13 tactical_bombers moved from Volgograd to Caucasus 2 fighters moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 4 armour moved from Caucasus to Northwest Persia 1 infantry moved from Norway to Finland 1 submarine moved from 124 Sea Zone to 122 Sea Zone 9 infantry moved from France to Western Germany 1 armour moved from Western Germany to Slovakia Hungary 8 mech_infantrys moved from Southern Italy to Western Germany 4 carriers moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Russia 10 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,5,5,3,5,3,5,5,3,6,4,5,3,2,5,2,5,3,6,4,5,2,1,2,5,1,5,3,1,5,5,1,3,4,4,2,2,4,1,4,5,6,6,1,3,5,3,4,4,5,3 Germans collect 72 PUs (4 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Caucasus: 1 airfield and 2 fighters EDIT: Removing units owned by Germans from Rostov: 1 fighter EDIT: Removing units owned by Germans from Volgograd: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys EDIT: Changing PUs for Germans from 104 to 105 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 armour EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Germans : 0.67 British : -0.67 Americans : -0.33

      Savegame

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      Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

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      @Odonis @weddingsinger
      bump2

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      Weddingsinger (Allies) vs Odonis (Axis) BM3 Game#2

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      @Odonis

      New game up and scramble options

      https://www.axisandallies.org/forums/topic/33857/weddingsinger-axis-vs-odonis-allies-g40-bm3-game-3/2

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      Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

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      @Sovietishcat

      Yeah, heck of a game. There was 2 times I thought you had Germany done completely. I think you lost to Japan when China was heading towards that factory and instead of stacking next to it you went one space further away to the 3ipc territory. That gave Japan a breath to get together enough to hit you.

      Tough last turn, though. I thought I’d need at least one more turn to lock down India but boy did your attacks do poorly.

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      I don't get Vichy rules in BM. Little help?

      Other Axis & Allies Variants
      • bm3 global 1940 • • weddingsinger
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      phd_angelP

      I’m reviewing all Vichy rules available out there, as I plan to make a unique mod, because I like historical realism and simplicity, with minimized luck of dice, and some “asymmetric balance”.

      Some major points I’ve posted elsewhere in the forum:

      The main issue for this expansion is how to develop French neutrality, while at the same time providing a bonus to Germany. Apparently ignored by most players, in real life (IRL), Germany economically exploited Vichy, which had to richly sustain 300,000 German troops stationed in Northern France. Therefore, in the game, it only makes total sense that Germany gets the 3 IPCs from Vichy Southern France.

      Another related major issue is what to do with French colonies in terms of neutrality/occupation and IPC flows. I agree that the Vichy setup should reflect what happened IRL: North Africa, Syria, and Indochina go to Vichy, while other French colonies stay Free. However, it messes up Italy’s incursions into North Africa (as IRL, Hitler denied French colonies to Italy). I’m not sure yet as to the best approach to subjecting these colonies to invasion, occupation, and who gains IPCs (other than agreeing that Japan has easy access “rights” over Vichy Indochina), and also remote units…

      Germany never fought Vichy. IRL, with Operation Torch, Germany simply occupied Vichy in 1942, with no resistance whatsoever. Vichy units were disbanded. That can be also the case in the game. Just remove Vichy units.

      The uncertainty surrounding local pre-battles is quite interesting (will Vichy troops welcome or resist Allies in North Africa?..). However, I’d try to minimize dice randomness that is often used to decide some outcome. IRL, Vichy troops (just like Italians) surrendered as soon as seeing enemy superiority: thus, in the game, if Allies send more land + air units than defending Vichy units, then there should be no battle but quick surrender. Or, make it highly unlikely that a battle would ensue (for example, need to roll a 1).

      I’m now working on my own house rules, for an expansion (HBG lingo) that is quite realistic, fun yet simple. If anyone is interested, let me know and I’ll be happy to share my rules when ready…

      [email protected]

      Chicago, December 2020

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      Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid

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      @weddingsinger

      Sounds good. Definitely a rematch deserved!

      You made a game of it even after Germany was blown back from Moscow, well done.

      Once set up ping me

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      Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1

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      @666

      100% up to you and your schedule. I’m ready to start, though.

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      Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3

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      @dawgoneit Thank you, have fun camping

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      Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla

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      @Sovietishcat

      robert benda @ gmail dot com

      (no spaces, of course)

      For the bid… I’m thinking something different…I’ve wondered what adding a destroyer to each UK sea zone would do at the opening, but…

      Let’s do 4 Russian artillery, one each in Novgorod, Archangel, Belarus, and Baltic States.

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      Simon33 (Allies) vs weddingsinger (Axis) BM3

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      I assumed the third IPC went to USSR. Let me know if you want to edit.

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      Weddingsinger (Axis) vs SixUnder (Allies), BM3, no bid, G40

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      @SixUnder

      You ready to start a new game?

      You’d be Axis.

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      Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod

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      @weddingsinger we have 5 on saturdays. we usually play 2 games. we make moves ahead of our turn that wont mess with the person ahead of us. we play at 4 pm till about 2 am.

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      Large sub buy for Germany?

      Axis & Allies Global 1940
      • • • weddingsinger
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      @weddingsinger said in Large sub buy for Germany?:

      Anyone try something a bit different, like a G2 larger sub buy for Germany?

      Presumably something like 10 mechs and 6 subs would be useful. 6 subs plus 4 bombers gets you plenty of opportunities against Allied navy at Gibraltor or to start convoying England. But subs are soooo bad at defending it seems it would be easy to lose.

      Anyone try something like this? Or anything else unusual?

      Admiral Raeder approves :)

      sorry that’s all i have to add to the discussion : )

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      Weddingsinger (Axis) vs Argothair (Allies) G40 BM, low luck

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      So we’re getting a bit far afield from the original playtest idea – instead of the Gibraltar stack, you did a conventional Taranto raid, and after two turns of building mechs, you built all slow movers on R3. I saw that you posted some new opinions on the main thread about mechanized Russia, and it sounded a bit like you had already made up your mind.

      What’s your interest level in continuing this playtest? What are you hoping to learn or otherwise achieve?

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      Opponent wanted for G40 game

      Find Online Players
      • • • weddingsinger
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      I’m looking for a strong player! I can play a 3-5 turns every week. Triple A, dice, bid and no tech. Email me at ennoDOTpetersAThotmailDOTcom

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      Most efficient Axis Turn 1 for Sea Lion option

      Axis & Allies Global 1940
      • • • weddingsinger
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      killed 106 +1
      They did taranto or the planes cannot return +2
      you killed both their fleets and the only ship left they have is a dd and or ca +2
      they bought fewer than 6 infantry +1
      they bought fewer than 4 pieces on london +2
      you stratbombed them and were successful (15+ damage) +1

      if you do not scale at least 5 on this matrix I would decline the SL. I scored a 7 and was still at risk of losing UK the entire rest of the game.

      Buying ships telegraphs the sea lion. save your money instead. Buy the entire stack as a surprise on the second turn and only if thing are favorable.

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      Is China keeping Yunnan J1 a big deal?

      Axis & Allies Global 1940
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      Caesar-SerionaC

      Yeah Yunnan keeps Burma Road almost always open since China can keep the five bucks coming in, the artillery buy just adds an advantage. It’s really hard to use China offensively against a Japanese player who knows what they are doing but in my games, I find Japan going after India by sea any ways.

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