Looks like potential for a great alternate history game here. Any word on release date or info on sculpts, map, rules, etc?

Squadron Commander
@Squadron Commander
Latest posts made by Squadron Commander
-
RE: HBG's Amerika Game ON KICKSTARTER NOW - FUNDED!
-
RE: Technology
I agree with IL though that if there will be gas attacks there should also be some counter measure to prevent gas attacks from becoming to prevalent (that or make the effects less to start off with.
Could make it another dual technology, where once you have developed “chemical warfare” you get to make gas attacks on opponents, and also reduce (or are immune to) the effects of enemy gas attacks. If you pioneered chemical warfare technology you were also probably on the frontline of figuring out how to make sure it didn’t kill your own troops too.
-
RE: Which power are you most excited to play?
France also is the most intriguing Allied power to me - They’re actually still a quite powerful force in Europe and actually the narrow focus they have is appealing in a way to me. Basically France (in Europe) has to 1) hold the Western Front until a) The US arrives later to help push back or b) Germany breaks down from fighting a two-front war and France and the UK can push into Germany on their own. Then 2) Help make sure Italy doesn’t lose all of its Northern territories to Austria in turns 2-3. I know it might seem strange to get excited about a power that has mostly a containment role for a while, but maybe it’s just the thrill of trying to stop a potentially unstoppable force that is the Central Powers, before they take all of Western Europe.
Ottoman Empire again for the CP - a new power and basically one/two(if they can get into Africa) theaters of war where they are the sole power who is concentrating ALL of their forces there (Russia, UK, France, even Germany and Italy will obviously all have much more at stake in Europe).
-
RE: Preview 3: Map, Components, and Units
Map looks great, thanks! Still can’t believe Paris is practically in the Atlantic, though.
-
RE: FMG & HBG Unit Rules
You will need the truck units for games like Barbarossa that have logistics involved.
Are you referring to a specific A&A Barbarossa game or just the general German invasion of the Soviet Union?
If the general invasion, I still think that it would be more cost-effective to spend the 4 IPCs for a mech infantry unit rather than 6 IPCs trying to duplicate the mobility by hauling regular infantry units around. If they could transport artillery units as well, that might make some difference - If you already had truck units in place they would be effective for helping move infantry (and artillery if that were the case) over large distances of land, but from there I would only build mech infantry rather than build new truck units.
-
RE: If less than 8 Players here are the recommended divisions of controlling nations
For anyone with a Twitter account, many of the map pictures that have been re-posted on here are courtesy of Axis and Allies.org on Twitter (follow @axis_and_allies) - though I’m sure they can be found somewhere else too.
-
RE: Technology
Agreed, that’s why I started this post … Official rules or not, Tech research added another level of depth to any of the WWII games I played with it, and I think it makes sense to add tech as a house rule for the same reason: it adds to the gameplay, as long as the tech’s themselves and the rules for research don’t unbalance the game either with excessive costs/chance and/or too great of an influence on the game. New tech should be a historical “game changer” of sorts - until the other side catches up and replicates the new war tech (which, yes, was pretty common).
-
RE: Technology
Actually, I would like there to be NO fighters to start with, rather starting aircraft are largely unarmed multi-purpose planes; 1-1 in combat but with a range of 4.
That’s what I was suggesting, that no one starts out with fighters and you have to research even a basic fighter before you can build them. If you used 1/1 unarmed planes though, why 4 range? Would the lack of machine guns and ammo really make that much difference?
-
RE: Japan, Brazil, and Siam
One thing that comes to mind for the CP would be to allow the Ottoman Empire to place one free infantry in Egypt, and one in Libya should they be conquered by the Ottomans (however unlikely that may seem in the actual game) - representing Senussi forces.
Suggested Topics
