In the past it hasn’t been a TripleA issue – to wit, you can’t attach “any” file to a post. That time Veqryn tried attaching a jpeg to a post and aa-org wouldn’t let him. And the site is behaving the same way now. I’d guess whatever was going on before is happening again.

Posts made by Fortress
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RE: Server issues
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RE: Axis Europe Victory Conditions
That is why I prefer to incorporate the “no more than one unit per territory or seazone” rule.
I think the great variation that bids provide allow for great replayability. Who wants a game that always depends on what kind of dice Germany got G1? Pick sides, set up the board, roll a couple dice, quit. Blech.
To your point about a 12 being too much, though - only 1 game has been finished in the league this year with a bid over 11, and the axis(-15) won.
Most good players are not going to give their opponent more than 10, is what we’ve been seeing in the league results. And among what appear to be opponents of close skill level, the Allies have won at +9, +10, +8, +10, +9, and +8. And the Axis have won at -9, -15, -7, -9, and -11. Yes, that’s a small sample size, but it seems to be pretty even.
I think the best judges of when a game is fair and balanced are the players. As you can see, over half the games have been run at an 8 or 9. And 2/3 of those games have been won by the Allies. You have people that don’t want to give bids too big, people that acknowledge the Axis has an advantage, people that don’t really want to play the Allies - it’s an interesting and fluid dynamic that always seems to find its own level.
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
I’ll send to your email after UK…
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
Looks like aa-org is having the usual uploading problem…
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
Hey, no pressure. But I was just messaged that you’re a really good player. So the bar is set high. I expect you to win on both maps, now. :wink:
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RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
Good thing I had it saved!
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RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 5 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
2 bombers moved from Southern Italy to Malta
2 fighters moved from 99 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Malta
Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA guns fire in Malta : 1/3 hits
1 bomber owned by the Germans lost in Malta
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 : 4/5 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Germans win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 91 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Western Germany to Poland
3 armour moved from Germany to Romania
1 aaGun, 2 armour, 4 artilleries and 6 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 artillery moved from 112 Sea Zone to Western Germany
1 carrier moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to Southern Italy
1 bomber moved from Malta to Southern Italy
2 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
8 artilleries moved from Germany to PolandPlace Units - Germans
3 infantry placed in Germany
1 bomber and 2 infantry placed in Western Germany
1 submarine placed in 93 Sea Zone
2 submarines placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 flag, 5 armour
Poland : 1 flag, 8 artilleries and 5 mech_infantrys
Germany : 1 flag, 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 1 bomber and 1 tactical_bomber
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 1 mech_infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 6 infantry
112 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 submarines and 2 transports
95 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
93 Sea Zone : 1 flag, 3 submarines
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 48 / 53
Russians : 37 / 41
Japanese : 31 / 42
Americans : 52 / 76
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 25 / 25
Italians : 14 / 20
ANZAC : 16 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
Hmmm. Not sure what happened…
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RE: Axis Europe Victory Conditions
IMHO, I think the bid addresses any imbalance nicely. If there is an axis advantage, then there should be a limit as to what a player would be willing to give the other to play the allies.
I think Pacific victories would be harder to come by, and make it easier on the USA. I think the game works pretty well as it stands, with the ability to bid.
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Dzavhan
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to CaucasusPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 mech_infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Kansu : 1 flag, 2 infantry
Amur : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Belarus : 1 flag, 2 aaGuns, 4 artilleries and 11 infantry
Bryansk : 1 flag, 2 armour, 3 infantry and 3 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 2 aaGuns, 5 artilleries and 9 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Caucasus : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 36
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 41
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
RE: 13L G40.2 - Omega1759 (allies+9) vs Fortress (axis)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber moved from Iraq to India
1 bomber moved from French Indo China to India
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 1 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Germans attack with 2 bombers
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Germans roll dice for 2 bombers in India, round 1 : 1/2 hits
UK_Pacific roll dice for 1 armour and 1 infantry in India, round 1 : 1/2 hits
1 infantry owned by the British and 1 bomber owned by the Germans lost in India
Germans roll dice for 1 bomber in India, round 2 : 0/1 hits
UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits
Germans roll dice for 1 bomber in India, round 3 : 1/1 hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the British lost in India
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for British: 1 armour and 1 infantry
3 aaGuns, 13 artilleries, 18 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Germany to Germany
3 fighters moved from Holland Belgium to Germany
3 artilleries and 2 infantry moved from Western Germany to France
9 infantry moved from Finland to Karelia
3 artilleries and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Eastern Poland
2 tactical_bombers moved from Iraq to Western Germany
1 bomber moved from India to IraqPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in France
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2
Germans collect 38 PUs (7 lost to blockades); end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_minor and 5 infantry
Slovakia Hungary : 1 flag, 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour, 20 mech_infantrys and 2 tactical_bombers
Germany : 1 flag, 2 aaGuns, 1 factory_major, 3 fighters, 9 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Karelia : 1 flag, 3 artilleries and 10 infantry
Baltic States : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 infantry
Western Ukraine : 1 flag, 3 aaGuns, 9 armour, 15 artilleries, 26 infantry and 12 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 45
Russians : 30 / 39
Japanese : 43 / 46
Americans : 57 / 77
Chinese : 10 / 17
British : 31 / 35
UK_Pacific : 10 / 10
Italians : 14 / 15
ANZAC : 14 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
RE: Odonis (Axis) vs. Fortress (Allies) G40L, NO Tech, Allies +9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Battle in Libya
French attack with 1 infantry
Italians defend with 2 fighters
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
Italians roll dice for 2 fighters in Libya, round 1 : 0/2 hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits
Italians roll dice for 2 fighters in Libya, round 2 : 2/2 hits
1 infantry owned by the French and 1 fighter owned by the Italians lost in Libya
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 37 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 12 / 11
ANZAC : 14 / 18
French : 15 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6French Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
RE: Odonis (Axis) vs. Fortress (Allies) G40L, NO Tech, Allies +9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
62 Sea Zone : 1 flag, 1 submarine
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 12 / 11
ANZAC : 14 / 18
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
Oh well. Not gonna cry about China. You got hosed on J1 dice in Yunnan and I got the same in Hunan. It happens. :-)
There was an almost 4% chance that that happens so those are the breaks :-)
I traded it for the 3 arty I bought when J1 Yunnan failed. Not the end of the world. :-)
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RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery and 1 infantry
92 Sea Zone : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 36 / 68
Russians : 35 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 41
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 14 / 14
French : 16 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Java
1 fighter moved from Queensland to Malaya
1 fighter moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
62 Sea Zone : 1 flag, 1 transport
Alexandria : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 35 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 41
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 14 / 14
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Odonis (Axis) vs. Fortress (Allies) G40L, NO Tech, Allies +9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 44
UK_Pacific : 21 / 21
Italians : 9 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.706
Median : 4.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 51Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.586
Median : 4.000
Variance : 0.607
Standard Deviation : 0.779
Total rolls : 29Italians Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
RE: Odonis (Axis) vs. Fortress (Allies) G40L, NO Tech, Allies +9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British winBritish win with 1 fighter remaining, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 1 : 4/8 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 2/6 hits
2 infantry owned by the British , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
British roll dice for 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/6 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 1 : 1/2 hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 0/3 hits
2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from India to British Somaliland
1 fighter moved from India to British Somaliland
3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 fighter moved from 91 Sea Zone to Scotland
2 infantry moved from United Kingdom to Scotland
1 bomber moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 1 battleship
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
British Somaliland : 1 flag, 1 fighter and 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 2 aaGuns, 1 airfield, 3 fighters and 4 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Rhodesia : 1 flag, 2 infantry
Tobruk : 1 flag, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 flag, 1 destroyer
76 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eire : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 carrierProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 44
UK_Pacific : 21 / 0
Italians : 9 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.706
Median : 4.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 51Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.586
Median : 4.000
Variance : 0.607
Standard Deviation : 0.779
Total rolls : 29Italians Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
RE: Odonis (Axis) vs. Fortress (Allies) G40L, NO Tech, Allies +9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 fighter and 11 infantryProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
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