Well, my experience is that eBay sucks for the buyer and the seller, you’ll never convince me otherwise unitl they get less greedy.
The good news is…
I found one. Kijiji! $100, still sealed in plastic. No eBay needed. thanks all

Posts made by elrojo33
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RE: Looking for a copy of A&A 50th Anniversary
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RE: Looking for a copy of A&A 50th Anniversary
You think only the seller pays extra on ebay? Think again, you will pay top dollar for shipping and import costs if the seller is using the global shipping program and add to the the crappy exchange rate you get through paypal and then tell me there are no fees for a buyer. eBay/PayPal rip-off the seller and the buyer. Often a seller will set a higher price based on these fees too. Don’t agree? Just do the math on selling and buying a $100 item on ebay that is going to ship to Canada from the US. After fees and loss on the exchange the seller would recieve about $88.00 (USD) on a $100 sale through ebay and the global shipping program. The buyer will pay about $125-$135 (USD) depending on shipping weight etc. and then lose about another 3% @ current PayPal exchange rate vs. a bank. Bringing the total to about $140. The buyer pays $140 and the seller gets $88. The highly inflated $35 shipping cost (Global Shipping program) goes to Pitney Bowes Logistics (affiliated with eBay? you bet ya’!). eBay gouges the buyer and the seller, make no mistake.
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RE: Looking for a copy of A&A 50th Anniversary
No thanks, I am looking for the actual game to add to my collection. Thanks anyway, I see them on eBay, I just hate dealing with all the BS fees associated with eBay transactions.
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Looking for a copy of A&A 50th Anniversary
Hello;
I know they are rare but does anyone know where I can buy a copy of A&A 50th anniversary? -
RE: Dicetruction in the Trenches
I remember that game Attack!, it was fun but a little too simplistic
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RE: Dicetruction in the Trenches
If you are not there who will keep Ray’s turns to under 1 hour? Does that mean this entire episode is just one of Ray’s turns?
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
Great thanks, that is what I thought, oh you also roll for mines when you pass through a mined sea zone correct?
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
Apologies if it has already been answered in this forum but here is my question.
I can’t seem to get the mines rule quite straight.
My Navy moves into an enemy controlled mined port to fight a battle in that seazone.
I know that going into the seazone we would roll for the mines (one at a time) at the end of the movement phase.
Now I fight the battle in the sea zone and win (the port is still controlled by the enemy) and leave my navy there at the end of the turn (obviously).
On the next turn I move my navy out of the mined sea zone, do I now have to pass through the mine field again and roll for each ship? -
RE: Dicetruction in the Trenches
Looking forward to it fer sure. I’ll read the rulebook ahead of time.
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RE: Dicetruction in the Trenches
I havent had a chance to play Anniversary, but I do enjoy the epic scale of Global
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
True the subs were moved by train but, as the article says…"which were moved in parts by rail to Pola and assembled there at the See-Arsenal of the Austro-Hungarian Navy "… therefore, for game purposes I think it only prudent that you make a stipulation that there must be a seaport/naval yard at the point where they disembark and enter the water.
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
@Imperious:
Also, when rolling for mines:
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Do you roll for each ship separately, or face the issue of the owner taking Dreadnought hits and free repair?
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Do you roll for mines if the enemy controls the land areas next to the sea mine?
- you roll for every ship separately
- if the tts with naval symbols are captured by the enemy, the sea mines were neutralized
One thing we do differently when we play is we have the player roll the mine check for their own ships (seperatly and one at a time). Just adds an element of drama and controlling your own fate with the mines.
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RE: Dicetruction in the Trenches
A sober episode? Does that equate to more turns? LOL. Looking forward to it. You guys are playing Anniversary? I’ve never played that one.
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RE: Why was there no unit descriptions w/the game?
If you want the same chips that came with the game I suggest looking on ebay or kijiji, I have seen them for sale on there. I have purchased chips from FMG before and they were quite good, though they don’t match up with the in game chips at all and they were a bit pricey. All cheaper than buying a new game though
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RE: Why was there no unit descriptions w/the game?
I really like the red and blue chips for the 2 different powers, though I do agree that the “light and dark” can be difficult to distinguish in faint lighting. But when you have Mr.Spilly-Pants knocking over stacks in Europe it is a lot easier to sort out which chips were CP and which were Allied powers.
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
You can only do that if you already had units in the contested territory. See the rule on page 15 under Land Units.
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
I’m interested to know how people are playing the US neutral rules.
In March on this forum thread Krieg (with Larry?) introduced a change (not a clarification) to the wording (and consequentley changing the rule) of the rules governing the US Isolationalism during the first 4 turns. It has been written…_As the United States is neutral before it’s at war, it has no friends or enemies; therefore it may not move units into territories controlled by other Allied powers.� It also may not load units onto transports before it’s at war._In the rule book (as I am sure we all know) the rule restricting the US mobilization refers only to Central Power controlled/contested territories. Which opens up a lot of questions and exploits for the US player (eg. can they mobilize units in an Allied territory thus being activated if the CP player attacked that territory on a subsequent turn?).
But, I suppose this rule has be officially changed, or an error in the syntax of the rulebook has been officially corrected? Either way, if one didn’t read any of these boards one would never know. Which brings me back to my question.
Do most of you play the US Isolationism rule as it is written in the rulebook or as Krieg has written here on this thread?
Another related question I have as a follow on is; Â can the US activate a neutral territory before they are in the war? I see the clarification about them representing the neutral defence force but can the US player (for example) attack Denmark before entering the war? Provided it is still neutral they would not be moving into or attacking a CP controlled/contested territory or an Allied controlled/contested territory. (I do realize they would have to load troops onto a transport to do this and if that is restricted I guess by default they could not do this). BUT under the Isolationism rules as they are written I think this would be an exploit not accounted for in the current rules correct? -
RE: Why was there no unit descriptions w/the game?
Flashman I think it sounds like a very tidy solution. I will try it next time.