He started out in KJF. Tough to remember everything right now. not to mention the fact that it was just a crazy game. Round 1 Russian attack didnt go well for him, I responded by strafing West Russia. I believe he bought a a couple tanks in opening buy and in his attack on Ukraine he retreated rather than take the territory, and left me a tank a fighter and an arty. His British fleet took New Guinea and Borneo, and also took out my destroyer and transport in sea zone 61, if I remember right he also took out my battleship and trans in Med. He bought tanks and a bomber for UK. My Japan turn was to take out his British fleet, I didnt go Pearl Harbor, and my buy was an anti KJF buy I believe 2 subs a destroyer, a trans and an inf. As US he bought bombers, moved his fleet to Alaska. Rest of game he was ultra aggressive with Russia in the east, he kept a stack on Caucusus, British were initially contained out of India in their expansion east but, he kept ferrying American bombers and fighters to Yakut, and kept my fleet bottled up in inner sea of Japan, and used his aircraft aggressively to attack an ground presence on any territory in Asia, he sent all his tanks east. He kept up a steady income with Russia and although I was able to stack Karelia and Caucusus he had a sizeable stack in Moscow, any territory trading in W. Russia was wiped out by naked air attacks. He had allied fighters and bombers in Moscow.
Posts made by Brian Cannon
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RE: Crazy game: Should be titled when the dice reward stupid behavior, expect it.
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RE: Crazy game: Should be titled when the dice reward stupid behavior, expect it.
@DoManMacgee So how does one counter this strategy. The game consists of trading territories until you build enough mass for an attack. This strategy kind of turns that to hell, one Axis unit holding a territory is vaporized, then the next succeeding allied turn that territory is taken by another ally. Rinse and repeat.
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RE: Crazy game: Should be titled when the dice reward stupid behavior, expect it.
I didnt screen shot everything, I was kind of aghast at the attacks. I thought their would be a heavier price paid using air power without ground units. I can understand when he would attack one unit and their was no loss, but he did much more than that he would attack 3 or 4 units. At one point he sent a number of bombers at I think 2 infantry and a fighter and suffered no loss. Meanwhile I am just concluding a turn where I sent 3 Japanese fighters and two infantry at a lone British infantry unit in Persia only to see fighters miss two straight rounds and the British infantry hit two straight rounds. So it is more than a bit frustrating.
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RE: I do not see any difference as far as a change in dice rolls in this season.
@Eqqman I had seriously hoped there would be a difference. The Dev’s seemed to go out of the way to make it sound like something was coming with the constant teases of a big announcement on dice leading up to Season 3. How many times did we hear about the upcoming announcement?
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RE: I do not see any difference as far as a change in dice rolls in this season.
@aardvarkpepper Then why the shocked response when I commented 'annnd still no fix for the dice".
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RE: I do not see any difference as far as a change in dice rolls in this season.
Look at the post by Julius in 1942 online. Season 3 patch notes. The tenor of the response by the Devs seems to say they felt like they had issued a fix.
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RE: I do not see any difference as far as a change in dice rolls in this season.
Eggman I am not even talking about stabilized dice, that isnt supposed to appear till the future. Devs said they were reverting to a model they had used previously and they were “responsive” to the criticsim of the dice being unfair. I believe the words used were “They just dont seem fair”
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I do not see any difference as far as a change in dice rolls in this season.
What I have noticed so far is that on the attack infantry paired with artillery hit at a far less rate than previous. The same number of defending infantry or artillery will hit at a far greater rate on defense than infantry and artillery paired for attack. Shore bombardment by battleships is still horrid. Fighters and tanks miss more than they hit, I watched two turns of 8 tanks and 1 fighter miss everything multiple rounds, when have you ever seen that on the opposite end from an equal number of infantry? As far as strategic bombing I have seen a slight improvement as far as bomber survivability.
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RE: Crazy game: Should be titled when the dice reward stupid behavior, expect it.
@DoManMacgee I had stacks, but his attacks with naked air wiped them from the earth. As I said previously there was only one attack where my ground units took out a number of his aircraft. often times my units didnt hit them at all.
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RE: Crazy game: Should be titled when the dice reward stupid behavior, expect it.
@EricB I am not saying cheating. What I am saying is that his risky strategy worked to perfection. I think he did a 3 bomber buy by the US every turn and he would just send them will nilly at any stack without ground forces, there was only one battle where he paid a price out of the countless battles that he did it. Meanwhile I would send 3 fighters and 2 infantry at one infantry and all my fighters would inevitably miss on round one, and the infantry would hit both rounds denying me the territory.
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Crazy game: Should be titled when the dice reward stupid behavior, expect it.
Just got beaten by what has to be one of the stupidest and riskiest strategies I have yet to see. I was Axis and my opponent as US buys almost nothing but bombers, heavy bomber buys by the UK as well. Multiple rounds of him sending in naked aircraft without ground forces and only once paying for it. I lost count on the number of times he sent 3 Bombers and a fighter or two at a stack of 3 infantry and didnt lose a thing. He had absolutely no fear of sending in naked fleets of air at ground units and it paid off for him the entire game.
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RE: Ranking paradox?
The win/loss record of each player in the rankings should be able to be viewed
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RE: Season 3 Launch: Patch Notes + Development Letter
@JuliusBorisovBeamdog If I missed something I’ll apologize but what I have seen is a promise of a new dice system that isn’t out yet.
Xorshift128+
PCG
MersenneTwisterAll three systems returned similar internal test results (which was the expected outcome).
Next, to help us verify whether or not we had a flaw in our game’s implementation of Xorshift128+, we decided to create a live, in-game experiment. With the release of each patch since February 2020, we’ve alternated between different PRNG systems to monitor whether the community feedback around the dice changed at all.
Community feedback remained relatively constant throughout the changes to different PRNG systems. As of Patch 12, we have rolled the PRNG system back to the original XorShift128+ algorithm, as it appeared to be the most stable of the three options.
As mentioned above, our development team is working on a Stabilized Dice option that controls for extreme outcomes. Stay tuned for more details on this…
I am asking politely what has changed? This section of the update seems to say to me that the system you shifted back to has been used previously, When? If it was used previously and there were no issues why did you change it? The deeper dive into the dice section also seems to say that no matter the system you used the criticism remained the same, so how is this a change? Again I am asking for an explanation, not launching an attack.
You have stated previously that the dev team was doing an investigation of the dice, what were the results of the investigation? The criticism over this last season was pretty withering and considering the dice affect the integrity of the entire game, I think it is fair to ask for the results of your investigation and why it took so much criticism from the players and Wargamer.com to elicit a response and if the criticism of the dice was valid why did it take so long?
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RE: Season 3 Launch: Patch Notes + Development Letter
annnnnnnnnnnd still no fix for the dice
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RE: 🎲😢 PRNG dice support group — and ranting
Back to Uncle Archery. Attack on Egypt. 4 inf 2 arty 1 tank and one bomber vs 3 inf 1 arty, 1 tank and 1 fighter. First round of rolls on offense absolutely nothing in my offense hit, nothing. 4 hits on defense=Rage quit. There are certain games where just nothing goes your way and Uncles Archery was one of them. Yet there are players out there with undefeated records, does anyone find that curious?
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RE: 🎲😢 PRNG dice support group — and ranting
@Imperious-Leader 5 times miss on a 3 is normal, while infantry on a 2 hits three times?