@TG:
Alair, thank you for your after action report. I love forward to reading more of them.
General Observations
-
Ah, yes there’s nothing greater than the sight of an Axis Control Marker in Brazil. It’s such a slap in the face to the Allies.
-
How did Japan bungle Pearl Harbor J1?
-
What are your thoughts on National Objectives? Do you think they benefited the Axis too much?
Japan, well I reread what I wrote and I wasn’t clear. J1 Japan moved to do Pearl Harbour and tried to take the hawaiian islands mainland. They divided their airforce between the fleet and mainland. Since fighters can’t participate in the naval fight if they’re going to be used on the mainland… those fighters never fought that round. Instead what happened was USA got some good rolls and Japan had to retreat. I think Japan devoted 2 fighters and some infantry to attacking the ground troops.
Once USA kept their battleship, Japan retreated more and took some islands and tried using unescorted transports to take the islands in the south pacific. They would have been out of range of anyone’s airforce… but USA rolled long range aircraft. They used the long range aircraft to wipe out almost all of Japan’s transports.
Japan seemed far from overpowered when we played, but you know… we haven’t played enough. We’ll see when I play Japan :)
The national objectives are good. I liked them. It’s a good way to make people concede. I almost never play games to the end, I’d rather end early and if the axis are fullfilling all their objectives it’s a good way to point towards packing the game in.
With USA’s airforce, well Japan retreated after losing Pearl Harbour and then went south when the USA came for the Japanese fleet. USA’s fleet was parked on Japan and it looked grim for Japan, then USA attacked mainland Japan which was a huge mistake. It was the person calculating bad odds (all too common). When they calculated odds they looked at number of troops and hits per round, without calculating that Japan would be losing a defense 2 defender and USA would be losing an attack 3 fighter. You know, the usual mistakes you see people do who then blame it on bad dice.
Japan was able to recover and attack USA"s fleet afterwards once USA had lost most of their fighters and I’d taken Moscow as Germany so we called it quits.
In retrospect… there’s only one change I’d like made…
Lend lease:
USA can lend UK and maybe Russia a bit of money and Germany can lend Italy money. That’s it.
About National objectives, one thing… people seem to be thinking of them in terms of what they need, and not in terms of what to deny your opponent. I’m 100% convinced that UK needs to move all their fighters onto Karelia and maybe some troops the first turn to deny Germany from taking it. If you try to deny your opponent from getting their objectives, and not just to get yours it works. If the allies don’t work together then the Axis will win, it’s similar to the original A&A.