yanksaldaway- Hartford County Connecticut A&A 1940 primarily
Best posts made by yanksaldaway
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RE: Master Find Players List
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Rules Questions
Is there a dedicated place to post rules questions? Specifically 1940 global. I don’t want to post things in the wrong areas if there is a dedicated section.
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RE: How many G40 games have you played?
100+ since I started playing 1940 global.
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RE: What are the pros and cons of no DOW on US by Japan
I don’t believe I saw it mentioned, but if as Japan I don’t attack on Turn 1 I will go after Russia In the Far East and Amur. Taking away IPC from Russia will always help your German Ally. Every 3 IPC is 1 less troop in Moscow. I also like the fact that as Japan if I don’t attack they are limited to building 3 in the Pacific and if they want more then a lot less in the Atlantic. The plus side of attacking is the possibility of killing the Anzac transport. So if you get lucky with that have 2 infantry take Shan State while also taking out Borneo,Yunnan, French Indo, Philippines, Kwangtung and the areas of China that border then you make a ton of IPC and India gets a ton less while killing the bonus. Also if done right you can set up to take Malaya on turn 2 which is more of a target in my opinion than the money islands. India losing 3 Japan gaining 3 and Anzac losing a bonus is huge. then from there the islands are easy to take. Even if dice rolling is so so it doable. I haven’t rolled well in a game in over a year and that no exaggeration and I still do very well with Japan.
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RE: China Rule Question
@Panther Thank you for verifying it for me.
Latest posts made by yanksaldaway
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RE: Find League Opponents Thread
I haven’t played an online game in a long time and don’t remember how to do it. would someone be interested in a game and reminding me of how to play an online match? I’m looking for a G40 game.
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RE: Looking for a game - G40 or G40 alt universe
@trig I’m interested in a G40 game. I haven’t played online for a while.
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RE: Battle Board for Axis & Allies 1914, Combat rounds,IPC chart, Task Force Cards
Are there any editable maps out there?
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RE: DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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RE: DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to 53 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to 53 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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RE: Yanksaldaway (Axis) Vs dawgoneit (Allies) 24 Bid
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 armour moved from Belarus to Vologda Italians take Archangel from Russians Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Vologda Italians attack with 2 armour Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Vologda Italians roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Italians roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 2 armour placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : -2.00
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RE: Yanksaldaway (Axis) Vs dawgoneit (Allies) 24 Bid
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 armour moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 2 fighters and 3 tactical_bombers moved from Yunnan to Chahar 1 artillery and 3 infantry moved from Anhwe to Chahar 1 armour and 2 mech_infantrys moved from Kweichow to Chahar 3 armour moved from Kiangsu to Chahar 2 infantry moved from Jehol to Chahar 1 armour moved from Sikang to Volgograd Japanese take Kazakhstan from Russians Japanese take Volgograd from Russians Combat - Japanese Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 4 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 14 infantry Japanese roll dice for 4 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 7/17 hits, 6.67 expected hits Chinese roll dice for 14 infantry in Chahar, round 2 : 4/14 hits, 4.67 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar Japanese roll dice for 4 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 7/13 hits, 6.00 expected hits Chinese roll dice for 7 infantry in Chahar, round 3 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 4 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Chinese: 14 infantry Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Chahar to Jehol 1 infantry moved from Kweichow to Anhwe Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 carrier placed in 6 Sea Zone Japanese undo move 4. 1 carrier placed in 37 Sea Zone 2 fighters placed in 37 Sea Zone Japanese undo move 3. Japanese undo move 2. 2 infantry placed in French Indo China 1 infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : -0.00 Japanese : 2.17