@Matt-Hyra Ok, Thanks a lot. Up to the next game with maybe some new questions…
Best posts made by COJOH
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
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RE: Where to place US IC ?
@panther Yes, I know that the “etc” explaines it, but thank you agreeing that the term in brackets makes it a little bit confusing. You have to know that English is my thirth language (after Dutch and French) and it isn’t always easy to analyse difficult sentences.
I agree with your second reply and would like to thank you for your replies. It isn’t the first time that you gave me some clarifications, you did it already for my questions about other A&A games. You’re a real specialist :+1:
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Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
I have only played this new A&A game once and I think it is a sublime game, but now I have the following questions:
- I do not understand the last sentence of Scout cars p 31, Long range patrol: can scout cars enter enemy territory in the non-combat move? And if this territory is not defended, can they still conquer it?
- Are you obliged to exchange 5 one supply tokens for a 5 supply token when an enemy wants to buy less than 5 one supply tokens and they are exhausted in the box?
- Ditto: Can you exchange a 5 supply token for 5 one supply tokens when a friendly power wants to buy less than 5 one supply tokens in their turn ?
- There is no limit to the number of land mines you can buy (but you may not place them in the area under the control of a friendly power). This implies that you can also buy all the remaining landmines in the box just to make sure your enemy can’t buy any the next round, correct?
- I have also found out that when you defend your capital with e.g. 6 landmines (= rolling 18 dice for a 3) your protection is very high. Doesn’t this lead to a race in the beginning to buy as many landmines as possible until they run out ?
- You buy a UK fighter and place it in the Atlantic Ocean Convoy. It then supposedly protects this convoy even though there is no possible threat. The next round, phase 1, the fighter must land in 2 moves: can it go directly to Cairo across the Atlantic convoy / Cairo border or must it follow the arrows to the Suez Canal (but that is not territory!!). Or can this fighter go to Cairo in the non-combat move with 4 moves?
- Does the SL for Malta apply separately for supplies and AAA/Air units? So 3 supplies and 3 pieces (AAA and/or Air units) are allowed?
- In an attack with flanking: if mines cause the main attack to be smaller than the flanking attack, is there a switch?
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Carrier escape from kamikazi
In order to escape from a kamikazi attack on your carrier in a seazone were there isn’t any other safe landing zone for your fighters from your carrier (if kamikaze attack on the carrier succeeds), may you -during the combat phase!!!- let your carrier participate (without any combat value!) in an assault landing in the seazone next to the first on an enemy territory without hostile units, while your airplanes participate in a battle in the original seazone were your carrier was ?
So in that way if Japan wants to make a kamikazi strike in the first seazone, he has to do it on another warship and the fighters can land after battle safe on the carrier in the second seazone. -
RE: German mass tank build - how to counter?
@vodot In Belgium, some beers can be very strong :beer:
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RE: Retreating
I just bought a second hand copy of battle of the bulge and I’m reading the operation manual. Since english is not my mother tongue and since I didn’t find a solution in the dictionnary, I 've following question(s) : What does “grayed out” means on Page 16 : "It can’t retreat to a partial (grayed out) hex or off-board ? And what counts for a partial hex on the map ?
Does anyone knows ?
Tks
Latest posts made by COJOH
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
@Matt-Hyra Ok, Thanks a lot. Up to the next game with maybe some new questions…
-
Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
I have only played this new A&A game once and I think it is a sublime game, but now I have the following questions:
- I do not understand the last sentence of Scout cars p 31, Long range patrol: can scout cars enter enemy territory in the non-combat move? And if this territory is not defended, can they still conquer it?
- Are you obliged to exchange 5 one supply tokens for a 5 supply token when an enemy wants to buy less than 5 one supply tokens and they are exhausted in the box?
- Ditto: Can you exchange a 5 supply token for 5 one supply tokens when a friendly power wants to buy less than 5 one supply tokens in their turn ?
- There is no limit to the number of land mines you can buy (but you may not place them in the area under the control of a friendly power). This implies that you can also buy all the remaining landmines in the box just to make sure your enemy can’t buy any the next round, correct?
- I have also found out that when you defend your capital with e.g. 6 landmines (= rolling 18 dice for a 3) your protection is very high. Doesn’t this lead to a race in the beginning to buy as many landmines as possible until they run out ?
- You buy a UK fighter and place it in the Atlantic Ocean Convoy. It then supposedly protects this convoy even though there is no possible threat. The next round, phase 1, the fighter must land in 2 moves: can it go directly to Cairo across the Atlantic convoy / Cairo border or must it follow the arrows to the Suez Canal (but that is not territory!!). Or can this fighter go to Cairo in the non-combat move with 4 moves?
- Does the SL for Malta apply separately for supplies and AAA/Air units? So 3 supplies and 3 pieces (AAA and/or Air units) are allowed?
- In an attack with flanking: if mines cause the main attack to be smaller than the flanking attack, is there a switch?
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RE: Victory Condition Question
@The_Good_Captain That would be interesting to know, because when I received the answer on my question that time, we ended our Europe game and… my brother (Axis) won from me. The allies were marching to Moscow in order to save them but were just one round to late; Germany took Moscow. So in a desperate attempt to strike back to Berlin with all available forces of the allies, my attack failed and Berlin survived, game over. Or not ?
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RE: Winning the game for Axis
@Krieghund … For once, they are generous with their pieces…
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RE: Winning the game for Axis
@Krieghund Tks Krieghund. Whatever game of A&A I place a question, it is always you who answer. How do you keep track of all the differences between the rules of the various games of A&A ?? I returned to this old game of A&A because I think it is one of the most balanced games and one of the best games A&A. Still, I have some question about this old Europe A&A game : in the rules page 21 it says that you cannot built a new industrial complex during the game. This is a great difference with some other games A&A. But why are then 3 extra industrial complex pieces in the box of Europe A&A ??
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Winning the game for Axis
In the rules you can find dat Axis must occupy one of the capital cities of the Allies and hold it till your next turn and that you must also control Germany. But what if you occupy Moscow and you loose Germany. If you recapture then Germany and are still holding Moscow, do you win ? Or do you need to keep both territories until your next turn to win ?
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RE: US airplanes and chinese infantery
@andrewaagamer Until now, I didn’t use any CAP. I find it too risky to sacrifice a fighter in order to try to keep a seazone under your control during the enemy’s turn.
Maybe together with some own naval units it could be interesting to be stronger against an attack but I didn’t had that opportunity yet. -
RE: US airplanes and chinese infantery
@andrewaagamer There is from the beginning an US fighter in China, so an attack with Chinese Infantry and this fighter shouldn’t be far away.
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RE: US airplanes and chinese infantery
Thank you all for your answers. I have all the games of A&A and are learning to play them one by one. The “old” Pacific is really a discovery, very pleasant to play. It is limited in time and I have the old version with the red Japanese army which I like a lot.
I still have to learn the zombie version and the full world version of Pacific and Europe 1940 together.
Till another question, greetings from Belgium !
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