Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
Shortening the game
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here’s what we do……we start doing a percentage die roll if Japan has not taken at least 3 victory cities…becuz Japan starts with two VCs captured and this means that Japan hasnt gained any cities…and Japan’s income is less than ALL the Allies on the Chart…
Example: Japan has 17…USA has 52…China has 20…UK has 23…ANZACs have 16…all National Objectives are included in the totals…
Japan=17
Allies=111Japan has 15% of the Allies income…at the start of Japan’s turn the Jap player rolls percentage dice…if he rolls in this case 15% percent or lower…he continues the fight…any higher…Japan surrenders and the game is over…
Japan also rolls if at any time Japan has only Tokyo or 1 victory city captured at ANY time during the game…prob happens when Japan doesnt do too well during the game…
of course this is an optional rule that me and my friends use…sometimes we play to the bitter end when we have the time but we prefer to use this rule to save Japan some time…
Now the same rule applies to the allies if Japan is higher than the Allies combined but has not conquered the six VCs needed…this has happend only once…in the games we have played…
ex: Japan 60…China 0…UK 6…Anzac 4…USA 50…including NO…
Allies roll and Immediately surrender if the roll is higher than the percentage…when the USA has its turn…
and of course…we also look at the board…if Japan is surrounded and they have no control over anything…we kind of figure the game is done…
use common sense…if the game is no longer in doubt…start a new one…
This is just an idea that i came up with to shorten our games and it really works so far…im still working on some bugs in it…but we have played a lot more games becuz of this rule we have used.
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I want to make a 1942 starting setup for this reason. I can’t get anybody to ever place A&A with me so it is hard for me to come up with this and play test it, but maybe your group could.
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That could be a good idea. Of course if you want a shorter game then i suggest finding the original AAPacific. That game usually was over in 6-7 turns. I would say 2-3 hours if there were no breaks in the game.
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Hey everyone, I was wondering if you guys could give me some feedback about how to shorten A&AP1940 up a bit.
Always attack on J1 and let us know the games turn out for each side. :-)
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Hey everyone, I was wondering if you guys could give me some feedback about how to shorten A&AP1940 up a bit.
Always attack on J1 and let us know the games turn out for each side. :-)
Oh so you must mean that the allies win every game then?
The way to find out if there’s a way or not for J to win on J1 is by trying it lots and I can only play next weekend. I’m just curious about the results.
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Hey everyone, I was wondering if you guys could give me some feedback about how to shorten A&AP1940 up a bit.
Simple.
Bring over a 12 pack instead of a 24. -
Hey everyone, I was wondering if you guys could give me some feedback about how to shorten A&AP1940 up a bit.
Simple.
Bring over a 12 pack instead of a 24.I’d say the other way around: bring more of them… you’re more willing to take risks and not think too much :-D
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besides the way i was doing it…there are many ways to shorten the game
how about trying to capture only 5 cities as Japan?
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That would make the game really easy for Japan. I mean if you are okay with Japan winning every single one of the games then by my guest.
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That would make the game really easy for Japan. I mean if you are okay with Japan winning every single one of the games then by my guest.
well…it will shorten the game wont it? :-D
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Yeah but it wouldn’t be any fun, don’t cut off your nose to spite your face, if you get what I mean.