@Zhukov44:
Hmm I’d theorize either the sample is too small or playing with tech skewed the sample (tech helps Allies because they have more money to spend on it early)
Agreed with sample too small. Not agreed with tech skews the sample. First, you simply don’t play the same with tech that without tech (you have to take into account much more variables); second, allies will have more money as much 2 rounds and from 3 axis will have more. In those 2 first rounds, USSR cannot afford tech (it needs a airfleet and some tanks to work), UK will struggle to buy even 1 researcher (they need IC, navy or expensive air) and USA could spare as much one or 2 because they have to fight a 2 front war without cash for all places. On the other hand, Japan and Germany can spare easily at least 2 tech teams each one and I guess even Italy could buy one if axis pursues a tech race
More than that, a G1 tech can be crippling for allies (LRA or HBs are big, but even jet fig, super subs and super shipyards can be used, and radar would cancel allied SBRs), while a round 1 tech for allies is going to be good but not crippling for axis (I guess the betters are paras for UK or HBs for USA, but HBs is not going to make the mess german HBs can create against allied fleets in Atlantic, and Germany can absorb HB SBRs if done right)
As much, tech could be irrelevant for game balance, but is not going to give advantage to allies