Thank you soooo much. You have no idea how frustrating that has been. I’m sure more problems will come up but you have made this game 10x easier to play now. Thank you again.
Damaged Factory Question
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If you pay to repair your factory at the beginning of your turn can you place as many units at the end of the same turn as the repaired factory? Or can you only place as many as the damaged factory can allow at the beginning?
I’m trying to understand the risk of doing an SBR. Say I take 3 bombers, risk getting them shot down by A&A and defending fighters, somehow make it through (which is unlikely), roll 3 dice and get a 2, 4 and 6. Then the other player just has to pay 12 IPCs on their turn and place max units?
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If you pay to repair your factory at the beginning of your turn can you place as many units at the end of the same turn as the repaired factory? Or can you only place as many as the damaged factory can allow at the beginning?
Repairs take effect immediately, so you can use the repaired production capacity on the same turn that it was repaired.
I’m trying to understand the risk of doing an SBR. Say I take 3 bombers, risk getting them shot down by A&A and defending fighters, somehow make it through (which is unlikely), roll 3 dice and get a 2, 4 and 6. Then the other player just has to pay 12 IPCs on their turn and place max units?
Yes.
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in the one game i’ve played of 1942, the allies bombed germany all the way to 20 damage (the max, which is double the ipc value of the territory), and so for one turn i built 6 units in Italy instead of repairing. (you aren’t required to repair)(of course, i had to land my airforce in germany and leave behind a good number of units too, or else they would have invaded…)
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I’m trying to understand the risk of doing an SBR. Say I take 3 bombers, risk getting them shot down by A&A and defending fighters, somehow make it through (which is unlikely), roll 3 dice and get a 2, 4 and 6. Then the other player just has to pay 12 IPCs on their turn and place max units?
if you are sending bombers against AA with defending fighters, then the odds do become much less in your favor of coming out ahead in the IPC race for SBR. Though if they are using defending fighters at that IC, then there may be another IC that may be more open to attack.
SBR is a balance and not without risk, but it can be worth it in right situations:
pros:
-You could lose your bombers
-could lose escorts
=lost IPCs in order to rebuild or units not used other places
cons:
-they could loose production up to 2x the value of the territory
-or have to pay IPCs to fix production capability
-or could lose interceptors (remote)
-or could not be able to use interceptors in other battles
=in some manner or other less units rolling out to fight you -
I’m trying to understand the risk of doing an SBR. Say I take 3 bombers, risk getting them shot down by A&A and defending fighters, somehow make it through (which is unlikely), roll 3 dice and get a 2, 4 and 6. Then the other player just has to pay 12 IPCs on their turn and place max units?
if you are sending bombers against AA with defending fighters, then the odds do become much less in your favor of coming out ahead in the IPC race for SBR. Though if they are using defending fighters at that IC, then there may be another IC that may be more open to attack.
SBR is a balance and not without risk, but it can be worth it in right situations:
pros:
-You could lose your bombers
-could lose escorts
=lost IPCs in order to rebuild or units not used other places
cons:
-they could loose production up to 2x the value of the territory
-or have to pay IPCs to fix production capability
-or could lose interceptors (remote)
-or could not be able to use interceptors in other battles
=in some manner or other less units rolling out to fight youAhh! I never thought of the combined SBR and attack movement. So what you are saying is the defender has to choose which planes are to defend against the SBR and then which ones are going to be used to defend the territory/unit attack? ie. He can’t use the same planes in the 2 defensive situations? I might try this out…
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i was thinking about that if they kept interceptors at the IC then they couldn’t use them on attack runs against you also, but yes, I believe that they choose between the attack and the SBR for defense as well. Should they choose to intercept the SBR and then loose the territory, they would have the one move point to find a safe landing zone, such as with carriers being sunk and fighters needing to land…