Gamerman, +1 karma for starting a very good discussion.
Game balance has been discussed a lot on various threads - i’d like to see discussion here focussing on what aspects of the game are reducing the potential _fun_ness. We’re all fans here and love the game itself, but what design aspects could have been done better? The flying tiger is a big one that everyone(?) agrees on - what’s the point of having it if it gets stomped every game before having a role to play? Just for the sake of enjoyment alone that aspect was a little messed up.
I think the problem with japan’s bizarre role in AA50 is not so much its starting strength, but the geographic layout. There are no enemy factories within sight, so they just can’t be stopped from expanding until they gobble up about 70 IPCs worth of territory. I don’t know what best the solution would have been, but it is about the total value of territories which are more accessible to Japan (including it’s new factories) than anyone else.
It would be nice to see those pacific NOs a bit more interactive (not to address game balance, but simply to make it more engaging). There are many good suggestions on this in the last few posts and on other threads. I think Sumatra being worth 4 was a design error… aside from being unrealistic, it’s too powerful as a factory for japan, allowing ground troops to so easily dominate africa and put too much pressure on russia’s south. I would rather see Sumatra/Borneo reduced in value from 8 total to 3, and maybe have a NO for japan if they control both - same income, but fixes a problem.
The game rules and new ideas in AA50 are brilliant, but I would love there to be an official redesign to make certain areas of the game more interesting to play. Maybe we could gather our ideas together, submit them to Larry on behalf of the A&A org community and see if he could look giving us a ‘patch’ of rules to fine-tune elements of the game? We could do it ourselves (there’s a lot of combined smarts around here), but I was thinking it might be hard to get consensus on an agreeable package of changes.
I’d like to see everyone playing the same game, and having the most possible fun doing it :-D