Played 2 games with the Smorey FTF rules last night against an experienced player.
In the 1st game, Russia took all three front territories- Belo, EUkr and Ukr. However, they really paid for it because Germany came reeling back. German naval successes really helped though (these G1 navy battles are the diceyest things in the game- win them and you have a chance, lose them and life is difficult for Axis). Moscow threatened by stack round 3 or 4- game over- forfeit. Tech- Russia (bad choice)- got increased production- useless by that time, US- long range aircraft- nasty tech, Japan- super subs- it semi-countered US’s LRA.
1-0 Questioneer
In the 2nd game, I was Allies. As Russia, I only went after 2 of the three majors- Ukraine and EUkraine. I evacuated Karelia with AA to Arc and built all inf. Moved all Inf west from Siberia. Japan did its normal damage in the east with an IC in Manchuria and later in Sumatra (E Ind).
As Allies I went a KGF, with a small navy in the Pacific swooping down to stack Hawaii and then swooping down to Australia just to be a distraction- indirectly worked. By round 3 I was on Africa and had a good shuck route going there and threatening France also. With early German naval successes, Axis went full force towards Russia.
Game came down to a stack battle between Germany and a Russian stack with some Allied planes. Although the punch count was close- slight Allied advantage, Russia won with 5tnks and allied planes left. Axis had nothing behind the force to back up except for a few Italian units- game won in 3 rounds by forfeit after that. No tech was won- only Japan tried it.
2-0 Questioneer
I defintely, believe one should take the Allies here and give the bid to the Axis. By the way- the bid was $4 to the Axis in both games. I still like playing with National Objectives- it gives Axis a more balanced chance. Playing with these tourny rules, I think Axis will lose against experienced Allied players most of the time.
Of course, I will play more practice games with this format.