with Russia invested in China (IC in Szechwan and raised territory value to 3) and getting the IPCs, pluss the turn order allowing to consolidate, made a KJF more viable. My friend tried it one game but made a couple mistakes with positioning
D-Day Gambit
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The central concept is that Britain loads units onto American transports one turn, then the following turn lands troops using both the American and British transports, then on the same turn land the American troops brought over by the transports in the first place. This allows a huge One-Two punch against Western Europe.
This is works mainly if Axis doesn’t sink the UK Battleship/Transport and West US Destroyer/Transport, if they do, a different plan may be advisable.
Before Turn X: Britain focuses on getting an intact fleet with maybe 3 transports. America builds 3 transports, and pulls its Pacific Fleet to the Atlantic.
Turn X: American Transports reach Britain and land a bunch of American troops there. Britain builds a bunch of Ground Units. America builds Bombers
Turn X+1: British Ground Units board American transports. Britain builds Ground Units. America builds Bombers.
Turn X+2: Britain invades Western Europe using both American and British Transports. America then drops all their Infantry and Bombers into Western Europe. Britain builds ground units.
Turn X+3: Take Germany, by first suiciding the British forces, then hitting it with the American forces.X is ideally turn 2. If you wait till Turn 3, you get the Pacific fleet as well. Doing so lets you use 5 American Transports and 3 British Transports, meaning that you land 16 troops, then 10 troops, with air support. For naval defense, you have something like 3 Carrier groups, 3 Destroyers, and a Battleship. US goes to SZ18(Brazil), then SZ7(English Channel).
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That is interesting in the concept that as a ‘building up force’ you can have the US build a tranny and offload units into the UK, then leave them there for the UK to use as well for a large ‘surge’.
One other thing to keep in mind as far as holding France is US fighters rock on that front.
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The central concept is that Britain loads units onto American transports one turn, then the following turn lands troops using both the American and British transports, then on the same turn land the American troops brought over by the transports in the first place. This allows a huge One-Two punch against Western Europe.
This is works mainly if Axis doesn’t sink the UK Battleship/Transport and West US Destroyer/Transport, if they do, a different plan may be advisable.
Before Turn X: Britain focuses on getting an intact fleet with maybe 3 transports. America builds 3 transports, and pulls its Pacific Fleet to the Atlantic.
Turn X: American Transports reach Britain and land a bunch of American troops there. Britain builds a bunch of Ground Units. America builds Bombers
Turn X+1: British Ground Units board American transports. Britain builds Ground Units. America builds Bombers.
Turn X+2: Britain invades Western Europe using both American and British Transports. America then drops all their Infantry and Bombers into Western Europe. Britain builds ground units.
Turn X+3: Take Germany, by first suiciding the British forces, then hitting it with the American forces.X is ideally turn 2. If you wait till Turn 3, you get the Pacific fleet as well. Doing so lets you use 5 American Transports and 3 British Transports, meaning that you land 16 troops, then 10 troops, with air support. For naval defense, you have something like 3 Carrier groups, 3 Destroyers, and a Battleship. US goes to SZ18(Brazil), then SZ7(English Channel).
I think this is pretty interesting… it does put tremendous amounts of pressure on Germany very quickly. The only thing I don’t like is that Italy will be able to dump max units per round into France at around the time that this is going to be ready to go, so I’m not totally sure that France will actually be able to be taken if Germany and Italy are doing their jobs with throwing units into the defense. But anyway, the ship convoy can be redirected to other purposes if D-Day seems impractical (Algeria, Poland, or Scandinavia). I’m going to try it the next time I play as the Allies and see how it goes, thanks for the idea. =)