Which is exactly my point, if everything is at risk, then you have to use strategy to manage the risk and stop relying on dice calculators to give you favorable odds all the time!
This is supposed to be a game of skill, not a game of statistics right?
Anyway, with darn near 100 games right now (15 of which are active) and all of them with technologies, I’ve yet to see a game lost because someone got a tech suddenly or a game won because suddenly someone got a tech. Generally, the person who won did so after recovering over a long period of time after getting the technology, or was already winning and the technology just sped things up a bit.
heavy bombers can seem like a game breaker if you already have 15 bombers on the board. If you only have 1, it’s not quite so powerful!
Advanced Artillery the turn before your tanks arrive at the door of moscow (where you already have infantry and artillery) could allow you to take moscow a turn early, but at that point, you were probably on the brink of taking moscow anyway, all it did was allow you to do it one round earlier than you would have if you had to wait for that last wave of reinforcements.
If you don’t defend your fleet adequately enough and the 4 fighters your enemy has turns into jets and that little extra “oomph” gives him the punch needed to win, it was not because he got the tech you lost, odds were probably good he could have won without the tech, just not as well, it was bad strategy on your part.
In other words, if you cannot win the game when technology is a factor (for you or against you) then perhaps you need to play more games and learn some skills on how to deal with technology? You are aware we’re the only online club I know of that does not play with technology in our AAR league and tournaments, right? No one else seems to have a problem with technology.
You also need to be aware that getting a technology is not a sure thing. In AAR it was much more sure than now, at least you could buy the dice for a specific technology. Now you have a 1 in 36 chance of getting the tech you want. (You have to get a 6 and then get the number you want on the next roll!) That’s only going to happen 3% of the time.
You want to eliminate an important part of the game and unbalance the entire thing over a 3% possibility??? Your odds of getting shot down on an SBR run is 6 times greater than the odds your enemy is going to get a technology s/he wants!