@Woodstock:
@Upside-down_Turtle:
Yes, good idea, not going carrier. My first AA50 game I bought a carrier. Worst A&A decission I’ve ever made.
Still, if feel the German fleet is just a pipe dream. Yes, I played a game where Germany actually had more ships than US and UK in the Atlantic, but that was a heavy, KJF game.
Hitler thought the Kaiser was stupid for building a fleet for several reasons:
1. It could be bottled up in the Baltic too easily.
2. Just can’t compete w/ UK
3. Simply trying to compete w/ UK only got the UK pissed off, eventually leading to war.
Unfortunately, I have to agree with the Fuhrer on this one. A German fleet is waste of IPCs. It will eventually get destroyed, period. And what strategic objective would you have achieved? None, just blowing up a few UK/US ships, which you could have done with air. So what if it ties up Allied fleets and take them down with you? The Allies can afford to trade units with you. By building a fleet, you play into the Allies’ hands, because it distracts you from Russia, and forces you to trade units you can’t afford to trade. Your goal is Moscow.
Let me repeat it.
Key to Axis Victory:Moscow!!!
Key to Axis Victory:Moscow!!!
True.
But whoever said that the Germans have to take Moscow? With each and every game I have won as the Axis, Moscow was taken by the Japanese.
Let me explain my rationale:
Almost everyone here plays the Race for Moscow with Germany vs Race for Berlin with USA/UK strategy.
What I try to achieve is break that habit, as that strategy has quite the odds to go wrong for the Axis.
Thus, I build a German navy. And here’s why.
Situation 1: Allies go full KGF.
Let them come. With Germany not focusing too much on Russia, that is one tough nut to crack. Especially if they have to deal with a decent German navy aswell.
Played well, the Allies are gonna be needing at least 6 turns before they can even pose a decent (and continous!) threat to the German shores. (Imagine what Germany can put in land, sea and air in 6 turns, and then count what the Allies can do in those 6 turns, with Japan snatching IPC’s from them everywhere).
By that 6th turn, Japan is knocking on Moscow’s doors.
Yeah, but you’re Baltic fleet will be blown to bits. So what’s the point?
Well…that is exactly the point. I’m building units to fight. And if anyone tries to attack the Baltic fleet, that fleet will defend, and take down quite some expensive units. Units, that at least UK, are unable to replace easily, setting the Allies back a couple of rounds.
By then, the fleet has served it’s purpose.
Situation 2: Allies see my Baltic built, and go KJF.
Great, I’ll go and play with UK. Good luck pulling off a KJF while UK is under heavy fire. Or I use the fleet to form a quick bridge to Karelia. Even better.
Yes, Japan takes Moscow in KGF. The thing is, if you really want to take pressure off Japan, you’re best bet is to go hard for Moscow, not build a fleet. The best a large fleet can do scare the allies away towards Japan. Then what, blockade UK, b/c it’s can’t drop a huge fleet due to protecting its Empire via India, South Africa, Australia ICs? Germany can’t invade UK unless UK is stupid, or till it has already taken Moscow, and by then, its Game Over.
Yes, you can potentially clear the Atlantic with a huge fleet, but so can a huge air force, which doesn’t have to sit idle during a KJF game.