AG124
Very nice post indeed. I like your in depth explanations. Obviously you have put a lot of time and research into this. Here are my thoughts on some of the units you discussed.
While I would love to have all the pieces that you describe. My concern is that if we start to add a lot of pieces it would move A&A away from a strategic game to a tactical one. I think the selection of units should be choses for their over all strategic importance.
Light or Escort Carrier/CVL or CVE:
I am strongly in favor of this piece. Carriers are expensive and I think by adding these units it would allow more flexibility in spending IPC. This unit would benefit the Japanese, US (Historically they built the most) and and to a lesser extent England but the Japanese would benefit the most. They are already under funded compared to other nation and they need to make the most of the purchases.
Light Cruiser/CL:
- I don’t think this would be a very good choice, as it feels like splitting hairs when we already have a good cruiser unit type which works well at this level of strategic abstraction; plus, it would just be another similar-looking piece to confuse certain members of this community. I wouldn’t recommend considering such a unit, but here are my choices anyway:
I agree.
Self-Propelled Artillery:
- This is an idea I like; the unit molds would look distinctive, and they could have a well-defined role in the game - they could either support tanks the way current artillery supports infantry, or they could support infantry themselves but differ in having a movement of two instead of one.
Yes, agree.
Tank Destroyers:
I’m not in favor of these units. Over all these units did not have a significant importance on the strategic level. Very rarely were battalions or division were made primarily with TD. Most of these units served primarily with mechanized unit. They did serve with armor units as scout and infantry units as support. Also, I agree that trying to incorporate them in A&A would be difficult.
Light Tanks:
I feel this unit would serve no purpose in A&A. Mainly because it would have the same cost and stats as mechanized infantry. (PIC-4, Att-2, Def-2, Mov-2). Although Lt Tanks did serve as front line units in the very beginning of the war they quickly became obsolete and were eventually assimilated by mechanized units.
If they do make a light tank, the only thing I would change from your list is that I would give the US an M-5 Stuart instead of a M-3.
Fighter-Bomber/Medium Bomber:
To me these are two very different units and should not be lumped together. However I feel both have important roles and are high on my list of new pieces that I would like to see.
Fighter-Bombers: I would also included Dive & Torpedo Bombers in this category. As I stated in a earlier post. These units were designed for ground support and to take on individual targets. So I would give them high attacks but lower defense since most were not able to defend themselves well against fighters. I would give them the following stats.
IPC - 1 or 2 less than a fighter
Att - 3
Def - 3 or 2 if defending fighter is present
Rng - 4
Medium Bombers: I would give medium bombers strategic capabilities but at half that of heavy bombers. I would give them the following stats.
IPC - 12 for A&A or 10 for A&A50
Att - 3
Def - 1
Rng - 6
Over all by incorporating FT/DV & Medium Bombers, it gives everyone the option to obtain an economical Air Force. This would be most benifical to the Axis sincw they start the game with the most territory to attack and defend.
Heavy Tanks:
I would make this an R&D role.