• Official Q&A

    Welcome to the site, Chris!

    Something tells me you’re really going to like this game.  8-)


  • Greetings, Chris.  Welcome to the site.  It is a bit different from Larry’s site.  Not quite as freewheeling.  As for National Objectives and the bonuses, I still have a wait and see attitude until I have the complete game to go over.  However, if the Cubs make the World Series, it might be a while before I look at it.


  • thanks for the advice about a&a50


  • @Builder_Chris:

    I don’t know about the rest of you, but I love A&A because I like to try and rewrite history not replay history.

    That is the appeal to me.  If I was [hitler/stalin/churchill/FDR/etc.] how would I have handled it, against my friends/family playing the other roles?  It’s about stepping into past battles and calling the shots.  I do think that AA50 is catered to people like us as well, the NO’s don’t seem too scripting (most seem to reinforce the need to attack victory city locations, or implement a way for non-VCs to see some major action).


  • * (Control of all at least four out of: Finland, Baltic States, East Poland, Poland, Czechoslovakia/Hungary, Roumania/Bulgaria and/ or Balkans) = 10 IPCs (we know the Soviets have a 10 IPC bonus, but the details are not known)

    Is this the last remaining unknown NO? Care to elaborate a bit about it Krieghund? It looks like very important since it is 10 IPC.

  • Official Q&A

    Nah, we did an Allies one last time.  Let’s do the last Axis one first:

    @Lynxes:

    Italy

    • Axis control of Italy+Balkans+Morocco/Algeria+Libya+No enemy ships in Med sea zones, sz 13,14,15 [transports and submarines do not count]= 5 IPCs.

    This one is correct.

    The Italian National Objectives are now complete.


  • LOL I was under the impression that this was the last one that remained. I get that information by looking at the brackets on the fact sheet. Looks like the fact sheet should be renamed into guess sheet :lol:

    Anyway thanks Krieghund.


  • ahh they change stuff and we find info from a long time ago we jsut need to go trough aliot to find it or them


  • One to go!


  • wuts the last 1

  • 2007 AAR League

    As for Game Balance, I think the German NOs will be very powerful. Initial push into Rus1 will secure a 45-47 income (depending on wheter EGY goes dwn), w/NOs.

    R1 can’t counter too much of the german inital gains.
    UK1 neither… At least can’t stop the Germs from securing their NOs again on G2.

    So we look at a Germany on 45 income for at least two turns. And prolly in high 40’s for yet some time.

    Interesting…


  • germany needs that income unless they have bad roolls :-o


  • @Perry:

    As for Game Balance, I think the German NOs will be very powerful. Initial push into Rus1 will secure a 45-47 income (depending on wheter EGY goes dwn), w/NOs.

    R1 can’t counter too much of the german inital gains.
    UK1 neither… At least can’t stop the Germs from securing their NOs again on G2.

    So we look at a Germany on 45 income for at least two turns. And prolly in high 40’s for yet some time.

    Interesting…

    Seems like they’ll have the cash to produce more interesting units than 10 inf ($30) unless they’re investing in tech.


  • @Perry:

    As for Game Balance, I think the German NOs will be very powerful. Initial push into Rus1 will secure a 45-47 income (depending on wheter EGY goes dwn), w/NOs.

    R1 can’t counter too much of the german inital gains.
    UK1 neither… At least can’t stop the Germs from securing their NOs again on G2.

    So we look at a Germany on 45 income for at least two turns. And prolly in high 40’s for yet some time.

    Interesting…

    I like some of the techs, but the National Objectives do look very definitely biased in favor of the Axis when it comes to easy achievement of them.  And the US industrial production is ludicrous.  Game balance is one thing, giving the Axis a blank check is another.  May have to simply assign the Allies some techs to start the game to balance it out.


  • yo som1 replied lol when i was coming in lets chat about this though

    no techs for allies until we c the game once or twice elts hope for many house rules also germany needs a lot of income so they can get like 5 tanks=  25$ and
    2 planes = 24$ 24+25=49$ might be a bit high so lets take a tank down =44$

  • 2007 AAR League

    @axis_roll:

    Seems like they’ll have the cash to produce more interesting units than 10 inf ($30) unless they’re investing in tech.

    You know what - I think what it indicates is that you must play an even more aggressive KGF than in Revised…
    Sure, there are lots of bonuses in the Pac/Asian part of the board.
    But the Allied investment needed in order to reach Pac/Asia is far greater than the money needed to move on Germany…
    Ah well, I might just be incorrect altogether… We’ll see what happens…

    Anyone up for a friendly game, just give a shout or PM , I’m playing one game at the moment, but more games would be welcomed!


  • i have no idea how you guys play this im new and only have a&ae and want a&a50 but have played a&a revisied twice


  • @timerover51:

    @Perry:

    As for Game Balance, I think the German NOs will be very powerful. Initial push into Rus1 will secure a 45-47 income (depending on wheter EGY goes dwn), w/NOs.

    R1 can’t counter too much of the german inital gains.
    UK1 neither… At least can’t stop the Germs from securing their NOs again on G2.

    So we look at a Germany on 45 income for at least two turns. And prolly in high 40’s for yet some time.

    Interesting…

    I like some of the techs, but the National Objectives do look very definitely biased in favor of the Axis when it comes to easy achievement of them.  And the US industrial production is ludicrous.  Game balance is one thing, giving the Axis a blank check is another.  May have to simply assign the Allies some techs to start the game to balance it out.

    Please use the word “balance” correctly.  Balance is when both sides have a shot to win, you desire to give the Axis no shot to win.  Play how you want, but calling that “balanced” is clearly misleading.


  • balanced= dice rolls win unfair means= axis win easily or allies to easily

    when i get the agme i am going to be italy and go all out on afrika 1st turn 1 trans and 1 artillery next turn start making 4 inf. when i lose afirka 1 inf. to france a turn


  • @italiansarecoming:

    balanced= dice rolls win unfair means= axis win easily or allies to easily

    when i get the agme i am going to be italy and go all out on afrika 1st turn 1 trans and 1 artillery next turn start making 4 inf. when i lose afirka 1 inf. to france a turn

    Two equally skilled players should be able to play either side and see success, that is what I consider balance.  If my less skilled friend is able to beat me easily because he picked a more “powerful” side to play as, that’s unbalanced.  I think that is what you are getting at, however.

    I believe your Italy ideas will be quite common.  Africa is the only real target for them, so might as well take as much as you can, then help out in France so that Germany can afford to defend France and Northwest Europe.

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