@Mach:
The one thing that I havent seen yet is any real great US Pacific strategy. I’m assuming its because the best strategy is NOT to spend heavy in the Pacific, but stick to the Atlantic (Africa/Germany)?
KJF and KGF is largely a matter of preference. Personally, I think KGF is more certain and involves more dice in less individually crucial battles, making for a slow but steady stranglehold that tightens on the Axis. It’s the flashy kids that like to go KJF.
-Does anyone ever ACTUALLY take Japan?
Once you kick Japan out of Asia and kill the Japanese fleet, the Allies reinforce Russia through an Alaska-Soviet Far East convoy. If Russia is in no danger, the Allies can turn their attention to Africa, then just whittle Germany down with vast numbers of IPCs. In the meantime, the US can either build battleships or destroyers with Destroyer tech to whittle down Japan’s numbers without taking any losses. It’s VERY expensive to do this, but it’s the easiest “no-brainer” way to actually kill Japan.
But if you’re playing to 9 or even 10 VCs, then consider UK has London and India, US has Washington and Western US, Russia has Russia and Karelia (with the push against Germany), and the Allies also have Phillipines and Kwangtung for 8 VCs. One or two VCs more and it’s over, and with the Allies pressing on Germany, both Southern and Western Europe are threatened. Anyways, with such amazing economic superiority, it’s just a matter of either reducing Japan with bombardment or pushing loads of infantry into Europe; it’s clearly just academic and the Axis probably resign well before that point.
-Is KJF REALLY “KILL japan first,” or does it just mean spend heavier in the Pacific to slow Japan down?
Naw, you just try to neutralize Japan.
-Does anyone ever counter a heavy Pearl, knowing that you’ll lose everything, but take a chunk out of the Japanese navy (J battleship should usually survive…i think?)
If I think the Japanese battleship will survive, I’ll probably just leave Pearl alone and build up at Western US. If I were doing KJF, I’m spending 30-40 IPC a turn for boats and fighters. The Japs are spending 10-20 after their initial transport build. The Japs have a bigger starting fleet, but the US catches up real quick. Battleships are a big deal - if I have to lose the Western US battleship that would allow me to soak up a hit every turn in naval combat, and leave the Japanese battleship alive, then what was I thinking allowing the attack in the first place? Better not do it.
Maybe thats not a horrible idea, since US has a decent enough income to rebuild what they need?
Not HORRIBLE, and sometimes even the RIGHT move. But I’d really think about it.
Our last game the US player spent some on a Pacific navy and brought over the Panama destoryer as well….seemed like he spent most of the game in a checkmate with the Japanese navy. I guess this would help tie Japan up a bit-maybe slow them up into the mainland? The Sing IC has been pretty standard in our games, but never really seems to be that great a hindrance. We play OOB rules, no bid (still not great on allied strategy, so games are pretty even right now)
Naw. First, US needs to buy a LOT in the Pacific, not “some”. Doesn’t sound like US necessarily did that. Second, US at Ssinkiang is a speed bump unless there’s an Indian IC and lots of IPCs being spent in the Pacific.
Any else than almost whole hog means the US stalls against Japan’s 2 battleships 2 carriers 5-6 fighters 1 bomber and 5-7 transports. You need BIG TIME stuff to crack that especially as by the time you get in range there’s liable to be a few Jap subs lurking with that fleet.
Anyway, does anyone have any good strategies for US in the Pacific? What would your US1-US3 builds be? I’m assuming that you still need to purchase for Atlantic, but you will definatley be later on arrival to Germany.
No. No, you will not be “later on arrival to Germany” or any such thing. If you go KJF, you CANNOT HOLD BACK in the Pacific. You could bleed strength off to Sinkiang or Africa, but every LITTLE bit adds up and gives Germany and Japan that much more time to push on Russia.
Lets assume everyone else has opened pretty standard: Japan takes China, goes Pearl heavy and a three transport build. What might a good US Pacific build/strategy be? Sorry….rambled a bit, but still learning.
I haven’t seen a Pearl heavy as “standard” in quite a while. The US counterattack to Pearl heavy is pretty unpalatable for the Allies, but with some bad dice by the Japs on J1, the US counterattack possibility opens up, and that’s a Jap battleship and a Jap carrier that you’re never going to get back blown to pieces.
Anyways, before going US Pacific build/strategy, you have to check the board.
1. Three tanks one or two infantry equivalents in Anglo-Egypt is bad news; the Germans can grab African IPCs. True, if the Germans do this, those are vital units not used in Europe, but in a KJF game in particular, the US will probably stall to some degree against Japan, meaning those IPCs will add up.
2. If Russia put 6 infantry at Burytia and Japan smashed them (maybe forgoing Pearl to do it), and say Russia bought something other than infantry on R1 (maybe 2 inf 2 art 2 tanks or a fighter and infantry), maybe accompanied by a 2-3 territory attack including most likely Ukraine/West Russia which bleeds out Russian tanks - if that happened, US has got to get its ass in gear; Germany AND Japan will probably be thinking about heavy tank builds to smash Moscow. (They can do it REAL fast too)
3. Situation in India/Indian Ocean - depending on the Japanese move, more or less UK fleet may survive. If it’s more (probably dependent on the UK move) then the Allies could join the UK and US fleets up maybe third or fourth turn (at best) for a fleet that has US attacking and UK moving in to reinforce.\
4. Pearl Harbor status - there? Gone? Able to counterattack with good odds of wiping the Jap battleship?
A few other hotspots to check, like maybe Algeria or whatever, but in general, you have to LOOK AT THE D*** BOARD. Saying you are going to follow some kind of scripted plan regardless of what’s going on on the board just lands you in trouble.
That said, if you think the indicators are favorable, you probably lead with 2 carrier 1 fighter build on US 1 threatening moving US fleet of 1 transport 1 destroyer 2 carrier 4 fighter 1 battleship to Solomons on US2 with build of US2 of 5 subs and bomber at Western US threatening any Japanese counter of Solomons (see, you need to spend a LOT in the Pacific). From there, the US lines stretch thin, as the US has to push into Japanese waters to pose a threat. If the US extends from Solomons on US3 moving 5 subs 1 bomber (optional 1 destroyer 2 transports from E. US) to Solomons and rest of the fleet to East Indies (say), the US needs a US3 naval and/or air build to prevent Japan from smashing Solomons and cutting off the US fleet in the Pacific (Japan can move on subsequent turns back west, and the US fleet cut off from reinforcements has to run).
So you can see that for the reasons listed, I think US needs a US1, a US2, AND a US3 navy/air build to really contest Japanese control of the waters, and without going into details, Japan can fight the Allies off in the Atlantic for a decent time if the US even cuts 16 IPC a turn from that expenditure.
So that’s US1 2 carriers 1 fighter, US2 5 subs, US3 transport if the E US transports used for Africa plus fighters. (You need fighters for the Pacific battle as well as fodder subs; fighters are more cost-effective as attackers when you have sufficient fodder, and fighters can be used to attack land as well as sea for when the campaign proceeds to the Asian coast.
I ignore the role of UK during this, but the UK has to do its part either by stalling Germany in the Atlantic and Africa probably producing transports in the Atlantic to drop units into Archangel or Algeria, or by producing an industrial complex at India and saving the Indian fleet to help US when it reaches those waters and giving a starting point to roll up the Pacific rim from.