I guess I am just confused as to what you mean by a sub pin. Perhaps you could upload a map with Japan submarines in the appropriate spots so my blond little brain can understand it?
(That’s an attempt at humor, the map would help though.)
I just don’t see how the Japanese can be easier to pin the Americans with just submarines if America needs a destroyer to kill them. America would still be able to attack the sea zone without one, with surface ships, forcing the defenders to submerge just as before. The only difference I am thinking of is that submarines would not be allowed to sink enemy submarines without a destroyer BEFORE giving the defender the option to retreat first.
To clarify.
Japan has 5 Submarines in SZ 55 (all they need for 10 CRD.)
America builds 5 Submarines on its turn (40 IPC, should be easy enough to accomplish, 35 IPC with Naval Industry which means they can do it almost any round they want too.)
Japan decides they want to attack the American submarines because he has Super Submarines (for arguments sake, so does America.)
In the current rules, Japan attacks 5@3 and America defends 5@2. However, under the change I want, America says “Okay, I decide to retreat before I am engaged since you have no destroyer present to find and fix my location.” America is allowed to retreat one sea zone, but all submarines must retreat to the same sea zone. (Obviously there has to be a neutral or friendly sea zone to actually retreat too!)
On America’s turn, America can do the same thing to Japan forcing their submarines to retreat and thus reduce the CRD from 10 IPC to 5 IPC. However, no submarines have been sunk at this point.
Basically, we treat submarines like surface ships. They can engage enemy submarines, but cannot fire on them until the defending, undetected, submarines chose to stand and fight or turn tail and run.