I dunno. I’ve never been able to pull it off, oddly, but I’ve always wanted to get a US fleet into the Med. And it’s not some whacked-out idea.
Who said it’s whacked out? If it was me, I musta been on my crack pipe. But you can’t prove anything . . . I did not have secksual relations with that woman . . .
US units take four turns to march from Lib > AE > TJ > Per (if they can even get through) > Cau. A US fleet can pick up units from Lib and drop them in Cau, which is huge.
Very true that bit. If the Allies bulk up with infantry in Africa, Japan may well have secured Persia by the time the Allies reach it. And if the Allies sent tanks to race to Persia, Japan may just be able to punch through the tanks. It’s a very tight race that I think favors Japan.
There’s nothing wrong, theoretically, with putting a fleet in the Mediterranean. It does take some time, but it’s a reasonable venture, depending on the board position.
The problem is pulling it off, but if you can, the German player should pretty much be crying. Seriously, like tears and stuff. It takes some nifty Allied transport fleet movement, but that’s half of what good US/UK play is all about anyway, right?
The German player doesn’t need to cry.
What you’re proposing requires a two transports per transport load plus defensive escort fleet. No more than is required for any US-Europe offload, and admittedly Caucasus has a superior position.
But the UK, too, will require two transports per transport load, which the UK does NOT need if the Allies are feeding in troops via the UK-Archangel/Karelia/Norway/Eastern Europe route.
Furthermore, there are TWO Allied fleets that need protection - the Allied transport fleet landing off Algeria needs an escort against fighters in Western Europe, and the Allied transport fleet within the Med needs another escort against the same threat, as well as the possible addition of a suicide German Med navy. (The last can be destroyed by Allied air, but this delays the naval buildup).
Add to this the fact that the Allied Baltic Sea route is generally safer against German air (German fighters often won’t be able to reach the Allied transport fleet and land) - and add in the fact that the Baltic route usually lets the Allies cut off Norway from the Germans, denying them those 3 IPC and giving the Allies those 3 IPC - and what you get is that the Med is a pretty costly option. Viable in some instances, sure. But not always.
A US Med fleet hinges on two things: holding or trading WEu and Kar. The UK can be very very safe in sz3 if WEu and Kar are clear of G ftrs, and sz12 is only susceptible to G bmbs once WEu is ftr-free. Luckily, those two territories fall pretty quickly. Germany might might might be throwing its weight around in Kar for a few turns, but Russia can make this very temporary (or non-existent). And once Kar is taken even once, ftrs won’t be landing there–the UK fleet would be safe to keep landing in Nor and any US des or other cover can go to sz12. Once Germany starts shifting east to march on Russia, the UK will be able to start trading WEu, which is around UK4-5–sometimes later, sometimes even earlier.
I don’t have the map in front of me, but I think if you offload UK into Norway, you ARE vulnerable to fighters from W. Europe. Not a major concern; you can just dump to Karelia instead to avoid W. Europe fighters. Of course, the Germans could move their air around - but I digress.
I think you’re talking about the setup in which the UK runs one fleet through Europe, and the US operates in the Med. This addresses all the concerns I just mentioned above about the inefficiency of a Med setup. But the Germans SHOULD have started buying fighters once they saw the Allied Atlantic buildup, and it can be pretty hard to defend all the three Allied fleets.
You have to be particularly careful about Long Range Aircraft dice in non-LHTR games. You can say “Golly, those fighters can’t reach me!” But if Germany rolls a couple dice and gets Long Range Aircraft, you could get your whole fleet wasted at the cost of just a couple of German fighters - well worth 5-10 IPC on taking a chance, and Germany can KEEP taking a chance until it gets it. Normally this is just stupid for Germany, because the united Allied fleet is too large for any German air force, but once the US is committed to the Med, and UK committed to the Baltic, and if Germany’s been building a few fighters up, well, better watch your a**.
Right then the US should have its 1bb 2des 1ac 2ftr 4-5 trn fleet lurch into the Med. Heck, that might even be the landing that takes SEu for good or sets it up to be taken a few turns later.
Take SEu for good early? It’s a pipe dream. You can drop a bunch of units in, but Germany can take it right back, and unless you have a followup wave right after, Germany is going to keep SEu. The moment you don’t have a followup wave, you lose SEu.
Sure, SEu is worth 6 IPC. And sure, you are preventing the Germans from making a run on Russia. But concentrating on the Germans so hard means you’re not messing with Japan, and you can bet Japan is going to be messing with Russia real hard.
Now, I’m not saying that a Med fleet is a BAD idea. I am saying it requires the right circumstances to be of use.
Not only is the Med fleet powerful because it can drop troops right into Cau, but also because it threatens SEu/WEu/Bal/Ukr constantly without mucking up the US’s supply line. With a little preparation and an ac, the US can put ridiculous amounts of pressure on German territory while still having the option of quickly reinforcing Russia.
It sure looks that way, doesn’t it? But it doesn’t really work out that way a lot of times, because the SEurope and WEurope attacks require followup waves and reinforcement, and Russian units from West Russia should be contesting Ukraine anyways. If the Germans are already weak - perhaps their air hasn’t grown any, or let’s say they don’t have a horde of ground units - then the Med fleet can be a killing blow. But if the Germans do have a fair number of ground units, then the invasion threat is much less of a concern for Germany, so the Med fleet won’t really accomplish much more than trading the Balkans - well, it can help secure Africa as well, which is not inconsiderable, and it can drop units to Caucasus in an emergency - but what I said before about defending the water west of Algeria, defending the Med fleet, defending the Baltic fleet, and worrying about German Long Range Aircraft fighters hitting one of those fleets compensates.
Frankly, marching the US through Africa just doesn’t cut it. Unless you can pull off some funky combination of Nor/Ukr ICs with a 2x2 or 3x3 fleet chain (and/or get lucky and secure WEu/SEu early on), you’re gonna have to have like 8-10 transports. So why not invest in one ac and instead of landing in WEu, take your pick of WEu/SEu/Bal/Ukr/Cau/TJ.
(menacing leer) yes, why not . . .
Okay, first off. You see why landing in Africa early is a good thing to do. First, you probably need to reclaim Africa from Germany. Second, you can’t reach Europe very well yet anyways.
You’re right about the US marching through Africa in a lot of games, but once you’re feeding 8 US infantry and 6 UK infantry in through Algeria, those relentless numbers keep coming, and you haven’t even spent a lot - you’ve got 4 transports with US, 3 transports with UK, and both countries still have leftover income to ramp up production into air/navy, or more transports to increase the feed to 10-12 US ground and 8 UK ground per turn. The masses mean Germany just can’t punch into the Allies in Africa; even the almost minimal 14 ground units a turn that you hit quickly is way too much for Germany to make a dent in without some serious sacrifices elsewhere. So don’t dismiss the feed through Africa.
BTW, your one AC - remember what I wrote. Either you concentrate on Mediterranean in the midgame when you’ve built up the Allied fleet and sacrifice the lucrative Norway route, or you split your fleet between west of Algeria, the Mediterranean, and the Baltic, and risk the Germans whacking one of your fleets out with Long Range Aircraft. It’s a problem.
If Germany’s airforce is depleted, for instance from a G2 UnBaltic attack that destroys the UK fleet but leaves Germany with something like 3ftr 2bmb, the US can move into the Med with just 1bb 2des as cover. You just gotta sink the G Med fleet first, and then you rule the seas.
Yeah, IF the Germans decide to deplete their air, and IF they don’t build more, which they probably should when they see the KGF coming. And note you have to build Allied air up to hit the German Med fleet; if you venture in with a strong fleet, the Germans can whack it with German navy/air. You either need a really healthy navy, or air, and air is more generally useful.
All that being said, I see three problems–each involving my beloved, but in this case just plain annoying, Axis air: two German bombers, Germany building more ftrs, and Japan’s airforce.
2bmb vs 4trn in sz12 means G can gamble its bmbs against those trns, with each side having a 50/50 chance of being wiped out. But if the Russian sub is still alive or the Aus trn, a US trn, or any other naval piece can sit in sz12, that fleet becomes much more secure. Sink 12ipcs into a US des and you’re golden.
But by the time you’re buying that US destroyer, don’t you think the Axis are doing something to? Like maybe buying another German fighter, expanding in Asia?
If Germany keeps building ftrs, both US and UK fleets have to respond. It’s the classic fork, like WRu threatening Cau and Rus or Sol threatening both Bor and EInd. And I don’t really have an answer for it :x.
OMG, why didn’t you just say so earlier and save me all my writing? There are answers . . . not great ones, not simple ones, not undefeatable ones, but answers. Which I would elaborate on more if my data wasn’t about to come up.
The problem with Japan’s airforce is that Germany could throw its air at the US Med fleet, probably wiping out transport cover, and then Japan could follow up and wipe out the capitals. Japan would have to have its air in place, but that wouldn’t take much effort. The Allied upside is that this would leave either G’s or J’s airforce almost assuredly dead and the other one darn close to it. And really it would just stop the US for one turn. You just do nothing, builds 4-5 trns, and next turn it’s back to business as usual, except you land in WEu/Nor. Meanwhile Axis air is virtually gone.
Axis don’t HAVE to blow up their air. They CAN. The Axis may just as well send their air against Russia. In a situation in which the Allies have landed in Western Europe, the Germans are not necessarily dead. They can move their E. Europe infantry stack to Germany, and use their Germany infantry stack plus E. Europe tanks to hit W. Europe. A GOOD German player will have infantry and fighters and preserve his/her starting tanks, so you will run into that situation. Now, that doesn’t mean that a good German player can’t get reamed by a W. Europe landing, but it does mean that landing in W. Europe/Norway isn’t necesssarily the be all and end all.
I dunno, I forgot about the Germany ftr build strategy until like the end of this post. I think that might be the one out of the three that could really deter a US Med fleet. Anyone have success with separate US and UK fleets against a cuh-razy Luftwaffe?
Wupps back to work . . . I gotta go oh noez.