How to use America effectively in KGF?

  • '18 '17 '16 '11 Moderator

    Round 1: England/America in Algeria
    Round 2: England/America in Algeria and Libya
    Round 3: England/America in Algeria and Libya and Egypt
    Round 4: America in Algeria, England in Norway; England/America in Libya and Egypt and Trans-Jordan
    Round 5: America in Algeria, Libya; England in Karelia (or Norway/Archangelsk if Germany moves into Karelia); England/America in Egypt and Trans-Jordan and Persia
    Round 6: America in Algeria, Libya, Egypt; England in Karelia; England/America in Trans-Jordan, Persia and Caucasus

    At least how I see it.  Obviously Germany could devote a lot of effort into North Africa to stall the allies but round 4 is when England shifts north so that they can lend direct assistance while American focuses on Persia to stop the Japanese infection of the middle east.

  • 2007 AAR League

    I have played the axis far more than the allies for some reason, but I prefer to get help to Russia ASAP, esp. w/ UK. That means keeping Germany busy in Karelia / Belo / WRus with UK forces, relieving some of the pressure from Russia, which after all only has 2 fighters with which to trade territories with the Germans AND the Japanese. This allows Russia to focus on Ukraine and Caucasus, which dead-zones Persia, keeping Japan at bay a bit longer in the south.

    By your example above, by Round 4, only the first set of American units have made it to Trans-Jordan. If Russia needs help after Round 3, those troops are still some distance away, and in all probability that first wave has taken some hits from a few German units encountered on the way, or they will have waited a turn to let reinforcements catch up.

    They could be in Karelia by round 2, going the northern route, enabling the Allies to make it expensive for Germany to trade Karelia.

  • '18 '17 '16 '11 Moderator

    But with the Americans with a significantly strong train through North Africa, hitting Trans-Jordan in force on USA 4, what do you think Japan will be doing?  Protecting their ICs in SE Asia or pressing on Russia?


  • I’ll try your strat Jen, it definitely looks cool.  :wink: Probably the counter is to tilt Russia hard, since they got no reinforcements from up north for 4 turns in a row. Do you usually get a total of 8 tran with the Americans to morph into a 4x4 later? Or just keep it at the 4 tran you’re using to go to Algeria?


  • It is called a North Africa Dominance Strat.  Kicked my butt the first time I faced it…

    As for helping Russia…

    What if Russia helps itself?  In the past several games I have played the Allies, I have had russia over $30 for several rounds…

  • 2007 AAR League

    @ncscswitch:

    It is called a North Africa Dominance Strat.  Kicked my butt the first time I faced it…

    As for helping Russia…

    What if Russia helps itself?  In the past several games I have played the Allies, I have had russia over $30 for several rounds…

    Prolly cuz the Germans were joining the other Allies in all this foolishness in Africa…

    Call me euro-centric  :lol:


  • Actually, Germany sent exactly 1 TRN to Africa…

  • '18 '17 '16 '11 Moderator

    Tri,

    I personally, end up getting 10 transports for USA over 14 rounds.  5 To North Africa and 5 in the Med.  Assuming the Axis havn’t surrendered before I get that far.


  • 5x5, whoah  :-o

    Shooting for 5 inf 5 art? Or higher inf and less tanks? Or 5 inf 5 tanks by setting up US for some land grabs =P?

  • '18 '17 '16 '11 Moderator

    37 IPC:

    5 Infantry (15)
    3 Artillery (12)
    2 Armor (10)

    But this isn’t until well into the game.  After all, we’re talking about the building of 7 transports, that’s 56 IPC!


  • I usually have around 10 trn by rnd 10, but many games end before that.
    5x5 might be needed if Jap take Moscow, and if UK have Berlin.

  • '18 '17 '16 '11 Moderator

    Round 10 I might have 10 transports.  Kinda depends.  Did Germany go heavy navy?  Did Japan get foolish enough to invade the Med?  If so, I may have had to sacrifice transports to sink them while not interrupting a 3X3 or 4X4.


  • I’m reviving this thread, because I simply blow as the US the most of the powers.

    What do you guys find are the most effective methods of transport in a KGF?

    A) combine shuck to Northern Europe with the UK, which directly threatens Berlin with a double drop and allows for some nice combined naval defense to operate in the Baltic (drop some units into Africa early but mostly focus in Europe)

    B) split shuck with the US going to Africa then through the med, with the UK doing Europe drops, which seems like it’s more difficult to defend the navies but opens up some nice pushing options when the US can reinforce Cauc and push along Ukraine/Balkans with ease, and also defends Africa.

    And in the case of A), is it better to attempt to have the “support fleet” shuck along SZ1/SZ2, or along SZ8/SZ1? SZ1/SZ2 is much safer from attack, only a bomb in W. Europe could threaten the tran there, but it usually takes an extra turn to set up like that.

    There’s obviously some costs/benefits to each, but I’m having a hard time seeing which choice is better in which circumstance or if there is a clearly better option for the long run, any ideas?


  • US is the easiest country. My problem is that many games end at the time US starts to have an impact….  > rnd 6  :roll:

    I usually go 2 trans + mostly inf, less art, some tanks, x 3 rnds. Sometimes I buy a ftr each rnd.
    US should always contest Afr. If it’s not needed, then US should start trading SE or WE asap, or send as much
    towards India or Caucus as possible. It’s fully possible to switch from WCA - Algeria, to Alg - Norway. This might happen
    rnd 3-5 etc. U should have 8 trans before changing front, and also to take controll over the med. can be crucial.
    Then u trade Balkan, WE, SE and strengthen Caucus.  If Jap does not contest the med, then US “should” bring
    the victory home where it belongs…SE, Cauc, and stacking Persia.

  • 2007 AAR League

    I buy 3 TRN 1 Inf 3 Arm on US1 - enables you ship four loads to UK or Alg on US2. I don’t like to over-commit to Africa, I’ll usually do one drop there, which is enough to keep contesting Germany for territory for a while (in combination with UK forces coming from South Asia / SAF), and then switch to unloading both US/UK to Norway/Kar. I just think the advantage of having your land forces grouped is worth it - you can have a big block that Germany can’t attack.

    However, if Germany builds a big baltic fleet, I might head to the Med, just so that that naval expenditure is wasted, and has to chase ME if he wants a naval battle, and then we fight where I can reinforce more easily, closer to US shipyards.

  • '18 '17 '16 '11 Moderator

    I’ve been downgrading to 1 Transport + ground units/air units/naval units on Round 1.  That gives America 4 Transports. 2X2.  You can build up from there with 2 transports a round for the next two rounds if you want.


  • If axis have managed to merge Jap+G fleets in med, then maybe its better to get as many ground units as possible
    to Algeria, and towards AE. It’s hard to say if more ground units is better than naval units, b/c u may have to buy
    exceedingly much naval ipc if u gonna kille a united Jap+G med fleet. And G might buy AC in med rnd. 4-5 if it helps
    to keep US out of SE.
    If US only shucks units from WCA to Algeria then no more than 5 trans are needed, maybe only 4 trans if u buy a ftr each
    rnd.
    Imo US is better to go to Afr and SE - Cauc etc. than Norway, because it’s longer to Norway. And this
    makes US stop Jap in Persia through the med.

  • '18 '17 '16 '11 Moderator

    If Germany and Japan have merged in the med, it’s my secondary goal to take Egypt or Trans-Jordan each round to keep them there and then park a large American fleet in SZ 12/7 to lock them into the med.  Now the Japanese fleet is neutralized and I didn’t have to attack them to do it.

    Though, it can be expensive getting units there to keep the suez closed.


  • I buy 3 TRN 1 Inf 3 Arm on US1 - enables you ship four loads to UK or Alg on US2. I don’t like to over-commit to Africa, I’ll usually do one drop there, which is enough to keep contesting Germany for territory for a while (in combination with UK forces coming from South Asia / SAF), and then switch to unloading both US/UK to Norway/Kar. I just think the advantage of having your land forces grouped is worth it - you can have a big block that Germany can’t attack.

    I also hate over-committing to Africa. It’s sometimes hard to tell when it is over-committing though.

    When you do switch to Norway/Kar, where do you keep your “support” fleet? The one that shucks from E. Canada to London? I think I like to use SZ1/SZ2 which is safe since it’s 3 spots away from W. Europe’s airforce, but that can take another turn to get into place. I think it’s worth the time since in the beginning you have all sorts of annoying little kinks in your system anyways and I hate to buy a defensive naval thing that I don’t need.

    I’ve been downgrading to 1 Transport + ground units/air units/naval units on Round 1.  That gives America 4 Transports. 2X2.  You can build up from there with 2 transports a round for the next two rounds if you want.

    That makes sense. One of the buggers I keep running into is getting new transports into the Baltic area. What I mean is it’s easy to send a new transport from SZ2 or SZ8 to SZ6 to increase the forward portion of your shuck, but sometimes the UK/US have moved into SZ5 which makes it a bugger to get more tran into there safely. I guess I just need to think harder about that so that either I stay there a turn to accommodate more tran or build tran earlier.

    If axis have managed to merge Jap+G fleets in med, then maybe its better to get as many ground units as possible
    to Algeria, and towards AE.

    That does seem like a pretty difficult situation, but it’s also fairly costly for the Axis to reinforce that area and can really take the pressure off of Asia if Japan sends off their tran fleet all the way off of Egypt that early (generally has to be early or there’s no G fleet to merge with) as well as their fighters into Egypt.  That’d be tricky since now that America is focusing on Egypt, then it will take longer for the UK/Russia to knock Germany down, especially if German ate some IPCs below Egypt.

    If Germany and Japan have merged in the med, it’s my secondary goal to take Egypt or Trans-Jordan each round to keep them there and then park a large American fleet in SZ 12/7 to lock them into the med.

    That does seem like the thing to do, but it can be easy to basically have a massive backlog of US units in Libya staring down Egypt which isn’t particularly productive. The alternative isn’t very pretty either though (ignoring it), that means the Axis get Egypt at low cost and early on which is very bad for a KGF.

  • '18 '17 '16 '11 Moderator

    Well, hopefully you are coupling the bottling up of the Japanese fleet with a light raider fleet for America in the Pacific. (transport, carrier, 2 fighters would be sufficient.)

    That would force japan to counter because their warships are in the Med.  And, since I am the type of person who generally has 120% of what I need to fill America’s transports anyway, I have the flexibility to spend america’s income for one round on fleet to do it. Nothing says you cannot move it away or just leave it in SZ 55 as a continual threat of raiding islands.  But it’s nice to have the threat if Japan went and did something silly like putting their fleet in SZ 14!

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