And back to the subject about Japan’s first turn…
I always had some standard moves etc… Ussually it was 2 Trns, 1 IC (I would donate 1 IPC to Japans total starting income through the bid)
I have come to realize and personally think all of the Bid money should be diverted to Germany and her plans, Japan doesn’t need anything extra.
My plans will now assume you only have the 30$ starting position…
Scenario 1
First you need a set plan of action for Japan and fall-back plan… and then you need to see what UK does with Pacific Naval ships first…
if they combine there fleet in SZ 38 or SZ 30 (I do have the SZ patch now Switch) you “may” have to assume a Pacific maneover by the allies with the UK/USA. You may want to purchase something like 2 trns, 1 DD 1st turn to be safe, and then add an extra AC later on for your extra 2 figs.
In this case, hit Pearl Hard (bring the SZ 60 trn for fodder) you need to survive the pearl encounter with as much as possible to not risk a serious blow from a US counter-attack (which is very possible), and of course still hit China with your remaining forces.
scenario 2
UK split’s her forces (they try to kill your sub around the solomon islands), they send a AC/DD or just a DD at your trn in SZ 59
and with there transport, they either reinforce a Southern Africa Position or try and re-take Egypt.
In this case, I have been floating the idea of a double IC build… (1 for FIC, 1 for East-Indies) I just used it in my current game vs Akreider and I actually love it!!
With this purchase in mind I would again hit Pearl hard as I could (with the trn for fodder if need be) and I would send my East-indies Navy to the Solomons islands to wipe that small UK fleet (1 trn, 1 SS or less depending) I would ignore the UK fleet around KWA (I have no trns to guard so they are no danger to me) and I would ignore the trn around Africa)
if your lucky and your trn lives the pearl harbour encounter (you can use it to grab Nea-Zealands on turn 2), buy 2-3 trns on turn 2 and on turn 3 you can grab Australia and then make sure you shuffle 8 troops a round from Japan to Bury to preasure Moscow.
The IC in East-Indies allows you to quickly reinforce Southern positions like India/Persia/Egypt/IEA and to quickly send forces around Africa to lets say Brazil to through off the USA a bit (grab Hawaii around turn 4-5 as well) and if possible make a run at Alaska)
Japan can be a IPC monster quickly if done right…
I just performed the above maneovers…
Turn 1 = 30 IPC
Turn 2 = 38 IPC (I gave them 2 IPC in a bid but didn’t use it yet)
Turn 3 = 40 IPC
Turn 4+ = 40+ IPC