• Moderator

    There was a bridge at Best (Son alternate) and it was heavily fought over… I would incorporate that… There was not a very much opposition at Eindhoven except in the city by the 59th…

    St. Edenrode is towards the south I believe only advanced on by the XXX Corps. Veghel was the farthest north that was landed on by the 101…

    GG


  • Lets try this.

    -LT04

    [attachment deleted by admin]


  • Hey,

    Sorry for the low budget map. At least this one fit. Each space there is 2” on the real on. I couldn’t fit the names of all the cities and villages so here they are.

    4 L-M = Oosterbeck
    3 T, 4 S-U, 5 S-U, 6 S-T = Arnhem
    12 N = Eist
    19&20 N-P = Nijmegen
    21&22 S-T = Groesbeek Heights

    I think that’s all of them. The Northern river is the Lower Rhine. The middle is the Waal River. The lower is the Maas River.

    Remember this is only map one of two. The second half will start at line 25. Also I would like some ideas regarding placement of terrain such as hills and forests. On the real map the rivers and roads don’t look so boxy.

    Let me know what you think.

    -LT04


  • Well I hope the Ghettoness of my map didn’t scare everyone away from this topic.

    -LT04

  • Moderator

    it won’t… it does look odd, but I think I can manage the “understanding” of it. Sure its 100 meters per hex?

    GG


  • No it isn’t. It’s 1,000 meters per space in real life. I didn’t want to make it all the way to scale it’s already 4’ by 8’.

    -LT04

  • Moderator

    ah OK that makes sense… It looks good even though its confusing

    GG

  • '19 Moderator

    You could try using color filters in XL that would be a bit easier on the eyes.


  • Yeah I hope to finish the second half this week and I post both maps as one in color.

    I’m still looking for ideas about how many points for each unit.

    This next week I also want ideas about the rules.

    -LT04

  • Moderator

    current points aren’t good?

    also, do you want “polders” affecting movement…?

    GG


  • GG,

    What’s wrong with the current points?

    What’s a “polders”

    -LT04

  • Moderator

    The current points are fine to me… I thought you were going to change them…

    Polders are the “lowlands” in Holland, the “flooded fields” that were the reason the XXX Corps had to use the roads to get up to Arnhem… And the Polders are everywhere in Holland…

    GG


  • Do you think we could recreate this by putting river spaces along the roads? This way they have to follow the roads all the way to each objective city?

    -LT04

  • Moderator

    its possible! or just make it a rule that they cannot move off road without making a movement roll, or if that is too complicated make them unable to move offroad…

    GG


  • GG, I think I’ll just go with the movment role.

    Sorry it’s taking so long. Life happened this week I’ll try harder to get it done this week.

    -LT04

  • Moderator

    I understand, Life happens every single second…

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