Check this site: http://www.historicalboardgaming.com
There are no rules for those extra units. You have to make them yourself. But then you can better go to the forum for house rules.
hey. i have played the revised version for a while now. and i found that if you buy 2 tanks (10) 2 art (8) and 2 inft (6)= 24. i think this is a good combo. it worked well enough to hold off the germans for a while. and it gives russia some offensive punch. what do you all think about this buy.
As long as you have about 8 inf stacked on Wru, it will work
Some people do this already. But yeah if you attack Ukraine and lose a lot of Inf on R1 you will be lacking infantry so this buy wouldn’t be that great.
more or less always i buy 3 inf, 3 arm… more mobility… bigger threat factor…
perhaps this isnt the greatest strat but, all always by inf with russia and not much else.
what makes a good R1 buy?
Depends on:
Your R1 attacks:
Your R1 EOT positioning:
Your OVERALL allied gameplan:
My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn.
All infantry all the time. Then I am carefull about where I put my arm/ftrs. When Germany can’t build as many Inf as I can I will consider Armor.
@AJGundam:
My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn.
I like this build too, usually 0,1 or 2 arm each turn, to spend all USSR’s IPCs. This is assuming there are no large battles. If you plan on a major attack, you had better be building all inf to replenish your losses.
I think you gotta stack the Inf……above all else. You should be buying Inf. EVERY turn…at lest through the first 7-8 turns (I don’t mean Inf. only…but you should buy a LOT of Inf.) IMO
It’s a little light on infantry. I try to buy at least as many inf as other units. Some buys I’ve tried in the past:
1fgt, 1tnk, 3inf-My personal favorite.
1tnk, 1art, 5inf-Good choice if you’ve moved a lot of Inf east to counter Japan.
3tnk, 3inf-Not bad, if you still have your original tanks it makes for a good Armored force.
3art, 4inf-good for defense and trading dead zones.
I rarely go for an all infantry buy, since russia is short on offensive punch to begin with.
I only do 2 inf 2 art 2 arm if I’m going to mess with Ukraine on USSR1 or USSR2. For that plan, you want to have attacking units on the front real quick, so it’s 2 inf 2 art on Cauc and 2 arm on Russia, all threatening Ukraine.
If I’m going W. Russia / Belorussia, I’ll usually go 8 inf, or sometimes 1 fighter 1 tank 3 inf. In those situations, Germany can’t really afford to take anything in a forward position anyways. If I get 8 inf, I can make my W. Russia stack bigger earlier. If I get 1 fighter, I can hit Germany’s territories early.