@froodster:
One problem is that the engine sometimes doesn’t always pick correct waypoints (or recognize that a route exists). I’ve tried to declare combat moves and been told “You can’t move there”, but I can do it moving one territory at a time. So sometimes you need non-combat moves to successfully make your combat moves.
Hey Frood, have you tried holding down CTRL when you left-click a territory while moving a unit? It allows you to choose your own waypoints, one territory at a time. It is also mentioned in the Help section under Movement Help.
I agree that the automatic waypoint selection algorithm seems to choose the wrong path sometimes. Perhaps this could be fixed.
However, given the availability of manual waypoints, it should be possible to completely eliminate support for non-combat movement during combat movement phase, I think, by fixing the other issues first.