Just checked.
Yes, kamikazes are used with low luck with that option on.
@froodster:
Has anyone tried to make TripleA export screenshots as GIF or PNG? With the large areas of flat color, it might actually be a smaller file than the JPG, and much prettier. Flat-color unit sprites would also make this smaller.
I didn’t try it, but it shouldn’t be too hard to try. Currently I have it set to JPEG at 50% quality, which is why it only looks ok. I don’t know much about image formats so if there are tricks to doing this with a reduced palette then I’m all ears.
I bet a 16-color GIF would be very functional - but GIF might be proprietary. PNG is open-source and better though I think, but I don’t have a clue how you make TripleA generate any kind of image file.
Even fancier would be exporting to SVG, SWF or PDF (vector-based instead of bitmaps - smaller files but also require special software to view.)
But a screenshot I guess is much better for game summary anyway than a unit summary anyway.
My only issue with the screenshot posting is that when the web server is offline (or if the site dies), it is very difficult to follow the game. I think posting a UDR (Unit Deployment Report) at the end of each full round listing all units in each territory would be a useful compromise.
Here is another request from Frood:
@froodster:
With TripleA my one frustration is that often I move into unit placement only to realize I had not yet done all my non-combat moves. I wish there was a way to step back into non-combat after moving on to unit placement. A workaround I guess is to save the game immediately after combat so you can reload that if you forgot something. I appreciate that you can’t go back to combat declaration once combat resolution has started, but that’s different.
Another request, this one from Mateooo:
I tried Triple A and liked it, except it is very unforgiving. I kept on clicking one too many times and skipping the noncombat phase. And last time I tried, it seemed there were problems with Ftrs moving and landing on AC. The program required an AC to be within range of the FTRs before combat starts, though I found ways around this by undoing moves.
I also wish it would allow you to set up the map how you want, to fix mistakes and whatnot. Nice program though.
Mateooo
2 bugs in triplea:
In response to frood’s question, stepping backwards is not likely to happen in triplea. It will require significant game engine changes.
I’m not convinced it should be allowed, either. If you were playing a head-to-head game your opponent might not let you go back once you start placing units.
At any rate, as you said, you can save it. But there’s also the autosave.tsvg file, which I believe at that point in the turn will be saved at the beginning of your non-combat movement. So, you could load that and start your non-combat movement over again. Try it out on a test game to confirm these wild claims of mine though.
2 bugs in triplea:
- Gulf of Mexico in classic should be a valid square, and allow placement their from the WUS IC, but it isn’t. Doesn’t allow movement there either.
- classic allows 2 aa guns in the same square. shouldn’t.
#1 is fixed in my playpen and I’ve sent you the files
#2…. boohoo. get over it. ok, i might fix it eventually but its neither challenging nor interesting so it probably won’t happen for a while :-o
I might get around to fixing the AC/ftr tracking too as that bugs me somewhat.
Obviously the edit functionality that mateooo wants is well underway and at this point pretty useable for most things… though still some bugs to work out.
I’ve tried Edit mode and all it lets me do is specify # of casualties during combat. How do you use it for other things?
In Edit mode during combat movement and non-combat movement, you can move any unit on the board (owned by any player) to any territory/seazone on the board as long as the end-state is legal. You can also do combat movement in the non-combat movement phase (again, for any unit/player).
So, you can fix non-combat movement on behalf of an opponent, or even do an extra battle (or blitz through africa) for them that they forgot to do. If you turn off Edit mode for the actual combat phase, then you can use the dicey for the battle instead of fixed outcomes.
Where can I get a copy of this new version you guys are working on?
Also, I’m going to move this topic to Software Development.
Thanks Dave, I’ve been meaning to request moving this topic :)
You’ll have to talk to Tonez about beta testing these TripleA changes. He’s recently “given up the goods” to a few other people on these forums, so while I can’t promise anything, chances are pretty good he’ll capitulate. If not you could always ban him :mrgreen:
Oops, I already gave it to djensen - hope tonez can forgive me. I figured it would be okay. After all, the new features involve TripleA being able to post and upload files to his site, he should probably have a chance to look it over.
@froodster:
By the way, can you really land Ftrs on a newly built carrier? TripleA seems not to allow it, but I recall earlier discussion of the rules that this was allowed. Anywho, the AC can wait until G2.
Another issue with TripleA and AAR. implementation is different depending on whether TripleA is implementing OOB or LHTR ruleset.
OK, the jar file that froodster and djensen have has a bug preventing Russia from collecting IPCs in R1.
I’ve emailed a new jar file to froodster with the fix. It’s the same one I sent out to polywog and Sub Dude, who found the bug.
Can you send to david.jensen [at] axisandallies.org also?
Has the forum posting version been released on the TripleA site? After I struggled a bit with ABattlemap, SubDude and I switched the game we started in TripleA back to TripleA. I can’t get over how slick this is. Really nice job. I have a few friends looking to start up a forum game using TripleA, but I don’t want to hand out the jar file without a blessing.
I know that Tonez is in the process of committing those changes to Sourceforge as we speak. I don’t know how long it will take for it to get done maybe Tonez can comment.
Glad to hear you guys were willing to give TripleA a second chance!
Great - I love it, so was definitely excited to give it another go.