@newpaintbrush:
I disagree with DarthMaximus. Jen too.
1. This “small” attack force of eight fighters came from - where? How is it that Japan allowed the US to take the Solomons for free? You can’t threaten Japan’s navy unless you have long range aircraft or carriers for your fighters. That means that from the Solomons, you can’t do much with those fighters. If you build a minimal navy, you’re vulnerable to Japanese suicide attack with mass air and a couple of fodder transports; the fighters fly back to land on carriers that are protected by battleships and even more transports.
You CAN run a fighter / island hop strategy, but it is slow.
This is wrong.
You can go to Sol as early as rd 3 (pending J moves), but more likely rd 4.
You don’t need LRA.
Ftrs on AC’s in the Wus sz can reach sz 60 and land quite easily. Sol is only 2 moves from sz 60.
You are not vulnerable to a suicide attack. It is waaaaaay too costly for Japan.
US starts with a BB. trn, dd in the Pac (minus Pearl). Buy 2 AC’s 1 ftr on US 1 and you have:
1 BB, 1 DD, 2 AC, 4 ftrs, 1 trn in Wus Sz.
US 2 looks like this:
1 BB, 1 DD, 3 AC, 6 ftrs, 1 trn
US 3:
1 BB, 1 DD, 4 AC, 8 ftrs, 1 trn
Now you move to Sol on US 4 and Japan is going to suicide with what???
They are going to lose ~7-9 units to kill a trn maybe an AC or 2 with a ftr???
Bring it on.
Mass air, you better be buying more ftrs/boms cause 6 ftrs, 1 bom will get slaughter. And if you are buying air that means less ground units for Asia and you still have to deal with the unified UK1 fleet floating around the Indain ocean which consists of 1 AC, 1 ftr, 1 DD, 2 trns, 1 sub. By UK 3 you can have a second ftr on the AC.
Or did you take that out on J1?
That carries its own downside for Japan.
Japan buying Navy, well again less ground troops for Asia.
It is immensely easier to defend, I invite the Japan attack where I can have 3’s and 4’s for my ACs anf ftrs instead of 1’s and 3’s.
Japan is quickly forced by to sz 60 (or more likely 61) conceding the South Pacific to the US and UK fleets.
@newpaintbrush:
2. Eight fighters, a battleship, and a loaded transport are no threat at all to Japan. They are not even a threat to anything else. You can use the US forces to attack Borneo or East Indies, then get cut off from reinforcements and slaughtered. Why would you do that?
That is, yes, you can run inland, but without supporting carriers (which take time and resources to build), the fighters are not going to do much more than protect that island, that island’s sea zone, and threaten the surrounding sea zones. If you want to take an adjacent island, the fighters are useless for that fight unless you have carriers. And if you commit transports to take an adjacent island, those transports will be killed unless you have a supporting navy. It is not easy to prosecute a minimal navy-max fighter island hop strategy against Japan; Japan has to pretty much LET you do it.
This is wrong, and quite easy for the Allies, if US can make the move to Sol.
Think UK fleet + US fleet (not necessarily in the same sz) and you’ll find Japan starts running into some very hard decisions.
Japan doesn’t LET you do it, the Allies force the issue and make Japan accept it OR they (Japan) split there fleet and get slaughtered on the Allied dual counter. It is very bad for Japan to lose her navy with an aggressive US in the Pac.
The logical course at that point is for Japan to concede the South Pacific and the 12+ IPC over the next turn or two, in order to save the Imperial Navy.
@newpaintbrush:
3. U.S. takes Japan if Japan is stupid. Assuming Japan has a surplus of infantry (which it should), you should easily have 10 inf 2 fighters on Japan even if you don’t see America coming AT ALL. Even a moderately good Japan player will be prepared to defend Japan with 10 inf 5 fighters. If you want to trade your U.S. fighters for Japanese infantry, please go ahead.
That is, I assume that Japan for some weird reason doesn’t see the U.S. buildup until the last moment. But even at the last moment, there should be at least 2 inf on Japan to start with (because Japan just can’t empty Japan that fast; it needs to build up transports, and even then, it should immediately start shuttling infantry off the isolated islands). So assuming just 2 inf in Japan to start with, Japan should at LEAST be able to afford 8 inf, and be able to have 2 fighters in range of Japan. I actually can’t really imagine that Japan would be in that poor of a position, though, not that early.
Yes!!! This is precisely the point. If Japan is leaving 2 inf and ftrs behind that is less units to Asia. It becomes dead weight and very frustrating. If Japan is leaving anything behind they are not maximizing their purchases or their moves. This is bad and to be exploited by the US and UK (if they still have their fleet around).
@newpaintbrush:
4. Even ONE IC should not be “standard” for Japan. Even if Japan has a bid amount allowing 2 transports 1 IC on J1, a Japan IC is by no means a standard move. (I believe that Japan can afford to place one IC at India, or possibly an IC at French Indochina if UK places an IC at India . . . but that last ONLY if Japan has a bid.)
TWO IC’s is definitely not what I would consider “standard”, unless by “standard”, you meant it’s my standard NOT to do it.
If you blow IPCs on ICs, that’s fewer early IPCs that are running in towards Moscow. That’s true even if you’re running a highly offensive Japan. With the IPCs that you spend on one IC, you can change 7 infantry into tanks. If you run TWO ICs, you’re pretty much forced to just run infantry and/or artillery, which aren’t fast or flexible. India’s a good place for an IC because it’s so impractical for Japan to support Germany’s push on the Caucasus. But an IC at any of the other three locations is something that should be thought twice about.
Yes, yes, yes!
I very much agree with this. :evil:
Except the IC for India.
Btw, I didn’t mean 2 IC on rd 1 or anything.
As a personal note, I go no J IC until at least rd 2, possibly rd 3.
I also find the Man/Sin IC connection quite deadly. Man IC say rd 2, Sin IC around round 4 or 5.
The “Standard” comment was only to illistrate how a US Pac strat can exploit and overly aggressive Japan in Asia and force them to not maximizing their purchases.
It is good that you don’t get carried away with IC’s.
You may not do it, but I’ve read plenty of games in the games section with people buying IC’s and placing them all over the place.
@newpaintbrush:
5. If you see U.S. building a fat Pacific fleet, and you’re Japan, you should build until you hit only 4-6 transports, and pump the rest into fighters and infantry. By the time the US fleet closes, you should have a big air force and fleet. If you just ignore the US to push mass tanks into Asia, of course you get squished.
Running a Japan game against KGF and KJF are very different from J2 on. KGF, you can see the Allies are focused on Germany, so you build massed tanks and switch attacks around to break the Allied defense at key points. KJF, you can see the Allies are focused on you, so you use transports, fighters, and infantry instead (a couple artillery and/or tanks too). So by the time the Allies roll up with their fleet and air force, you still have naval and air superiority.
Yes!!!
You are very much on the right track.
BUT many players commit to an IC on J1 (which goes before the US, muhuahahahhahahaha). :evil:
If you do not, that is very good.
I am by no means suggesting the US can just go full force Pac strat in all games. There are certain things to look for as a Allied player. Air and trns can be one way, but there are still holes in that. Big holes.
You’re offensive punch is limited when trying to hit the US/UK fleets.
And you can’t prevent the US move to the Sol, which is problematic.
@newpaintbrush:
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"This can do wonders in deadzoning Egy, Trj, Iea, otherwise Germany walks right into a trap on G2 getting hit by 4 inf and planes on UK2.
The Germans do not “walk into a trap” in Anglo-Egypt. If the Germans have no African bid and attack, or even if they DO have an African bid and attack, the main objective is to kill the forces in Anglo-Egypt. (Closing the Suez canal off is a bonus, but not STRICTLY necessary). If the forces in Anglo-Egypt are left alive, UK can make a serious play for power at India OR Africa, with an extra fighter for the Indian fleet, and an extra infantry and tank. That is why the UK forces must die. Germany doesn’t walk into a trap, so much as pay the butcher’s bill.
–
I’m talking on UK 2.
It is a MUST for Germany to hit Egy on G1. It can become a problem after that.
UK Fleet unification can cause serious issues.
Does Japan sacrifice some ships/air to take out the fleet with a loaded trn, which helps the US Pac goals or do they let the fleet sit and give UK the opportunity to hit Afr somewhat heavy on UK 2 or they can reinforce Per heavy.
“Pull up, it’s a trap!”
@newpaintbrush:
"No matter how well Japan is doing in Asia once they start conceding Pacific Islands to a superior US force, they are in big big big trouble down the rd. Don’t ask me how I know about this. "
I am going to ask how you know this, because it sounds like you just ignored the US to run around Asia. Which is okay if Moscow is about to collapse. But if you saw the US coming, and it didn’t look like Moscow was on the verge of collapsing, why did you allow the US to keep beating on you in the Pacific? You should have switched to fighters and infantry instead of building those two industrial complexes!
–
I’ve lost to this very US Pac strat 4 times, I have won with it twice, and defeated it once.
Loss 1: I was very arrogant and somewhat surprised by the US moves, and thought it was a gimmie game. I mean the US taking on Japan, that is laughable. I was wrong. I learned ignoring the US is very bad. You can’t kill Moscow when the US is eating up your islands in rd 5,6, etc… And when they thow IC’s on Bor, EI, and Phil. Yikes!
Loss 2: I mixed in some subs/ftrs. I didn’t match ship for ship, but I had a sizable navy/airforce and felt like I could take this sucker out. The key Naval battle was basically M.A.D. and learned trading fleet for fleet is a bad idea. The US picked off the remnants and made it very hard for Japan to get troops to Asia. At this point the Allies were squeezing Germany and it was only a matter of time.
Loss 3: I went the Air Heavy route. While I had a strong defensive navy and I still couldn’t prevent the US move to Sol, and eventually lost the Islands etc…
I also learned that a suicide attack by Japan is bad. Trading Japan air for a US trn and an AC or 2 is not good. It doesn’t slow the down at all.
Loss 4: I should have had this one. Moscow should have fallen, but again the pesky US eventually landed in FIC and with their IC’s made it impossible to finish them and the Axis eventually fell apart. I do think I had bad rolls in this one but what are you going to do.
The 2 games I won using this I took the Expensive Pac Islands by rd 5-6 and it was over. Once you have the Islands and Japan boxed in, Germany can’t do much and time is clearly on the Allies side.
The time I defeated it, I went 1 ship (or air) a turn and occupied Pearl Heavy on J2 and simply denied the US the ability to go to Sol and flip the strat on them, where I could now threaten the Wus sz.
He couldn’t force me out of Pearl so I was able to supply minimal defense and concentrate on Asia and Mos. Mos fell to the G-J 1-2.
By no means do I think a US Pac strat is unbeatable or anything and there are some clear counters, some of which are pointed out here, my only word of caution is that I think Japan must purchase the right things and make the right moves, including NCM otherwise they are for a world of hurt.
The advantage the Allies have is the US goes after Japan and while J has some pretty cookie cutter moves, Pearl, Chi, maybe Ind, Bury, the US can still see the Japan purchases, battle results (ie did Pearl/Chi go bad or good, Did they attack the UK fleet in the Indian Ocean, how is Ger doing in Afr, how much damage did R do on R1) NCMs, and placements.
Incidently, many J players vacate their islands via trns at some point, this can play right into a US pac strat.
And even if they leave them they aren’t necessarily maximizing their purchases or inf movement, which slows down the Asia push.